Random Encounter - The Binding of Isaac
In this Random Encounter, The Binding of Isaac makes Johnny swear. A lot.
by Johnny Chiodini on
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Join us on a nostalgia-fueled journey as we uncover lost gems, take on tough gaming challenges, and wonder if the world needs a pigeon dating sim. Expect irreverence and a healthy dose of frustration. In Random Encounter, every day is a fail day!
Schedule: Wednesdays at 11am PT
Host: Danny O'Dwyer
i like your feedbackula attitude and show johnny but, this is just you bored to death of what you do for a living, while many ppl just dream of having a job like this, i agree with the ppl here just let danny do this, thanks.
Another vote for the return of Danny. I, not only, learned nothing about the game but you are not at all funny. Get over yourself. If you can't think of anything more intelligent to say than four letter words, then maybe you should look for another career path.
I think we totally got the jist of the game, regardless of the episode just being a funny montage of swearing. Thanks Johnny. The art style looks neat but totally not my style of game.
Thanks for the show Johnny. I know we were all talking about Xbox in the chat that day but it was nice watching you play this anyway.
Man i love this show, but why now instead of appearing everyday of the week as said, the show only appear randomly on random day, i really hope gamespot fixing this
Now this is a decent game worth playing...other game suggestins are: Aero the Acro-Bat  and Crimson Sea .
I don't blame you. It is an incredibly challenging and frustrating game, requiring hours of practice. I've beaten it a few times. But I got tired of the way the game kept adjusting the challenge to counter whichever power-up I was carrying. After a while it became very predictable; in fact it got to the point where I'd pick up a fearsome power-up and then just switch off the game knowing that it would soon become impassible as the cheap programming would scuffle around behind the scenes to make my journey all the more difficult to screw me over for picking up a new weapon. Still, wonderful, imaginative, addictive game, even if it is more circle-jerk runoff from Newgrounds.
dafuq is this video for? shouldnt even bother puting it up. if i wanna find rage videos i can go to youtube.
I was mad you guys teased playing Lost: Via Domus and never did it. I would love for you guys to play that shitty game!
LOL and i though Michael from Achievement hunter swore alot during his rage quit vids. Johnny class episode.
Couldn't get into this game.
The controls aren't tight enough and there isn't really any goal to any of the levels so you just wander around without really knowing what's going on.
Nice video though. Short and to the point.
@cab3 Yet another individual who uses the veil of the internet to defame a person they have never met.
@cab3 It seems you are missing the idea. Or don't like it. Either way, to each his own, but no one likes a whiner.
@heat_masheet No, it never is, lol!
@wavelength121 Lol its not designed or programmed like that at all. The difficulty scales with level progression, not with items. Sounds like you are inventing a way for the game to "be after you" instead of accepting that you cannot beat the later stages. Btw, the developer is a long time Newgrounds contributor. I have over 100 hours played on this game, it takes awhile before you get to the point where you can complete the entire game regularly. So keep playing if you want to get better. But please don't make stuff up because of your own failings.
@funkymonkey4710 Danny played it ages ago. Look on the gamespot twitch account for it.
@Tornesol Sounds like Random Encounter: CSI.
@The_Gaming_Baby no you haven't.
@The_Gaming_Baby And probably with less dirty talk.
@naryanrobinson The goal of the levels is to kill the bosses and go to the next level to kill Mom/Mom's Heart/Satan/Isaac, einstein.
@naryanrobinson Huh? The goal is to find and kill the boss in each level. Its video games 101.
@naryanrobinson if you can't figure out how to find an exit then maybe games in general aren't for you
No, you've clearly missed the precedent Danny established when he started doing this show. When Danny does the show he does a great job of using nostalgia, mockery, and history when he does random encounter. This is the third time I have seen Johnny just put little to no effort into the series. In this episode, it's just him cursing. In the Clive Barker episode, he simply shoots friendly AI. In Chivalry: Medieval Wafare, he spams the voice commands the entire episode. I like Johnny and Feedbackula but this clearly isn't his forte.Go watch the Painkiller episode with Danny
@Oil_Rope_Bombs The goal of the game is to play until you want to stop playing, einstein. The goal of the game is to finish the game, einstein. The goal of the game is to win everything, einstein.
Thanks for the insight, einstein.
@Pulfasonic No it's not video games 101 because everything changes every time you try.
It's not a goal if it keeps changing as you move forward. How is total randomness "gaming 101"?
Couple the imprecise controls with the inability to save and that's a recipe for what we saw in the video.
@wavelength121 You are just the worst kind of idiot.
@vunacar Wow, alright, I'm about to educate you a little so at least you can have an "informed" opinion in the future if you so desire.
Lets get some facts straight first shall we?
Act 1: I came to this video, expressed a non-hateful, non-divisive personal opinion on a game and, not content with that opinion not being the same as their own, I was attacked and ridiculed for it. Go check it if you think I'm just making laws again.
Act 2: I get told that my opinion is wrong because random, inconsistent level design is "normal" for gaming these days, that it's "gaming 101" which is absolutely and totally not true. It's about as true as saying an FPS without reloading is "gaming 101".
Act 3: Mr. Justice (that's you) comes along and tells me that I should "get over myself" and stop thinking my opinion is "law", then ironically proceeds to pass his glorious judgement on me and comically attempts to exile me from GameSpot.
So let's see here. It seems to me like what's got you bitching so much in the first place was me defending my opinion from intolerant, self-absorbed control freaks like yourself.
Sorry kid if that's too complicated for you, I can't make it any more simple. Remember to ask an adult or a house pet if you need help.
@naryanrobinson @Jonesga3 I am sorry, maybe you are a nice guy in real life, but you present yourself as a total jerk that thinks his opinion is law. So, you dislike the game, so what? Get over yourself, and research roguelike genre, FTL and Don't Starve are roguelikes and they came within the last year, and there are plenty more. You are uninformed and are spewing venom, so begone.
@Jonesga3 And I like your classy way of ignoring the fact that roguelikes aren't "gaming 101" any more.
i suppose since you know so much about them that i don't need to tell you how out-of-date you are.
@naryanrobinson I applaud your classy way of ignoring the argument presented to you and resorting to ad hominem attacks, but most would say you are wrong. Roguelikes have been around since the 70s (1980 if you start from Rogue itself) and were one of the first types of video games. Their mechanics are well-known to most, and now that includes you!
@Pulfasonic Cute story kid.
But I'm already too tired of your BS to read your little tantrum.
I'm bored of you now; you won't make it to my inbox any more. So keep crying, I love it when brats do as I say. K? Thanks.
@naryanrobinson @Pulfasonic Haha defensive about what? I'm the one attacking your original comment. Ironic that you talk about being an adult when your response is just some lame troll type comment. If you are an actual adult then you should be embarrassed of yourself because youre acting like a child. I put forth my response in reply to your argument and you just decided to ignore it all and try to trash talk. Also "hit a nerve"? Hate to bruise your ego but youre just some dude on the internet who doesn't understand roguelikes, how could you possibly get on my nerves? Sounds like youre projecting my friend.
@Pulfasonic Someone's getting defensive, looks like I hit a nerve.
What the matter kid? Did your "gaming 101" BS not hold up under examination?
Aw that's too bad. Don't worry, one day you'll learn how to construct an argument that doesn't require jumping ship when you meet an adult.
@naryanrobinson @Pulfasonic When did I call it normal? Normal for a roguelike sure. Nah you didn't sleep in, you just don't know as much about video games as you think you do. I doubt people will wonder without a clue considering the structure is based off of one of the most famous games in history. Youre the first person I've heard who has had problems figuring out what the goal is.
@macca366 hey macca!
@Pulfasonic OK so it's not total randomness, but that's like saying you and I look the same because we have two legs and two arms each.
You're saying because you have normal-sized monsters, big monsters, and money in the game that it's normal? Give me a break. I suppose it's the same as Call of Duty because it has projectiles then. That would follow.
I must have slept in one morning and missed all these well-established games that change level design almost entirely every time you die.
The world itself in any good game is either the most, or second most important thing about it; moreso even than characters, and often more so than gameplay. If I find the constant shifting of the world frustrating, I'm not asking you to agree, but I won't just accept it while you tell me over and over that it's normal.
When I die in a game, I want to try the *same* thing again. I want to have a stationary goal and work towards it, not what most gamers will inevitably do in this game and wander from room to room not really knowing or caring where they're headed as long as the waterfall of enemies keeps coming.
So it's far from "gaming 101".
@naryanrobinson @Pulfasonic The concept of fighting a boss at each level never changes. The randomness and not being able to save is called a roguelike, a well established video game genre. Every level has a boss room, golden room, a shop, then some rooms with enemies in them, so its far from "total randomness".