Rain - Gameplay Trailer
Here's a gameplay trailer fresh from GDC 2013.
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what the fuck was that? that whole minute of watching stools get knocked over... this looks like a big meh to me.
The atmosphere is startlingly original...
Can't wait to see what this brings to the table. It's like a stealth-based puzzle art game.
The beginning felt slow, but the tension picked up near the end. Looks very promising, good luck to the developer. This is going on my watch list.
Atmosphere is everything. Good concept. But the thing is upper areas of the buildings feels empty. I mean something like uncompleted. Also non-raining areas must have puddles on borders. It is too sharp. Anyway good work.
@atahanbozkurt I agree with you but maybe they do the non raining areas that way, sharp, to help the player make them more "visibles" to the player, for exaple at the time you are running from the monsters and find a place to hide more easy and not get confuse with the enviroment, but it just my idea i don´t know if the devs make it that way for that reason