Always with the Pc fanboys this and that is always better on the pc,then why even come and comment here.Just click in the Pc tab in gamespot and talk your sh#t there.
Pretty spectacular, but how long does it take to animate? The more complex these graphics and animations become, the longer the games will take to make, and you can be damn sure they'll cut back on other areas such as game length and story.
I was very impressed with the emotions and face expressions in L.A Noire and that was two years ago..playing a game is something totally different than staring into a hi res still picture with a lot of details, playing a game is all about motion, there are a lot of details you would probably miss while you're actually playing..that's why it's more important to me and I would really appreciate if developers could focus on technologies similar to the one used in L.A Noire and improve it, I wouldn't mind the shiny crispy graphics later on.
I'm a PC gamer, but I'm not going to sit here and say we reached this years ago on the PC.
I will however say that *they* reached this years ago on the PS3.
Really wasn't impressed. In terms of teraflops of computing power, the new consoles are only slightly above the last generation. That's something not a lot of people realise.
As much as i respect David Cage, this was not impressive at all. PC's have reached this kind of technology years ago. Until i see a game that implements this type of technology while running everything else other then the face, then i will be pleasantly surprised.
How any of you can not be excited for gaming as a whole - across all platforms - just from this tech demo is beyond me.
It's not a game, of course its not. But the graphical capabilities of gaming are getting that life-like it's borderline scary.
Great work to Quantic Dream I say for pushing the boundaries and experimenting, someone has too.
This made be speechless, I know there's been loads of stuff like this on PC for a while but not quite like that and this is on console(dedicated operating system for the games, no windows in the background etc =P).
And to the ones saying about what happens when you fill the background, there's such a thing called depth of field, maybe you'll only see this detail when, for example, you press to talk to that character or it'll blur the background a bit when your talking like on Elder Scrolls or Mass Effect games.
Me and my friend where watching the show together and I told him that this is the last stepping stone / generation before games go into the virtual reality like in films.
And I can't wait for E3 now, this year is just gonna be the best, easily.
So, how does it look when you add in the polys for the background and other characters? A demo of a single person's face doesn't impress me, sorry.
This guy is taking advantage of those who have no idea how real-time 3d works. These technologies have not been invented for or because of PS4 they've been out there for years.
If they use real actors with that face-capture thingy like the movies are doing now, it will be nice. Real acting = realism = immersion.
We have seen similar stuff from Nvidia like what? 2-3 Years ago? Human head demo looked similar, though it did not focus on emotions. What I'm basically saying is that this is Possible on PC for several years.
Plus it's easy to real time render one face in a live tech demo, but implement that kind of graphics into a full game. Gonna be really hard and they can't use that many polys as shown in the demo
If you're a game developer and you believe that you can't tell good stories because you don't have enough horsepower - you're probably not ever going to be able to tell engaging stories.
@seanbrandowen Because Pc could handle this 2 years ago, or even longer, but the sad lonely console people are all hyped up about something so old! It's like dating a 40 year old instead of a 20 year old!
@Pawfalcon I'd say they climbed slowly and painfully through the uncanny valley, to be honest. :) But yes, I think they might finally be reaching daylight on the other side. Having played Heavy Rain and watched a number of clips for Beyond, the one thing that still sticks out to me is the mouth movements. There are times the jaw still seems unhinged somehow. I can't explain it. But that's about all that's left which keeps me from forgetting they are animated and not real actors.
@naryanrobinson Agreed. But I've yet to see a PC game that convinces me that PCs are so far superior to the PS4's generation. I theory yes, but even PC exclusives don't seem as far advanced as this tech demo, so what's with that?
@naryanrobinson you are so wrong my friend ...True PS4/xbox720 CPU are going to be very normal compare to high end PCs however comparing to their predessesor PS4 CPU is alot more powerful, it's GPU (read somewhere) is going to be more than 10 times powerful than any current gen. and finally it's memory is 16 times the amount found in current gen, plus it's super fast GDDR5, provides alot more bandwidth than any PC rigs out there ... don't judge so soon ...
@warhawk-geeby Getting excited? lol for what? come on you can't be serious... gaming tech capable of pulling this kind of real time rendering has been around for at least 4 years.Now that consoles have stopped dragging their feet,held down any kind of advancements those past 6 years and finally catch up with the "now",Quantic Dream comes here and try to market it like it's something totally new and ground breaking.PS3 and Gaming PC owner here and I'm telling you,you shouldn't be impressed.
@berserkker Sais the man that created the Mars rover software.
@Uncle_Rell there are sites for that go there!
@Uncle_Rell Yea, if they were looking for wrinkles I imagine they can find that on a boob.
@LesserAngel Another programmer for the Mars rover software
Yeah, reminds me of one of the very first demos released for the original Playstation. Where there were cinematic demos of a T-rex dinosaur running along and a manta/stingray gliding through the water. Both utilised the graphical processing power available at the time but neither came close to being replicated in any games until the next console.
I do think though in todays day and age, that given enough development time and enough familiarisation with game development on the next gen consoles, this kind of thing won't be too far off the mark.... hopefully lol
@max-hit lol, he says exactly that - these technologies have been the territory of CGI movies, not realtime renderers, and now he shows off them rendering in realtime.
@Th4R But you can do it on your Pc right?
@Th4RIt was 5 years ago with Nvidia Human head,as far as rendering is concerned, and that old man head(probably use tessellation) is still "low res textures wise and low in polys" compare to it though.Considering the ps4 specs, I'm kind of surprised they didn't push a bit more the envelope for demonstration purpose but that would be misleading advertisement(*cough* killzone 2 *cough*).The horse power was already existing, they just didn't have it available for consoles.I have a ps3 and a gaming rig and I'm just glad consoles finally caught up with the technology,devs will have now an actual incentive to use those 6 years of advancements in tech.
@gregorypierce Have you even played Quantic Dreams' games?
@MooncalfReviews @naryanrobinson wow, just wow. Im guessing you havent played Crysis 3 on pc then. Seriously Crysis 3 on pc renders faces with detail as good as this demo while also rendering everything else on the screen. Videos dont do it justice. I know cause have finished it with ultra settings and the graphics just blew me away.
@MooncalfReviews @naryanrobinson Because PC isn't where the mountain of cash is...Most of the big studios with a lot of capital are focused on consoles.So you won't find most of the devs out there using resources to utilize all those years of technological advancement unless they are implemented in consoles.The tech has been out there for years, they just don't have any monetary incentive to do so.We are at like dx11 and most of the games...i mean ports...barely even use it,most of the time it's dx9.We have to wait for the PS4 and X720 so big studios can fully allocate resources on those techs.That's how it is, consoles dragging their feet and PC along with them.
@naryanrobinson forgot about Directx 11.1+ support ...
@Morphine_OD@max-hit It all comes down to how much polygons you have on a face.The more polygons you have,the more surface you can animate,the more intricacy in facial movements you can add and the closest you get to actual human face expressions.Problem is that cost performance and you need to have some room left for the rest.I'm pretty sure you can achieve the same results on a Geforce 400 series and amd equivalent in real time and that has been out for almost 4 years ago.They just didn't have any incentive to try that on PC because that's not where the dough is.But saying that it wasn't possible in gaming,until the PS4, because of horse power is just being full of shit.
@frozenux @Th4R I remember that demo as well. Honestly, don't expect great leaps in quality for consoles. Devs just dont have the time and money to be implementing these kind of features consistently throughout their games. That goes for PC as well.
I remember the hype during PS3 launch and what it promised. It doesn't seem like much looking back on it, though.
@edhc44 Yeah, Omicron and Heavy Rain were great. But QD have a tendency to let their stories fall apart towards the end, seemingly because they try to force the story to an emotional climax instead of gradually building believable and likable characters and letting the emotional connection with the player come naturally. It's like a movie script writer sitting down and saying "I want to write an Oscar-winning movie!" without first coming up with the character or plot to get him there.