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Kevin investigates whether the upcoming role-playing game from Obsidian is an homage to Baldur's Gate, or just a copy.
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Divinity OS didn't even receive 1 mil from kickstarter and it turned out to be great. I have great expectations for Eternity, Torment and Wasteland 2.
@GhoX yep, was pleasantry surprised with Divinity, has raised my hopes for the 3 you mention even higher
The game reminds me a heck of a lot of Icewind Dale, especially with those dialogue boxes!
Let's just hope a flourishment of cRPGs is coming with games such as Divinity: Original Sin and, when it comes out, this one.
Well can't say I share the same concerns as Kevin after seeing that video. Comfortable and familiar is something I haven't seen a while in an RPG. As someone that grew up playing the SSI CRPGs and then Infinity engine based RPGs...it has been a long time since I'v had this feeling. I'm very much looking forward slipping into this classic but new game from the some of the creators of classics such as Fallout 2, PS:T and Icewind Dale.
Better have beautiful epic fantasy music.
I think context is very important here. I don't think "pause and play" is an old mechanic just because Bioware (and to a lesser extent, Obsidian themselves) moved away from it after deciding that making "arcadier" games for the console crowd would be more financially lucrative. Pillars is a direct response to the people who like things like Baldur's Gate (and Divinity) feeling underserved. So how ambitious should Pillars be? About as ambitious as the people who financially backed it want it to, I guess.
Were there any technical issues, Kevin?