I hope there is a way to turn off the arrows on which surfaces can be grabbed otherwise that kills the immersion of the game. I really hope this game does well.
I can't stand the thing on the back of her neck, and the arrows that pop up. I was looking forward to this tell now.
also freeze 0.44, how did she go from there to the bridge? also why bohter hanging from bridge just to walk on it anyways , big show off!!
So this is like Total Recall ala le femme nikita w/ a sprinkle of mirrors edge on top? kinda sorta? no? okay
Art direction is pretty cool tho
Visuals look pretty good and although this isnt to be compared to the likes of mirrors edge but everytime i see her i think of mirrors edge minus that hologram plug thingy "sensensensen"..
Im not too sure about the combat and i dont really need great combat to enjoy a game BUT when a dev is putting so much emphasis on combat the rest of the game better be stellar if the combat ends up well suckinganusthroughastraw..
But i wont knock it till i try it (and no not talking about suckinganusthroughastraw)
Too much jumping and hanging is boring. it so much reminds me of Enslaved but Enslaved got grate action scenes with and great combat system. I hope this one adopt that too.
@oOhedzOo Enslaved was ok, but I felt that it was too scripted, too linear. I wish there was a little more freedom in it.
No-one does this kind of future tech with stylish grime like the french. In so many films and games the frenchies do show some amazing flair...looks beautiful, have to admit it!
Hope you'll be able to turn some of the prompts off though and a shame combat looks pants! Fingers crossed it gets better as it deepens.
Looks really cool, but the combat is wayyy like arkham city. The leaping over enemies, the takedowns, and that would be a fault on their side