Operation Flashpoint: Red River Tim Browne Interview

Guy Cocker catches up with Tim Browne, Operation Flashpoint: Dragon Rising's principal game designer, to get the latest on Codemasters' first-person shooter.

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skull24770437
skull24770437

Ive played the first operation flashpoint and having served in the forces I had to laugh at having a checkpoint you had to head to so rearly this is a pure first person shooter and nowere near a tactical military shooter.Checkpoints makes for a boring game were you should have freedom of movement and be able to have no time restraints on an objective and be able to think on your wits also ive noticed in many shooters is when your character dies its a start the campain again which can be a tad boring.what is needed is a rewind option were you can learn were you went wrong and then redo the mission otherwise you dont learn as to why you died but alas no gaming company will ever do that or dont have the expertise to do so but lets hope they got the rank correct:Automatic Rifleman: provides suppressive fire; equipped with M249 Squad Automatic Weapon. Grenadier: Provides limited indirect fire over 'dead space'. Equipped with an M4/M16 with the M203 grenade launcher (or newer M320 grenade launcher) slung under the barrel.Rifleman: Is 'the baseline standard for all Infantrymen'. They are equipped with the M16 rifle or M4 carbine. The rifleman is usually assigned with the grenadier to help balance the firepower capabilities of the automatic rifleman.Team Leader: Provides tactical leadership for the team at all times with a "Do As I Do" attitude. Equipped with the M16 rifle or M4 carbine. Is typically led by a Sergeant or Corporal. Sometimes a Specialist.

TheGreyArea
TheGreyArea

do NOT like the idea of the Staff Sergeant! ... one of the reasons I would choose this franchise over any of the COD games (ONE of the reasons), is the player character Independence (ie, you're not spending your campaign as an NPC's errand boy... being ordered all the way through your mission, instead of approaching your battle, YOUR WAY). I'm also a little dubious about the humanized "speaky"'ness of this release. Regardless, I'm likely to pick this up pretty much immediately, as I have been a big fan of the franchise for a long time. Certainly beats running around boring "map packs" full of idiot hackers.

Hortey
Hortey

Milk what product? the franchise doesn't get that much money. They made a bunch of improvements and are trying to make a good game for both pc and consoles that isn't a mil sim but is a tactical infantry based shooter. They are using every game like a way to see how everything they do is received, just like dice and bad company... they used bad company like a testing ground for new ideas (frostbite, no crouch, onslaught, spotting, 4 classes) and threw out the ones they didn't like to make BF3 one of the best in the series if not THE best. The game is a serious improvement over dragon rising, but it is nowhere near perfect.

robmuzz
robmuzz

words like "accessable" put me right off. There people are slaves to money, they don't want to make the best game they can, they want to milk a product.