Operation Flashpoint: Red River Developer Diary #1
This video features developers discussing the huge gameworld of Tajikistan, new insurgent enemies, improved gunplay mechanics, immersive narrative, the new class-based Fireteam, and all the ways the game engine has evolved.
Meh.. I'm not excited about this at all. The ball is in their court. They have to impress me through favourable reviews before I buy this one. I was dissapointed with their last game. With this I can only be pleasantly surprised as my interest is lukewarm to say the least.
Why do I always end up being an invader or occupant in those games instead of some real freedom fighter? It has been done many times before.. the idea just sucks by now. I bet those games are subsidized somehow by some branch of US military industrial complex.. just look how often they come. Quite an avalanche of brainwashing material for young jar-heads..
it is a joke that they would even try to make another flashpoint in the same century as dragon rising, they take the piss, conmasters and a joke, dont buy this game
This coming from the company who released the other dragon rising game and ditched support for it not even 6 weeks after release? What a joke. The first game could have been ok, But even the producers bailed on it. Ill pass.
Dragon Rising wasn't that bad. Just don't treat it like a Flashpoint game. I played it like COD and it was great. One man Rambo army taking out the whole island. A lot of fun! Red River looks even more COD/MW2-ish, so that's cool with me. Wish they'd take out that head-bob thing tho. On triple 24" screens, it makes me wanna puke sometimes...
This game will be grt just like the dragon rising. some people really enjoy that,and i did too. but there r others how really don't enjoy this because this is more like a combat simulator than a FPS. people who don't like this .go play COD or WOW. those people will never play any other gamer because their addicted to them .
i'll wait for a review on this. I really like tfps, but still i little critical on this game after i bought OPDR.
Will never buy it. Dragon rising was the biggest disappointment, and there's no way I'm making the same mistake again and buying this garbage.
I love T-FPS's, and was dissapointed by DR, given the amount of bugs/glitches present. I only hope CM really have listened to our feedback, as this sounds promising. I remain optomistic.
Lots of promises here! -- Let's hope they actually deliver and also that the actual gameplay experience doesn't end up being frustrating like in DR. Fingers crossed!
"BODY FOUND... ONE OF THEIRS" I'm still quite excited about this game. My main hope is that Codemasters haven't picked up any bad influence from the other slew of run n' gun trendy shooters on the market. Sure DR, wasn't as "clever" as most of the die-hard Arma / Operation Flashpoint fans had hoped for, but it was still extremely challenging (especially when you hiked the difficulty level), and very entertaining. Still had a wonderful tactical play style, that made custom levels a blast to play. I'd personally like to do-away with the whole proposed "player character personality" element. and just play with a bank canvas, killing machine fire-team commander. But hey, I guess this is codemasters baby, and they're allowed to do what they want with it. I'm still going to be a first day purchaser. GUTTED to hear that there is no level editor being shipped with the PC version of Red River. But as long as the campaign is long, DIFFICULT and dynamic, I'm still a happy shopper.
I hope this is more forgiving in terms of health than Dragon Rising. It was a real grind to continue forward when you die in 1 bullet.
@ICE_PREDATOR yeah me too And regarding DR that's why there is a mission editor and tons of missions on the internet.
I hope they still have quite a lot of the simulation elements in the game because the simulation experience was the whole god damn reason I bought dragon rising
I want this game! Loved DR, and the customization they talk about is one of my biggest wishes for the next one. This may be the first time in a very, very long time I run out and purchase a game shortly after release. Keep up the good work guys. As long as you keep putting out a great product and don't resort to nick-and-diming us like some of the other companes out there, then you will have a loyal fan in me for a long time.