Need for Speed: Shift DLC - Finish Line Gameplay Movie

A yellow Ferrari flies across the finish line.

Aaron Sampson on Google+

Discussion

6 comments
ambridget
ambridget

@robertyoung27 I know, I have GT5 Prologue, and the sound is pretty bad. One of the only cars that sound right is the Amuse Powerhouse Turbo. That car's sound packs a deadly punch if you ask me. I also agree that the sound in Burnout Paradise is awesome, and it's also incredible in DiRT 2, and I don't understand why it can't sound right in simulators! The simple fact is that it should sound right, and actually, it NEEDS to sound right.

robertyoung27
robertyoung27

@theprioneris1 Yeah, i've also seen Polyphony Digital recording sounds of the cars, yet when I play the games on my 1000 watt Surround system, they still sound puny. Some people have told me to get over it, but I think it really kills the game, and would be absolutely awesome if they could get it right for once! Take Burnout paradise for example, damn those cars sound mean! I just want that in a real driving simulator like GT5.

theprisoneris1
theprisoneris1

robert, you should see the video of the recording technique they use for Forza. They record the actual car in a studio at 200 rpm intervals in surround sound. That's why Forza has superior sound to something like NFS (that sounds as you described - super annoying). I can't handle terrible sound for long periods of time racing.

robertyoung27
robertyoung27

Ok, I have the same issue with this racer as I do with games like GT5. The sound! So much attention is given to these awesome licensed cars and great tracks, but the cars sound like rc cars or vacuum cleaners. For god's sake, if I'm driving a F-40, I want to hear the Twin Turbo V8, and if I'm in a Murcielago, I want the pictures to come off my fricken walls when I drop the peddle.

ger14
ger14

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