Metal Gear Solid V: Ground Zeroes - 12-Minute Daytime Mission

New for English audiences, this 12-minute narrated demo shows various mission details and gameplay features of Metal Gear Solid V: Ground Zeroes.

Discussion

21 comments
Azernus
Azernus

Looks like Splinter Cell...

BradBurns
BradBurns

See kids, ..


This is why Japanese animation and character modeling are years ahead of western ones. 


Snake looked like he was about to make sweet love to a Native Cuban man, for a second there.

hystavito
hystavito

Video keeps stopping for me.

bdiddytampa
bdiddytampa

I think it looks freakin awesome lol, it's games like this that are gonna give me a reason to buy one of these consoles in the future :-)

MateykoSlam
MateykoSlam

i guess kiefer charges a lot cause he doesn't speak shit

super_tramp_tri
super_tramp_tri

1. A cassette tape.. made by Sony.

2. Do a barrel roll.

3. I only heard Sutherland say maybe a couple lines but they were god awful.

Garm31
Garm31

Framerate is NOT a steady 60fps. Aliasing and lower polygon scenery 15 feet in front of the player too

alexbartle
alexbartle

frame rate gets a bit choppy at times

Gazz_mann
Gazz_mann

I would like to point out this footage isn't new! The Game play footage is about 3 months old just with English dub. Very Disappointing.

Garm31
Garm31

No first person camera when shooting? Hated Peace Walker cause of that.

Garm31
Garm31

Why can't Metal Gear Solid V be a launch title? It would give me a reason to purchase a PS4. Oh! ya. First by the way.

arsnakeheart
arsnakeheart

@Azernus Exactly my thoughts after playing Ground Zeroes. I would add "feels like Splinter Cell" to that, too.

Garm31
Garm31

@super_tramp_tri Sutherlands voice is fine. But hes NOT Snake. The other voice acting is Saturday morning cartoon stuff.

BradBurns
BradBurns

@Garm31 


Yes, but what console is this on?

Last I heard, it was all current gen. Next gen builds hadn't been shown yet.

In my view, if this is all current gen stuff, than it looks far better than it has any right too.

What a difference great art direction can make. The game sports some outstanding character modeling and graceful character animations.

mkeezay22
mkeezay22

@Garm31 the scenery isn'y lower poly count, that would make the game run slower having to load different models, textures yes but objects they don't use multiple ones with different poly counts.

super_tramp_tri
super_tramp_tri

@MateykoSlam @super_tramp_tri well.. they dealt with it in Peace Walker already. (The Walkman)