Metal Gear Solid V: Ground Zeroes - 12-Minute Daytime Mission
New for English audiences, this 12-minute narrated demo shows various mission details and gameplay features of Metal Gear Solid V: Ground Zeroes.
See kids, ..
This is why Japanese animation and character modeling are years ahead of western ones.
Snake looked like he was about to make sweet love to a Native Cuban man, for a second there.
I think it looks freakin awesome lol, it's games like this that are gonna give me a reason to buy one of these consoles in the future :-)
1. A cassette tape.. made by Sony.
2. Do a barrel roll.
3. I only heard Sutherland say maybe a couple lines but they were god awful.
Framerate is NOT a steady 60fps. Aliasing and lower polygon scenery 15 feet in front of the player too
I would like to point out this footage isn't new! The Game play footage is about 3 months old just with English dub. Very Disappointing.
Why can't Metal Gear Solid V be a launch title? It would give me a reason to purchase a PS4. Oh! ya. First by the way.
@Azernus Exactly my thoughts after playing Ground Zeroes. I would add "feels like Splinter Cell" to that, too.
@SteamyPotatoes same for me
Worked for me.
@super_tramp_tri 1. microsoft won't like that
@super_tramp_tri Sutherlands voice is fine. But hes NOT Snake. The other voice acting is Saturday morning cartoon stuff.
Yes, but what console is this on?
Last I heard, it was all current gen. Next gen builds hadn't been shown yet.
In my view, if this is all current gen stuff, than it looks far better than it has any right too.
What a difference great art direction can make. The game sports some outstanding character modeling and graceful character animations.
@Garm31 the scenery isn'y lower poly count, that would make the game run slower having to load different models, textures yes but objects they don't use multiple ones with different poly counts.