I sold my move a few weeks ago. It just never got past that point of being a gimmick. No real innovative games for it.
it seems that they're putting the current move technology into the dualshock controller, and creating a new move for, well.... the move
even if it does just debut in LBP3, i'm sure media molecule will do something worthwile with it
I just have a problem with the move controllers. If they are only going to be good for media molecule's stuff and a select few games then it remains gimmicky.
What the hell just happened?! That was genius!! :O
I want to doubt this is even real/possible but knowing Media Molecule it absolutely will be.. I don't even know what to think?!
I hate the move. After this, I want to buy the move. Everything Media Molecule have done has been amazing. Waiting for Tearaway for Vita. These guys are geniuses.
This was, by far, the worst demo of the night. It made absolutely no sense. A lot of stuff was promised with no real information on how it works. It was a lot of flash but I'm far past the point where I'll take that at face value. I was certainly not impressed by this demo. Until I see more on how it is supposed to work exactly, it is nothing more than a sales gimmick to me.
This looked like quirky fun, and at least they're trying to develop something fresh with move controls.
this looks very cool.. LBP showed what user creativity can do if given the right tools.. this one takes it a step further i reckon.. and there is nothing wrong in that.. most in PC gaming talk of the superiority of PC games because of the ability to mod and have user generated content..
although modding might be too early to happen in consoles, let us get user creativity as an important aspect of gaming.. can be therapeutic too !!!
This is the only game I really didn't quite understand how it works, but if you can actually create your own games....wow....
While watching the final part where they controlled musicians, I was totally unimpressed. Why? Because the fact that it was recorded in one take and they were "controlling" the characters, was totally irrelevant.
All the complex motions, transitions, interaction with objects, would have to have been pre-programmed. All they did was shake the controller, it meant nothing. Guess what, all that technical stuff, the bane of his existence as he said, was required to make that demonstration. Maybe I'm wrong, but I don't see how they were actually performing those detailed movements in realtime while simply shaking the controller.
It seemed like a totally "faked" demonstration to me, aimed at impressing people that would have no idea and believe it was something that it was not.
I just genuinely don't see how this could work the way it did in the demo. I mean, how is a single drum set supposed to be played with a single PS Move stick?
In trailers, everything works like a charm. Let's wait and see how good this thing may be (and if it will actually work as promised).
@KBFloYd This doesn't look casual; if anything, it looks much deeper than Little Big Planet's creation tools. Just because something is fun and charming does not make it "casual," and this is hardly a throwaway minigame collection or click-happy Farmville clone. By all accounts, it's an extensive creation package for bringing imaginations to life. That's hardly "casual."
spot on, media molecule are brilliant developers and have done great games, cannot wait to see more from these geniuses
@mariocazenave my thoughts too
people did that with Little Big Planet 2 as well.. not to mention millions of levels in the first LBP..
i concur.. and someone on Kotaku has raised an issue that there were NO women at the presentation and blamed sony for being sexist.. with 'proof' from twitter users who concurred... hehe...
i think what he means to say is that for non-programmers (like me and many others) it was a useful way to create their own content. something that LBP did as well.. look at the potential of what it can be used for if devs used their heads right..
@Mecamatt it is not about playing a drum.. it is about creating the puppets and then controlling them.. think of how they let players create levels in LBP1 and 2.. this is going to be on a similar principle.. they give u the tools.. u do the stuff.. let YOUR creativity shine through..
yeah i agree.. nintendo supporters talk about their games being more 'fun' even though they might not be technically best.. and i call this demo as the fun part of gaming..
not to mention stimulating some creativity among gamers, where there is a lot of potential talent.
@Bregzeinkul or worst part
@rushiosan i have to agree, it started off lame, but it looked kind of cool. But everything does in trailers
@razielmn Did you mean "no, honestly"? 'Cuz that's VERY different thing
@razielmn Seems like you didnt get a thing from what you saw here...(sigh)