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Same ol' same ol'. One of these days we'll get a MMORPG that really takes the genre to new heights.
i bought this game after playing in beta !!
and i have to say .. this is by FAR the best MMO i have played since vanilla games 7 years ago
Why is Wildstar not getting any love on Gamespot from members???
I keep imagining pixies or whatever they are running around with cameras goofing around screaming "Wlidstar, Wildstar hahaha Wildstar.com hahaha"
This game is (just about) pure winsauce, and really goes to show just how rubbish most MMOs that get released these days are.
@Jaykray Hmmm, I dont think there'll be more heights, I think it's already pretty much topped out after WoW, or maybe EVE, much like the adventure gaming genre topped out in the 90s with Monkey Island and such, but that never stopped gems from Grim Fandango from coming out, and for adventure gaming to pop out here and there now with a hitherto underrated sleeper hit.I think it's about doing what you do really well, and Wildstar, as an MMO, I think does just that, IMHO.
@bobbo888 They could be reviewing it as we speak. They may be doing the ESO route and playing through the game to max level before offering their complete opinion.
Probably they don't see it as particularly remarkable.
From what I have heard, I get the impression that WildStar has its fans because its developers are far better at listening to its fans than other MMO developers do. Yet, I have the impression that the feedback from the fans are nothing more than "do what other MMOs had done well in the past, only do them 'better'."
I don't see anything excitingly new or remarkable with WildStar, which otherwise seems well-designed.
@papattorney33 How do you mean? In terms of features, WildStar is rather standard. What is it that stands out to you as exceptional over similar games?
@Kevin-V @papattorney33 Yes, absolutely, the features themselves are standard. It's what Carbine does with these features that is truly remarkable.Best player housing I have ever seen. Best leveling experience I have ever seen. The way they took the four "types" of MMO gamers and made a piece of the experience just for them (Paths) is amazing. Awesome customization, great social tools (Circles allow you to be a part of several groups without leaving your guild, for example), great incentives to do things with your guildmates and other players. The crafting system is unlike any other that I've seen. The challenge is there, which is so refreshing coming from someone who has played WoW for 8 years and has seen it dumbed down to the point of ridiculousness. It's also the most stable, complete MMO to be launched in several years, which is what I think papattorney was referring to. The end game is there for both casual and hardcore folks, the story is there, the leveling is there. It's got a couple of bugs but nothing game-breaking (for me, so far). It's a complete MMORPG from day one.
@Kevin-V @papattorney33 I myself have played many mmos and i have to say it's anything but standard. It may have many similarities with previous mmos but it just simply does everything better, specifically the gameplay. The telegraphed abilities, the difficulty; they don't hand everything to you on a silver platter. I did an adventure and a dungeon recently and it was way more difficult than any other mmo's instances. Yes, I know guild wars and rift had similar combat, but Wildstar does it better by a long shot. I couldn't get attached to guild wars like I'm attached to this game. The world is huge and anything but boring. I've already done a 30 man world boss and I'm only level 20. The devs listen to the players and are constantly helping. The community is also a lot better than I've previously experienced.
@Kevin-V @papattorney33 For me, its the Combat, Mystery/Lore, and Atmosphere/Vibe of the game
@bobbo888 @Kevin-V @papattorney33
I think it seems pretty typical so far. I've yet to try a dungeon so that might win me over. I have no interests in 40 man raids everyone talks about. Hated it in WoW and will likely hate it here. Has nothing to do with the gameplay though. Waiting for those 40 people to show, waiting for the leader(s) to manage and organize them, waiting for others who took a "quick" break or the players that randomly dc, all make it the most annoying thing ever. There's just so much downtime during raids that size.
Maybe I'm just bitter and others have had better experiences but for me it was like chaperoning a class trip for preschoolers.