Inside Unreal: Visual Effects - Part 2

Epic's Tim Elek and Zak Parrish talk about implementing advanced VFX such as realistic water effects, lit translucency, GPU particle simulation and collision and more in the Unreal Engine 4 Infiltrator real-time demonstration.

Discussion

5 comments
Gelugon_baat
Gelugon_baat

@Frosty192  

I suppose that you are one of those who still stubbornly have Master Race tendencies.

INF1DEL
INF1DEL

It looks nice, but to make a game actually look like this would take a LOT of work. The cost of making a AAA game is already absurd. I'm not sure it can get much more expensive since there are only so many people you can sell a game to recoup the cost of development.

Frosty192
Frosty192

Welcome to the graphic fidelity only available on PC. 

Uncle_Rell
Uncle_Rell

No way Sir Isaac Newton not even death can stop you.