How Thief Is Returning to Its Stealth Roots - Preview

The sneaky Daniel Hindes gives us a preview of Eidos Montreal's Thief, and reveals how recent gameplay changes are helping to make it a stealth game for everybody. Featuring interviews with game director Nicolas Cantin.

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10 comments
Bhemont
Bhemont

Doesn't sounds like thief, doesn't look like Thief.  It's simply not Thief.

krishnaV_
krishnaV_

Just please don't bug up Thief like you did with Batman: Arkham Origins.

vadagar1
vadagar1

its a good thing we can turn off the batman scanner vision noob mode....


the game looks really really good and frankly its been a while since i got anything on steam... time to dust off that cash on the account

tchanah
tchanah

Looks cooler everyday! 

daviz88
daviz88

new frame rate 

+1 gamespot

Fire_Wa11
Fire_Wa11

I've never played a Thief game though at one point here on the forums I nearly vowed to pick this up to help with the developers' sales.  (There was an article about how their sales don't match up to the greatness of their games and I really liked Deus EX: HR.)  

However, isn't it worrisome that they built it one way (experience points/explosions, etc) and undid it?  I mean?  Won't that kind of hurt the game?  Part of what makes games great is when everything all fits together. 
 

Look at a great game like Dead Space 1 or 2.  There is such a precise balance between the ammo drops, your accuracy, and how you level up on workbenches.


Now, look at a crap game like Champions-Online.  Everything in that game felt like someone was just trying to check features off of the retail box to pull you in.  None of it, however, really came together in a fun way.


I'm not a developer and it's maybe good that they re-did things how the original fans want them.  Still, though, the fact that they weren't building the game from the ground up with a defining vision from the get-go could be trouble derp.

evilace_stealth
evilace_stealth

@Fire_Wa11 I think it's one of the easier aspects of the game to tweak. don't know if there's still a xp system but in you remove xp from headshots and add some more for completing missions or other sidequests you'll end up about the same without feeling like a arcade shooter? (just guessing here)

I don't think they've removed any explosions. it's 2014, everybody wants to be cinematic and have good trailer-material for the big crowds.

cutscenes work for some games but still, dishonored, bioshock infinite and half-life 2 knows that immersion comes from NOT breaking that immersion.

thiagofali
thiagofali

It looks nice and I already pre-ordered in on steam. =)

jshipley01eb
jshipley01eb

I appreciate that they took the time to consider the comments from series fans.  This game is near the top of my "Must Play in 2014" list.

guiplc
guiplc

they really listened to the fans hahahah