How David Cage Pushes Technology To Communicate Emotion
Maxwell and Peter discuss David Cage's GDC Europe talk about the importance of tech driven cinematography conveying story and emotion.
by Andy Bauman on
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Don't quite understand all the hate for Cage. He is a pioneer and seems to generally care about emotion and storytelling in games. And appears to be devoted to the advancement of our medium as a true art form. For this alone he deserves some respect and praise, how skilled he is at carrying it out is personal opinion.
@Sammy296 Some people are just jealous they can't merge innovative storytelling and gameplay like he and his team can. Some people don't like him because they hate anyone smarter than themselves by default.
@Sammy296But who says that games need to be more like movies in order to advance the medium and make it a true art form? Why do we need to borrow things from other arts in order to validate gaming as art? Why can't a game without a deep and emotional story be considered art?
I'm all for accepting different kinds of games that are outside the norm, but what bothers me is that usually when those arguments come up people aren't just asking gamers to accept them or be open minded. Usually they are saying, either outright or subtly hinting, that these different games are better than the mainstream ones. That suggestion is present when people make statements like "advancement of our medium as a true art form".
@Sammy296 Emotions and storytelling in games have been done better and more effective in true games. Bioshock, Dark Souls, To the Moon, and many others for example. A game doesn't need to have motion capture and movie like cut-scenes to create emotions. There are other movies out there that are a lot better than the garbage he produces. That being said, gameplay is what defines a game not "motion captured emotions".
EDIT: He deserves the hate because he is using specific terms such as "emotions" and "technology" as an advertisement tool. And he thinks he's the only one who knows how to make a game with a story.
@max-hit I don't get how you can talk so badly about someone who cares about games more than you and is actually working hard to make them better while you rant on a gamespot comment section. "He deserves the hate because he is using specific terms such as "emotions" and "technology" as an advertisement tool." Who doesn't? Seriously have you not seen any trailers for movies or games. There really is no reason to call the work this man produces "garbage" just because you prefer "gameplay" over complex story telling and rich emotional acting. Games can have both. I really don't even see why you hate this guy. He's just doing his job. You really need to learn to use that brain of yours because all you're doing now is spewing hot air that no one needs.
Play more games.
If you think Ellen Page and Willem Dafoe mean "rich emotional acting" Then watch more movies.
I don't hate anyone.
Garbage is garbage.
David Cage and whoever thinks like him doesn't have a vivid understanding of what a video game is.
@max-hit @hystavito Good points, however i am absolutely not saying that cage's work is any better than the mainstream, or that you need what he is describing to invoke emotion in games. Some of the most emotional games I've played have had nothing in the way of mocap or well known actors, for example FFVII, FFIX and To the moon.
However saying "he deserves the hate" is just wrong. He is adding variety to our industry and pushing technological capability. you may hate his work but don't hate the man for it, simply play something else.
Remember David Cage has genuine passion for this industry, you may think his passion misguided, but its passion none the less. For this i take my hat off to him.
@Sammy296 I don't hate David Cage, I hate the way he keeps using the same statements to imply that what he does is unique, and it's the best, and that he's the only one who can do this, blah blah blah. David Cage is just a marketing figure and I believe he absolutely has no passion for gaming as a form of art; passion for industry and marketing, maybe.
And as for the technology, I strongly believe that he is not making changes or innovations of any sort. He's spending a lot of money to make use of as many already existing methods and devices as he can.
To wrap up, at the end his product will sell thanks to all the marketing materials such as a famous actress name, overused motion capture advertisements and all that. But what really his game is about is button-mashing and QTEs which I have no problem with the existence of such a things (good for those who enjoy it). What bothers me is the fact that he gets to keep thanking and appreciating himself just because the big supporting company above him gives him different types of media to speak through them.
well the choices are still mechanically rigged to a choice or dialogue tree. You can't make enough game pad inputs to have the full range of human responses to challenge or stimuli, unless they're hypothetically mapped to an entire computer keyboard. (yikes)
But then again, is how many choices does the player need? and Mass Effect / Deus Ex's tree is pretty much all the player needs for expression, when most game situations are reactionary.
You don't need technology to have an emotional experience. You need good writing and good direction. David Cage has neither. I am baffled as to why people like his games.
I liked Heavy Rain, but it was pretty linear. What David Cage is doing is making interative movies. Which means very little "gameplay". If Mr. Cage wants emotion to drive a story he should write a book. The visuals of a game will always be important. But you can't make a game on that alone.
Heavy Rain: great graphics BUT bad voice acting, countless plotholes, kids who act five years more immature and stupid than kids their age do, the female lead has to either show skin and/or be in a rape-y situation in all of her chapters, the solution to the mystery contradicts entire chapters, and the climax is hilariously ridiculous
The Walking Dead: simple comic book graphics that are nothing to write home about BUT great voice acting, little to no plotholes, far more engaging characters, and a climax that is intense and incredibly emotional. Also, CLEMENTINE.
Yeah Cage, stop worrying about making the story look "pretty" and actually write good characters and a competent story that is complemented by voice actors who can actually emote. I don't care how realistic everyone's expression is if the story and voice acting don't make me feel like I'm looking at a developed character.
@Kamina85 Thank you!
@Kamina85 Pretty much sums up my thoughts on the matter.
Even though Journey's gameplay is minimal, its story is infinitely better than Heavy Rain could ever hope to be...