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Horizon Forbidden West: What Does A Zelda: BOTW Expert Think?

The open world format is constantly getting new entries and sequels, so how does Guerilla Games newest sequel, Horizon Forbidden West, hold up against Breath of the Wild?

While these are two vastly different games, they share some similarities and some interesting design choices that caught our attention while playing. Things such as climbing, gliding, combat, the open world and tower system, have key differences that make each game unique.

My name is RinHara5aki, and I’ve played more than 2800 hours of Breath of the Wild. Including 60 plus videos which counted to more than 30 million views, it’s safe to say that I play this game a little too much. But when it comes to open world adventure games Breath of the Wild is obviously not the only contender. How does Horizon Forbidden West, Guerilla Games newest addition to the Horizon series, fare against Breath of the Wild? While these are two vastly different games, they share some similarities and some interesting design choices that caught my attention while playing. So if you enjoy these types of videos, subscribe to GameSpot to keep up with the latest Breath of the Wild content.

First let’s start with the specific points that caught my attention about exploration and the open world. For me personally, Breath of the Wild has made it really hard to judge other open world games, namely for the immersiveness and rules of the world Breath of the Wild absolutely dominated with, from metallic items attracting lightning, wind affecting loose objects on the ground, cutting trees and chopping wood to create campfires, or chopping a tree over a bundle of wood in the rain to make a makeshift roof to make your campfire. Aspects some games here and there have implemented, but never as well as games like Breath of the Wild or Red Dead Redeption 2, so there’s just no way to compare on that front to horizon. Vegetation doesn’t burn, trees can’t be cut, and weather has very little gameplay effects for Aloy, so no other world to me has seemed as immersive. That said, what it lacks in complexity, makes up for in a world filled with things to do that are well designed and incorporated, with camps to take out, caves to explore, enemies to defeat and farm parts, people to help, blackboxes to find, races to compete in and arenas to fight in are just a few of the many activities that will keep you going in the Forbidden West.