GS News - Sony doesn’t care about figures + Titanfall player count details!

Sony comments on the comparison of PS4 and Xbox One sales, Respawn reveals Titanfall’s player count, and yet another big release won’t be coming to the Wii U.

Discussion

75 comments
Severedangel
Severedangel

The pitchfork comment was great. But you will have to pull mine from my cold dead hands.

Stesilaus
Stesilaus

There are some great games for the Wii U.  But, then again, there were some great games for the Sega Dreamcast ...


Fabian85
Fabian85

Sure they care about figures thats why they lied about killzone mp fps saying it was 60 more like high 30.

geraldsanduski
geraldsanduski

at first i thought her necklace was a rape whistle


chippiez
chippiez

What makes 100v100 any better than 6v6?  I really don't get what all the bitchin' is about.  Someone enlighten me.  How would 100 people playing a match make this game better? Hell, it's already gonna' be crazy on screen if everyone has their titan out at once.

neowarrior121
neowarrior121

i must say jess you do look a bit under the weather, heres hoping you get better, titan fall seems to be MS's hope for getting people onto the xbone if it flops i think MS will really fall behind considering they won't be releasing many xbones in other counties for a while. sony do care but they dont need to show it, they do what they always do show up MS when the release something to 1up them, just like now not only did they show up MS's 3 million by saying there 4.2 mill then showing the playstation now just to dig it in.

and nobody cares about the wii U anymore. 

RBwd
RBwd

When u hear a game is multiplayer only you think it will be hard-core online not 12 players and bots. Should be 32  minimum. Disappointed

cws3e
cws3e

Sony and MS are both in it to make boat loads of cash, so as long as Sony is making a pile of money it really doesn't matter to them if their pile is a little bit bigger or a little bit smaller than MS's.   


And its just bad PR to taunt your competitors too much.

HartPuncher
HartPuncher

"gamers are up set by the announcement". That's a given!

Bobdog52
Bobdog52

6v6 does not sound very next gen to me at all and playing against AI is crap.
skip TF for now there will be whole bunch of other games to play

UNCStriker88
UNCStriker88

Microsoft's numbers are transparent and tell the number sold to CONSUMERS, while Sony's BS numbers tell the numbers sold to consumers and RETAILERS, not actually units sold to people!

zakknafien
zakknafien

loltitanfail  6v6 sounds reallllllly fun ! Imagine if it was on a good system like ps4 and had 64 player battles 

Jedi4ce28
Jedi4ce28

The wii U is a piece of garbage, no real news there, of course no one wants to make games for it. Nintendo should have gotten out of the console business ages ago, Kind of a shame to see them in this state considering I grew up on the NES, SNES etc,

Silv3rSt0rm82
Silv3rSt0rm82

They probably made it a 6v6 to keep the "mighty" aspect of titans.

I mean, if it'd be a 12v12 or 32v32 and have like 10/20+ at a time shooting the Titans like crazy it would probably be blown to bits within seconds whereas a 6vs6 environment probably allows it to be able to feel the power a bit more when in your Titan, living thru at least 30 secs in it before ejecting.


I already hear some say :"Well let's just make the titan stronger and consider having larger hit points pool".

Well if they did so then falling face to face with one would leave no chance whatsoever of blowing it.


I'm pretty sure 6v6 will be (as tested) the best balance.

hampton2003
hampton2003

for titanfall it really depends on how good the ai is especially with the advanced pathfinding around the map that the game allows. they stated you will get pts for killing less challenging enemies vs their human counterparts. this worries me because the whole point of multiplayer was to play against humans... because they are more challenging enemies. regardless if the game is great, many might not even bother trying it.

STrugglingFool
STrugglingFool

I'm quite surprised at 6v6. I'm not sure of buying it now. It does sound kind of low. Who knows.......

AngelsongCA
AngelsongCA

Get well soon Jess.  Don't push yourself too much.

HartPuncher
HartPuncher

That's not true in the least. Sony and Microsoft would abandon their gaming divisions in a second if they became a burden profit wise. 

nl_skipper
nl_skipper

12 players sounds okay for me for a game like Titanfall, but I imagine the PC version will see servers beyond that.  Almost every PC game I can think of has servers beyond the "limit", but I could see this game getting way too hectic if too many people are involved, like 64 player rush!

amdreallyfast
amdreallyfast

The WiiU is in an unfortunate whirlpool of failure.  People won't build much for it because it isn't widespread, and it isn't widespread because there isn't much being built for it.  Sad, because it is nifty little system.  It isn't a powerhouse, and that seems to be a problem with big publishers these days, but it's still pretty nifty.

CalamityKait
CalamityKait

It isn't relative sales figures that matter in a business sense, meaning whether or not you've sold more units than a given competitor, but total sales, attach rate for games and peripherals, subscription rates for premium services, usage rates, and so forth.


The question of whether they've sold more than Microsoft is much less important than whether they're meeting sales projection figures and selling enough consoles to establish a large enough user base to sustain sales of games, services, and peripherals, which are where the money is made, and which sends a signal to developers that this is a platform worth developing for.


That's the primary criterion for success at this point.


Secondary is how many games, peripherals, and PS+/Gold subscriptions are being sold - this is called attach rate, and it's vitally important to the success of a console.  These are the system money makers.  Selling systems makes little difference if you're not selling the stuff that goes with the system.  The Wii sold significantly more consoles than the PS3 or Xbox 360, but those two had a much higher attach rate, which means that they were overall more profitable.

Of tertiary importance is how much the system is being used.  Customers who regularly use a system are more likely to spend money on it, which in turn leads to more use, which becomes a feedback system beneficial to the system.


Who is winning matters much less than the question of "Are we selling enough (systems, games, services, peripherals) to meet the goals needed for profitability?"

grove12345
grove12345

while i do wish online RPGs will tone down their player count (why the F arent we seeing coop based RPGs made to mimic tabletop experience of 8 players?) I for one was hoping for a more grand warfare experience in FPS genre. While BF4 is a dissapointment, its engine is not, and i do enjoy watching the scenery change. So static environment + only 12 players in a smallish map can be BORINGGGG

KillaGinjaNinja
KillaGinjaNinja

I was kinda hoping Tintanfall would feature larger scale combat more akin to Battlefield because I was looking forward to a BF experience taking place in a different setting and with less bugs/latency issues. Looks like this will be more of an evolution of L4D-style gameplay.

Spybreak
Spybreak

There's this thing called flow, a lot of developers talk about it and it comes up often in discussions of multiplayer shooters. Respawn has been working on this game for a while so if 6 on 6 people with AI running around is really fun then I'm down for sure. Best thing about this, have the sequel have 12 on 12, nail it right away and then go crazy. Want crazy frantic virtual war then play Battlefield 4. I'm also a big Halo fan, typically it again is all about the flow where you have a set amount of people per side, yet I've found myself playing more Big Team Battles. I'm guessing I'll enjoy Mechs on the battlefield then. Get better Jess!

rahl247
rahl247

wow 6v6 titanfall lol and its suppose to revolutionize FPs. i wont even get the game now 6v6 i mean 12v12 fine but 6v6 is not good at all. 


gets ready to get bashed

Juan1988
Juan1988

@geraldsanduski she's australian mate! They have way more dangerous stuff down there than a simple rape, pfff

chippiez
chippiez

@UNCStriker88 No... I'm a fanboy for Xbone, but both companies are using sell-through numbers. Sony is in more territories and it's more affordable.  It only makes sense they'd be selling more units.

chippiez
chippiez

@zakknafien Guess you can imagine all you want, cuz that's all Ponies will be doing over Titanfall.  It's ok, be butthurt.  When the game launches to 9.5/10 reviews and Infamous 4 launches to 6/10 reviews and that, along with Knack is all you still have, just remember how "superior" GDDR5 is and crap like that.  And hey, at least Knack is 1080p.

UNCStriker88
UNCStriker88

@zakknafienSony can't afford to buy up all of the good exclusives like Microsoft, maybe you can have a few good games in a couple years from now

Dannystaples14
Dannystaples14

@HartPuncher I don't think that is what they meant. I think they meant that they don't care about their sales relative to Microsoft's. Obviously if they didn't sell enough they wouldn't continue but as long as they continue selling and they continue ironing out the bumps they are moving in the right direction.

chippiez
chippiez

@amdreallyfast Console power has NOTHING to do with publisher support.  If people were buying games on TI graphing calculators, they'd publish games to them.  No one buys anything but Nintendo games on Nintendo consoles.  Ergo, there's little to no incentive for publishers to port to the system, especially now that it's a different architecture than the other two new machines. Best thing Nintendo could do is lower price to 200$, ship a new Metroid, a new Zelda and Mario Kart ASAP, and bundle the Mario World U, New SMB, New SLB and Wind Waker HD with the system.  The instant collection and low price point would see millions of units pushed in short order.  It's their only viable option for staying in this gen.  Or they could just work on the next machine... take the Sony approach and use off the shelf crap and come out as the beefiest of the 3 consoles in 2 years.

cws3e
cws3e

@CalamityKait 


You that about the attach rates a lot but it just isn't true.


The Wii actually did quite well in terms of attach rate.  The Wii move more software in its first 14 months than the 360 did.  The Wii move more software in its lifetime than either of the other consoles.  If they Wii has a slightly lower attachrate it is only because it sold so many more consoles (at a profit I might add).  Nintendo made a killing of the Wii, it wasn't my cup of tea but a lot of people liked it enough to through money at it.


Many of those same people aren't buying the Wii U for a multitude of reasons, one being they think the Wii U is a add on.  Another being that the casuals don't see the point of improved graphics, these are the same people that play angry birds for hours.

Dannystaples14
Dannystaples14

@grove12345 That depends on the gameplay. If you played Battlefield with its crap gameplay of point and shoot, with static environments and only 12 players it indeed would be terrible.

But I think if they can make that free-running stuff work, the simple act of moving around the map and not being stuck on the ground unless there are stairs will make all the difference and will be fantastic. I think it will give an extra dimension to the game, gives you more tactical flexibility and more skill full manoeuvrability.

chippiez
chippiez

@rahl247 What's your XBL gamer tag?  Come March 12th, 13th, I want to make sure you kept your word.  I have a feeling you won't, because you're an internet whiner and that's what internet whiners specialize in... hypocrisy and idiocy.

Dannystaples14
Dannystaples14

@rahl247 Wow how narrow minded can you be? 6v6 means I'm not buying. Must suck for developers to make a game when there are people with your mentality.

Albaficas
Albaficas

@chippiez huh....sony had always the better studios and games too and its lnger in the video game industry


sry buddy but this time its not the  699 dollars "hello ps3" or a year headstart that will save the xbox

HartPuncher
HartPuncher

@Dannystaples14 @HartPuncher IN the end both systems are the Same! Neither will die, neither will be "the champ". In the end, it's about software and the software on both are solid. I'll end up buying both.

zakknafien
zakknafien

@ahpuck @CalamityKait there is no question if the numbers had been reversed her/his post would be much different


heres the truth ps4 doesnt sweat the numbers because they drive the numbers xbone been failing since before e3 maybe not failing but tripping over its shoe laces at best

zakknafien
zakknafien

@Dannystaples14 @rahl247 there are many in the same boat Xbone is making games worse not advancing them constantly toneing things to meet the weak hardware 6v6 ensure 60 fps at 1080p it has nothing to do with flow or anything else the machine is garbage 

CalamityKait
CalamityKait

@zakknafien@ahpuck@CalamityKaitI'm neutral on the 8th gen console wars and don't currently own either console.  I find the whole thing rather silly, as it's entirely irrelevant to my enjoyment whether my system of choice sold more or fewer consoles in a given time or place.  


All I care about is whether there are good games available for the console I own.  Given that the vast majority of games these days are multiplatform, and both major 8th gen systems are selling well, when it does come time to buy, price will most likely be the determining factor.  At this point, I'm leaning towards the PS4, but I'm still waiting for a price drop or a must-have game like Dragon Age:  Inquisition.


I find it curious that anyone could read my being a fan of one console or the other from what I wrote.  All of that applies equally to all three 8th gen consoles, and the only one not faring very well by those standards at this point is the Wii U, which I personally think is a shame given Nintendo's excellent first party library.

chippiez
chippiez

@zakknafien Are you that fukcin stupid?  Even if it was "as weak" as you Ponies claim, it's a minimum of 6x the performance of 360.  In reality, it's more like 12x because of architectural changes like GCN, HSA, hUMA, etc.  Additionally, AI takes a boatload more compute than accommodating more players.  Netcode is nothing new or advanced.  If BF4 can do 64 players, any game could, but obviously the DESIGNERS decided the game was better at 6v6 with AI.  Until you've shipped a AAA game with a 9+ score, maybe you should leave it to those who do this for a living to design games.