Microtransaction is not that bad by me. As long as it does not turn into "Pay-to-Win" I believe on microtransactions as an option.
Honestly, despite all the public acusations, I do not believe Microsoft to have "willingly" handed out information. Microsoft is not just a console. Is a multi bilionare company that have all their assets on information technology. They have too much to lose if they lost Business customer confidence. I do belive, that, on occasion, under supina, some information might have been surrendered. They still respond to the government of the US and everybody knows they can make life pretty difficult for any company that deny them without a very good reason.
Personaly? Govenment can watch me parading on my underweare through kinectic all they long if they want to =D
Herb Clare yes there has been great games, I'm not denying that. I meant smaller, lower budget companys could find this helpfull. #justmyopinion
I hate gamers with a passion. You are all the scum of the earth, and will gladly support systems that annoy and irritate you. I only hope that one day, my actions will help bring about the complete collapse of this industry altogether.
And when the ashes have settled, I shall erect a throne built out of the carcasses of your heroes, and rule over the wastelands of your shattered childhood.
Microtransaction is the cancer of gaming. I am fine with them being available for f2p games, I just usually stay away from those games anyways, but when it shows up in games you payed your full buck for it disgust me. It really doesnt matter if it's p2w or not, only the precence of it makes me very negative to get any additional content for that game.
Eh don't believe in micro transaction unless its free to play mmo/rpg etc. As long as its the game is not being made skewed towards using micro transaction it should be fine...but its open to abuse much like DLC..*cough* *cough* Capcom locked DLC fighters. Sure your privacy is important to MS, says MS who works for NSA. :P
Came because of the Thief picture.
Stayed for Thief.
"press R1 to takedown" made me sigh deeply....
..oh...Thief...don't become just another semi-stealth game.. you are Stealth itself. definition of stealth game. One and only.
(you see how I refer to Thief as a person... yes... it was just that good)
...and let's hope for a good sequel.
Lol, it doesnt mean bigger better games. Lol.. Look back through the history of gaming and some of the biggest and most impressive titles never had a microtransation in sight.
Micro transactions being used to fill 'time gaps' where people don't have the hours needed but still want to obtain a fuller experience is a great reason for them to be implemented. Many people just don't have the clock space to pour 5 or more hours a day into games but still want to get the most out of their favorite titles. Just keep in mind, micro transactions are there as an option not a must.
I don't mind micro transactions, as long as they aren't game breaking. If it's something simple like in game items you can earn without real money, then it's okay.
Crazy world we live in where the thoughts of spying and creeping on people and the private lives they live is becoming the norm, with Facebook and various other programs, Skype, Spybox.. etc.. Guess it's in our nature to be curious, and it's in our black hearts that we want to spy on those that don't know their being watched...
As for as Micro Transactions that's just greed... yet another trait we all share as we live in breath...
I am against both. What ever happened to the good old days, where a console is just a console to play and enjoy games on...?
PC is still the best way to game, in my opinion although it's not without it's flaws. In saying that I will be picking this one up on PS4.
I'm sorry but Microsoft are talking out of their backside, they re-architected Skype to an inferior architecture whose only purpose was to allow for single point access to all data. Everything else is hot air, no one with any sort of architecture background would re-architect what Microsoft bought to what Microsoft built. Alarmed my arse!
To answer your questions:
Micro trans suck - it's a way to cheat to get ahead. Blizzard kinda did this with the auction house in Diablo 3 - spend money to buy better loot not sold by NPC's. I see it as cheating, where instead of playing the game to earn rewards at it's set pace, you buy what you want, when you want. It kills the experience. When it comes to purchasing exclusive content, that's just a cheap grab for extra revenue. Sell the game in a complete format, and release expansions later for sale. Don't sell the game and have other options immediately available for purchase as that is essentially selling an incomplete game.
Privacy - people need to get over the Kinect thing. I doubt anyone at Microsoft really cares about watching you eat pizza and drink coke while yelling at the screen playing COD. Get over yourself, you're not that important, they are not spying.
Consoles vs PC's - Different games are better suited to different consoles...Shooters and strategy games = PC hands down (generally...the odd shooter does work for consoles, i.e Halo). Racing, sports and 3rd person games = consoles. I don't see this as strictly set in stone, but just a generalisation. I think games like Assassins Creed and Gears of War are definitely suited to consoles, though I found Mass Effect to be far better on PC. RPG's = PC as well.
Remember cheat codes? They were swell weren't they. Forza had unreal levels of money-grubbing too, but people seem to have been able to get by without being shafted, GT will likely be the same.
Micro transactions means bigger budgets which means bigger better games :) I'm happy with that #4theGamers
Sigh.... It's a pity to see EA's micro transaction business practice spreading... Another reason why they need to die....
its easy , dont support microtransations
avoid those games and if you really like the game you can still play just dont invest real money in it because some day you will get bored of it and those money are gone and you get nothing in return
you just pay for your own time with $$$
is that fair?
microtansactions steal your time and money and you all know time is money
A lot of science for no reasons Jess. (Regarding DLC)
Most people are mentally retarded as you are well aware.
Still no Roof Access yet huh?
Thief...now I'm looking at the video gameplay...and I'm thinking...where have I seen this before? So I answer myself and say...Yes..It is called...(crickets chirp) Sss Sk Skie..Ra...Sky...Ri R.... Im...
I just want a Thief game that stays in first person allows me to jump when I want instead of when it allows me has the same voice actor as the first two and has Hammerite & Pagan or Mechanist troubles instead of vague sociopolitical undertones and a plague.
The Thief story, I am far more concerned with the gameplay than the graphics. Sure I want fancy new graphics, but being one of my all time favourite game series I really hope they can say true to it's origins.
I want to control characters and do things in games, actually perform actions, not just respond to contextual situations with button presses, or have to handle scripted events exactly as they intended so that I can get the payoff of nicer (pre)animations and those damned "cinematic" experiences.
Finally, some PC news.
As for micro-transactions, I hate 'em. It just gives those with lots of money an unfair advantage over the rest of us... plus it instills resentment towards the developer/publisher for making money out of nothing.
@tempertress Just curious : Since Ed's away, who's helping you with the camera?
Also, micro-transactions Can be a good thing, as long as it is not forced upon the players.
A good example can be found in a popular Mobile racing game called "Real Racing 3". Ideally you can keep playing it without money - ideally. Because if you don't spent money, everything takes times. Car repairs takes time, upgrade your cars takes time (ranging from 5~30 minutes). Essentially it means that if don't spent money, you can't enjoy the game properly.
Another good example is also on the mobile market is "Dead Space" (Mobile Version), it features new guns and power nodes which you can purchase should you choose to, but if you don't, it doesn't hinder the experience at all. For me, that's the best balanced micro-transaction experience I have. I even purchase a few thing in Dead Space, while in Real Racing 3 I never felt like to do it.
So all in all, it depends on the implementation, we'll have to wait and see.
Hi Jess, hope that you're feeling better today.
So now Sony's defending macro-micro-transactions. Like other commenters I'm worried that the game will be tweaked to make grinding just frustrating enough to entice you to pay.
MS and security - First, regardless of their motivations, moving corporation-wide to using a key length of at least 2048 is a good thing and will increase security.
Second - As for whether it's a marketing ploy or not, I don't really care as long as they follow through.
Finally, even though I own consoles I usually will gravitate to the PC version of a game if there is one. I usually get console copies so that I can play multiplayer with my son and friends but the PC is still my first "love".
I hate this attitude people are developing. Microtransactions are worst in multiplayer competitive games where it can become pay to win, but they are still a terrible idea in singleplayer games where pay to win isn't an issue. The problem is that the whole reason devs implement microtransactions is to make money. As a result, they will be extremely tempted to compromise the natural progression of the game by implementing unnecessary ways to slow down your progress. This means that you'll be encouraged to pay so you can speed things up back to the way it should have been in the first place...
*Maybe* some devs can add microtransactions without compromising the integrity of the game, but most won't. It's better to not let this creep into our games in the first place.
I don't care for the advantage microtransaction gives to those who can afford them, it is the " hey, you just payed full price for our game but we are showing this up into your face to instantly tell you we are not satisfied" attitude that comes with it...
@GunEye better an R1 takedown than killzone's "kill the guy by landing exactly on top of his head, click R3 in the right moment to kill the other or be slaughtered immediately by the alerted guards, fail the level and restart on a checkpoint you got an hour ago without the collectibles you pickedup."
@shiss27 but 100 bucks for a car on a 70 dollars game isn't a bit too much? like dead or alive 5 ultimate, the game is 60 bucks but buying the fighters and modes starting from the "free" version of the game is about 300 bucks. free my ass.
@xeis-net If nothing else im impressed with how many times you were able to get a version of the word architect into that paragraph.
@Condestavel ._. pokerface
@AluminumAndroid "the data gathered from the camera never leaces the system" --unless you connect to the internets :)
@wasakawaka no reason clint. wait, be humble, wait till the complete collection. get it all with patience.
I actually hate it if they influence gameplay. I prefer stuff like skins, LoL actually did it perfect
@ZombieGuyGeorge @GunEye well I guess you've got a point. Modern day "quick-time-triggers" are not that bad if implemented correctly. The important part is making sure it's not over-used, and not too easy to achieve.
If all guards can be easily taken care of with a press of a button the you are doing something wrong...
On the real former thief games, taking down a guard involved careful sneaking, patience, a lot of nerve, and precision timing - you can't just have one button solve everything, it will promote kill-em/stun'em all playthroughs.
aggression is not suppose to be a casual option in Thief, it's meant for survival at dire moments or for escaping usually. It involves risks.
@mt_dew_ yeah, I took offence at Skype's new "improved" architecture ;-)