Can these 'review in progress' things become a regular thing? I understand it's extra work so would understand if not.. But I enjoy hearing/reading them.
I dont understand why people complain about microtransactions. GT6 has the same progression pace as GT5. Except now you have an OPTION to buy faster cars a bit sooner instead of grinding for a couple of days. Its a convenient OPTION for those who might consider, not a REQUIREMENT for everyone who wants to play the game.
If you're crashing into walls and complaining about the damage. Then log off the game and get off the roads. Only real racers allowed here.
It looks great to me, OK it looks like GT 5 with more content, but that's fine, GT 5 looks and plays great on the PS3. I have no real interest in playing online and I quite like the slow progression at the beginning in previous games, making you work for better, faster cars both for yourself and the opponents. But I'll still not be buying the game until they patch out the microtransactions. I just see no justification in adding a ceilingless payment system to a full retail release when it could have just as easily been handled as a one off fee to unlock everything for those that want it. Or even made free.
It's just not a payment model I'll in anyway endorse or contribute to in full retail game releases.
Is that Johnny Chiodini standing in for freelancer Joseph Barron? If it is, it is perhaps more pleasant to have that mentioned aloud at the start of the video.
@Aspire85 I agree, I like them too. I really think they need to wait longer until assigning a final review score but it's nice to see some immediate impressions of the final product.
@Merseyak Problem there is no PC game that is comparable to GT or Forza. PC racing games are either hardcore racing sims or arcade racers like Need For speed. There's no inbetween it seems. The closest thing was Test Drive unlimited.
I know what you mean about the micro-transactions, but at least they haven't rigged the game in favour of them like Forza has.
@barrybarryk If you never pay for the microtransactions, there's no difference to you.
I honestly don't get the brickwall-boycott approach. As much as microtransactions might 'offend' you, these choices are things that some gamers want, and want to take advantage of. Who are you to deny them? Why should Sony patch it out to please people like you, only to leave other players out in the cold?
You can easily skip over menu options if you don't like them or they simply don't interest you. You just need to learn to be more tolerant of other players and accept that people want to be able to play games their way, and yes, save time where possible.
Do what I do and just don't touch the microtransactions. It's very simple. Think of all the fun you can have and the pointless drama and stress you could avoid by simply not giving a shit. You can play the game, enjoy it, and never consider the microtransactions. I do it all the time. Try it.
@barrybarryk this is a wide misconception it seems. GT6 doesn't lock anything for people that don't want to pay money on microtransactions. The microtransacitons are only there for people that want to "cheat" at the game and don't' want to work at it to get the more expensive cars.
The only way microtransactions are bad is if the game makes it extra hard for you to get these more expensive cars by way of 1) lowering the race win payout (relative to previous games) or 2) raising the price of cars (relative to previous games)
@mkygod @Merseyak I play both console and PC racing games/sims. For me the issue is less that of the "hardcore" element as I enjoy it. The problem for me is that pretty much every decent PC sim focuses nearly exclusively on purpose built racing cars.
What attracts me to Gran Turismo is the production cars. I also like the fact that they are not all performance focused. I love the "I wonder how fast I could get my grandmother's car around the Nordschleife?" aspect (in fact all my grandparents are dead but you get the point). For me production cars are more interesting to drive, that is why I'm looking forward to Assetto Corsa and Project CARS.
I was personally a bit disappointed by GT5. The Gran Turismo series will always be close to my heart, but I feel there are a number of ways (some easily implemented) in which the series could be improved.
@Lhomity Hold on, no one asked for microtransactions in Gran Turismo. At no point were people knocking down the doors of Polyphony Digital begging for new ways to give them money for content they've already bought. You've most definitely skipped two pages at once there.
If people want to unlock stuff early or to avoid the grind and the developers want to appease that notion, then fine, brilliant even. But that's not an excuse for the microtransaction system. There are loads of ways to accommodate those wishes without adding microtransactions for in-game currency in a full price game that largely revolves around collecting purchased cars.
@mkygod @barrybarryk If the win payout has been lowered to encourage microtransactions, then that goes against the purity of the game. If not, then it's just a grinding bypass, and I really don't have a problem with that.
The problem lies in that we'll never know if the win payout was adjusted. The devs and pubs make it sounds like it's the latter, but we'll never know. I call it Shrodinger's microtransactions :).
We've already seen that with Grand Theft Auto Online. Because of all the launch issues, Rockstar gave $500,000 of in-game money to every player as an apology. Then they go and lower the prize payouts shortly afterward. I'm sure that part of their business strategy for GTA V included a certain amount of money earned through microtransactions, but they did not plan on handing out in-game money because they didn't anticipate the launch issues. So naturally they adjusted win payouts to encourage that. That's what gamers are retaliating against.
@mkygod Did you even read my comment or is there just some sort of 'negative reaction to microtransaction alarm' that goes off and you have to quickly try to justify it on behalf of the developers?
I didn't even suggest it might be locking out content and I have no idea if they've tweaked the in-game economy to push the microtransactions as grind relief. My problem with it is that it's an option at all. To me, there's no justification for including a bottomless money pit mechanic in a retail game. If they wanted to give people a way to "cheat" in return for payment, it should be a one off payment like a DLC unlock etc (or even just a basic multiplier for payouts in a free easy mode). Adding in the option to buy currency is only there as an attempt to land a few "whales" with more money than sense and hope they spend a ridiculous amount unlocking things early. It's a predatory practice and personally I don't think "It doesn't affect me, so it's OK" is a strong enough response.
I'll not be buying any games that implement microtransactions in that way.
not that microtransactions are a good thing but the way it is going you may find your self with very few games to pick from