Gone Home: Spoilercast
Kevin VanOrd, Chris Watters, and Carolyn Petit discuss their experiences with Gone Home. SPOILER ALERT!
Personally I think the game is beautiful, very well done and put together but is ultimately booooooring as hell.
It is a nice attempt but (again...personally) failed to connect to me at any level.
I hope this dev team of ex-Bioshock guys insist in their storytelling method as I see the pontential it has, maybe even a story with multiple endings in the future but Gone Home was just not for me.
Does anyone know why all the VCRs are missing in the game?
Is it just because the Father reviews electronics so doesn't keep any permanent ones or am I missing something?
I hate this, this was a great site for many of us. That 9,5 is an insult to our intelligence... Same as dark souls? better than skyrim? better than diablo 2? better than HALF LIFE?
Whats wrong guys? are you not gamers anymore?
I had the worst possible ending in the game because, just like Carolyn and Kevin, I was rushing to see what was going on with Sam but skipped through the last letter on the little sleeping bag before the final journal and thought that Sam commited suicide because thats where I saw the last audio of Sam pointing at this horrible possibility (Me worrying abour Sam surely played it here too). So I had to resume game and rush around for cues. This is how much I got involved into the story. Fantastic storytelling.
I'm gonna get slammed but anyway....
I am one of those people that feels like this is not much of a game, really stretching the limits of what we can call a game. If you were to listen to only the audio of this discussion, missed only a few words, and weren't on Gamespot :), you could easily mistake it for a discussion of a movie/show/book.
There's almost no discussion of why this works well as a game. I can guess one possible resason, the delivery being more interesting and immersive than a book. Of course book people might disagree but anyway :)
Why not mention that? The game clearly moved these people, invoked so much emotion, even spilling over into their real lives. That's great, but it could also be something that blinds them to the fact that maybe it should be debated whether or not it is a game. That's the problem, there is no debate, they are so passionate about it, how it moved and affected them, the decision is final and absolute.
Why not address all those naysayers? Sure some comments were made on the review page, but mostly that was just the usual forum tactic, try to make people that disagree look foolish. A lot of people stated they don't feel it's a game, and they are just being dismissed as closed minded and such. I guess that's often how it's done, why bother right? :)
Maybe a "Spoilercast" is the wrong forum for that debate, but really the video could have been called anything you want.
@sleipnir796 "It's time for the gaming industry to grow up. We've been making the same games for 40 years." - David Cage (creator of heavy rain & beyond two souls)
We are finally seeing some changes in the industry and its a beautiful thing. Gone home was unique and stands out from everything else out there. it's the most immersive game I've ever played. The game pulls you into its world and takes complete control of your emotions. No game has ever been able to do this like gone home does. That is why this game is such a remarkable accomplishment.
@sleipnir796 never underestimate the emotional factor in games. Some reviewers can't separate their emotions from analyzing some games.
As far as these narrative driven games go, I think The Walking Dead is king. That wasn't perfect either but a damn sight better than this indie effort. Also as Indie games go, I had more fun with Don't Starve!. meh, opinions suck don't they?
@magijoe2 How can you have the worst possible ending? there is only one ending and even if you go straight for the attic the writing on the wall is pretty clear, Sam ran away and thought that at 17 she was a adult. instead of the teenage kid she is
@hystavitoCould gone home have worked as a book? Yes. Could it have worked as a short film? Yes. But they chose to make it a game. And it works as a game because games are a very effective and immersive way of telling a story. This game actually made me feel like I was living someone else's life. That level of immersion can only happen in a game. In a movie you are watching someone else's life. In a book you are inside their head. In a game you control the protagonist and you can see, hear, and interact with the world around them.
Gamers are complaining about this game because it's different. And that's kind of sad. We've been making the same games for decades. Kill the bad guys save the princess. That's all it's ever been. Really if you think about it 95% of games still use that same concept. All we've done is built on the complexity of that concept.
"It's time for the gaming industry to grow up. We've been making the same games for 40 years." - David Cage (creator of heavy rain & beyond two souls)
We are FINALLY starting to see some changes in the gaming industry and its a beautiful thing. We will always have "kill the bad guys save the princess" type games, and as a gamer I will always want those. But it's really nice to see there are some minds out there trying to do something different with games. It's a breath of fresh air and all around a completely different experience, and I just love it. It may not be for everyone but thats no reason to try and banish it from the gaming world because its not your cup of tea.
@hystavito are you serious?
definition of video game: "a game played by electronically manipulating images produced by a computer program on a monitor or other display."
you can say it's a good game, you can say it's a bad game, but other then that STFU.
@mucking_foron @sleipnir796 Are you saying reviewers SHOULD separate their emotions from analyzing games?? Emotion is a huge part of gaming! With games like gone home emotion is everything. The sole reason people enjoyed this game was because of the emotions it pulled form them. The game industry is evolving and we are seeing more complex and unique themes. It's sad that some people can't appreciate the beauty of games like this and complain because there's no guns and shit blowing up.
"A form of play or sport, esp. a competitive one played according to rules and decided by skill, strength, or luck."
By that Gone Home is not a video GAME since there is nothing in it that are decided by skill, strength, luck.