GDC 2011 Panel: Pitfall Classic Postmortem With David Crane
Famed game designer David Crane talks about his design challenges creating Pitfall for the Atari 2600.
by Tyler Winegarner on
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1000 hours x every little idea and neaunce he had. Every little thing he said, he kept saying, 1000 hours of this or 1000 hours of that = 1000's of hours to make that simple simple game.
A lot of the speakers were extremely high energy, so I actually really enjoyed the pace of this presentation. Genuinely fascinating insight into game design.
I actually thought it was interesting. I agree he wasn't the best speaker...but there was a lot of really cool information and neat anecdotes in there.