GameSpot's Buyer's Guide - Forza 5
Some people are saying that Forza 5 is a good enough game to justify the purchase of an Xbox One alone. Can you guess which way our Buyer's Guide recommendation is going to go?
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If you're a racing fan probably, but if you primarily play other genres Forza certainly doesn't justify blowing $500 on a console. I got Forza 2 bundled with my 360, never felt the need to buy another one.
Quote "Forza 5 is a good enough game to justify the purchase of an Xbox One alone"
xbox one £430 Forza 5 £50 the other half of Forza 5 £100+, Micro transactions to play on a level playing field as others players £unlimited, worth it ???? even without the DLC and Microtransactions I would have a hard time justifying £480 for any racing game let alone half a racing game.
@de-astroturfer "£100+, Micro transactions" You realise you dont have to buy them and they are totally optional yeah? Its more than possible to get enough credits without paying.
Forza is simply following the modern trend EA started with their "time saver" DLC packs, letting users pay to shortcut their way to content.
It is totally and utterly optional. You clearly have read articles and formed an opinion without ever loading up and playing Forza
@bluefox755 You obviously haven't played it.
@raviv123 On consoles, maybe.
That phrase certainly is chock-full of bias, but do keep in mind that the racing game that you consider to be "accurate" yourself may not be seen by others in the same way as you do.
To those who already like Forza 5 of course. ;)
The point is, micro-transactions are bad in full price games. If you idiots continue to let companies think you're fine with them, you'll see more crap games where advancing on depends upon feeding the meter. Those who accept this nonsense need to have their heads examined. Optional or not, there is nothing good in micro-transactions!
@sammothOr maybe he's not a racing fan
@charlieholmes @charlieholmes Sorry, explain to me why an additional revenue stream for a dev/publisher is a bad thing if its implemented in a totally non intrusive way that has zero effect on a player who wants to ignore them (like Forza)
Us gamers need to get with reality. The cost of developing games has gone through the roof yet the cost to the consumer has barely moved in the last 15 years ( read this article it'll help you understand http://www.1up.com/news/90s-game-price-comparison-charticle)
Publishers and developers have every right to explore additional revenue streams and we as gamers have every right to shout about them when they impede our experience but Forza is a battle you don't want to fight as it is totally un-intrusive. If you dont want microtransactions in games then i assume you are alright with $100 games being the norm? Because that is what publishers will try if they cant find any other ways to boost income.
But all that said, im an idiot who needs their head examined as you pointed out, so i don't imagine im capable of putting together a coherent and balanced viewpoint that looks at the realities of the market and balances them with gamers wants/needs.
Maybe I just fluked the above few paragraphs?