Free of Charge - The Banner Saga: Factions
GameSpot's Jonathan Toyad explores the tactical intricacies of turn-based vikings-slash-giants combat in this free-to-play multiplayer game made by former Bioware developers.
by Jon Leo on
its a decent game but very bad game mechanics, such as killing a unit might give your enemy an advantage (very nonintuitive) and low game population leads to long queue times (max 100 ppl per day)
When you cant even get the name of the game right, after how many tries (3?), at the beginning of the video, you should probably start over.
I tried this game on Steam! It was REALLY fun :-) Surprised at the tactical depth in the game!! You should try it out~ it's FREE after all :-)
Looks coo you think its better than atlantica online or what ever it was called because that game had potential but just didnt do it for me.
@insanem0nk the mechanics are a bit more subtle and intricate than ur generalization. Basically, killing off ppl early on gives the opponent "turn advantage", meaning their guys get more turns than your guys, but turn advantage is only effective if the enemy also has a "stat advantage", meaning if you have 4 low strength low armor guys and opponent has 2 full stat guys left....he/she wud most likely win. What this means is that you need to make the most efficient moves every turn, e.g. letting the guy with 1 str live to hit the guy with the most str, thereby minimizing damage on opponents next turn.
@Tripwolf Have you even tried this game? It's absolutely not pay-to-win!! You should really give it a shot! If you like turn base strategy, there is a good chance that you will like it :-)
this free multi-player game is a precursor to the actually single player campaign that they will release later this year :-)
@2bitSmOkEy Yes, I think it's great. No~ I am not affiliated with the studio in anyway, just a big fan of the game :-)
@Axiom93 i said it "might" give your enemy an advantage, so your explanation doesnt refute it by saying when it doesnt. the purpose of the generalization still suffices. turn advantage is a bad mechanic imo, so is the slow defensive gameplay because of no healing, offensive formations are not rewarded and nerfed offensive units like backbiter leads to boring gameplay, they only become more effective than defensive archer formations at r3, but no one plays at p18 because population is bordering 100 per day