@Elazul_Stice dude, i'm from belgium and I'm only 15 years old so it's normal that my english isn't perfect. I would like to see you submit a comment in dutch without making any mistakes!!
@Jleow actually the counter system in this is far more punishing. I also guarentee that a mashing strategy does not work well in FNR3, maybe against the computer in "get in the ring". @sgonzales3478 yeah.. except im not buying this. its terrible. 3 weeks to make improvments... are you crazy? how long do you think it takes to make a game. if ANY changes are being made its purely aesthetic. You can like the game, you dont have to get up in arms over it, but its less strategic, the movement is still bad,and the brain-dead blocking has removed the charm of the R3. @lycan022 haha yeah he really showed me. but coming from someone who's amazed by graphics alone, and spells difference as differents... well not much need to be said
What is the roster of fighters like compared to FNR4? Does anyone know? I ended up creating 80 fighters over two different accounts on FNR4 in all different weight divisions. Yes i know I had too much time on my hands.
@Elazul_Stice I played FNR3 and as a result have steered clear of the FN series. The hay-maker (although realistic) being attached to the analogue stick meant that on occasions I found myself opening my boxer up for an onslaught of punches purely due to a poorly set-out control system. As a result FN4 was not on my must buy list. I only investigated Fight Night Champions because it was proclaimed as being the most realistic boxing simulator to date.... and they were not wrong. FN Champions is in a completely different league; the realism of the Full-Spectrum Punch Control has made me fall in love with the Fight Night series. Also to have the option to be able to now fully control your "Power" punches means that I'm no longer at the mercy of the game correctly interpreting what action I'm trying to fulfill. The defense system (I feel) is much more realistic meaning that boxers can no longer depend purely on holding block for three rounds and hoping for a score draw. I will hold my hands up and admit that I was a major button masher on FNR3 and this strategy worked very well. However in Fight Night Champions the stamina system is more realistic; meaning that I now have to learn how to play the game. I'm forced to place my punches and time my counters in order to be successful. whereas before (FNR3) a £40 game will have been finished before I got the chance to actually appreciate the game's mechanics; simply because a mashing strategy could be applied.
@Murder422 Don't you see the huge diffrents in graphics!! and theres the new full punch control system. so in my opinion is fight night champion a lot better as fight night round 4!
I hate to say it but...This commercial was a back fire to me...It actually DOES look the same to me, and I wasn't even thinking of that...basically they are pointing out a reason not to buy their game...What Idiots! ...Oh and where the F is my X-Box 720!?!
I noticed right away the difference, they looked more like over sized dolls in rnd 4, in FNC they look almost photo realistic. People just love to complain. This is the best boxing game ever created and it's not even out yet lol
@Elazul_Stice The other thing that I think is funny about people like you who complain about a game that hasn't even been released yet, is the fact that you will be buying it the day it comes out just like all the other complainers. There's still less than 3 weeks before it comes out, therefore, giving them more time to polish up the game before release. I believe that's why it's only a demo!
@Elazul_Stice To shed a little light on your subject, the game isn't a button masher, especially for those who choose to use the analog stick, which I had no problem using and works very well!! Furthermore, using the analog stick allows for the added punches that they implemented into the game to add more variations of punches. As for the power modifier that you are crying about, that was already implemented in FNR4 (the one you never played!!!) and remains to be nothing new to the game since FNR4. It took place of the old crappy haymaker punches that was in your beloved FNR3! Last, but certainly not least, your complaint about block control is pretty much common sense. If you don't want to punch when you are blocking, uuuuuuuuuhhhhhh, then don't throw a punch!! Man I should be a rocket scientist! I had no problems with block control whatsoever and I love how they have implemented counter punches while having my guard up, which I believe happens in real life.......hmmmmm. When I want to only guard then I bob and weave and duck around oncoming punches. When I see an opening for a counter punch, then I sneak in a couple jabs, or a straight, or even a hook from my guard! Now how is that so hard to control?? I won't be like you and say, "a ton of people will agree with me." But, I will say that there are many people who may understand what I'm trying to say just a little more!!
@Hey_Jay yeah, you're right. i hould be more careful with comments like that. i concede that its weak. but i also retain the opinion that this game is weak
@Elazul_Stice Your rant was fine until the end. "A ton of people agree with me" is the weakest argument in the world. That's like saying your little group of people are the only ones who matter, not to mention that at the end of the day, "a ton of people" is not everyone. Saying something like that means nothing. Notes for the future.
Please leave the Instant Replay mode in the game (pausing the game and seeing recent punches given) It's not in the Demo that's why I was concerned.
to know its different all you have to play is the demo. annnnd it sucks, sorry guys, its a button masher, theres no block control anymore as you punch while blocking,R2 is now a power modifier, you can also swing with the buttons, which you'll need since the total punch control was terrible. i never played FNR4 but i own 3 and theres no way im picking this game up, and a ton of people agree with me.
I like how they're not scared of showing the game before releasing it, this is how a game should be marketed, not like others who hide 90% of the game and then you realize that 90% part is the bad part.