Feedbackula - GTA Online Server Sacrilege
With GTA Online having a slightly bumpy start, a large portion of our community is pretty frustrated. Rather unwisely, Johnny steps in to see if he can help out a bit.
Johnny when will you make a Feedbackula about the New GameSpot comments and try to convince us that it is nice, like you did with the GTA 5 review?
I've watched only a few episodes of this show, and I just don't get how people think it's fun to watch a hipster trolling and mocking them. If people make angry comments, that's because they are angry. And most of the times they are right.
I CAN´T WATCH FEEDBAKULA!!!
I can´t see the comments my friends wrote in my blog entries,
what´s going on!!?!?!?
iv gotta say i loved the story i wasn't actaully expecting much given how poor i thought gta iv was and must admit i was a little frustrated on day one. Its just frustrating that it was also postponed for two weeks i bet if the servers were open gradually and not at 12pm uk time 7am US it may of caused less of a crash to the servers
Anyone who has actually beat GTA 5, knows it's not very good. What makes GTA 5 so sad, is it has the potential to be the best game ever made. GTA5 feels less than it could of been with its flashing blindness/seizure inducing kill indicator(cant be turned off)making gunplay feel less fun and immersive, the lack of missions, empty wilderness(No bears but Elk?), and the horrible music(Rihanna? Gucci maine?), can't take out guns in strip clubs, lack of freedom, lack of melee weapons, etc...
Hehe....I remember seeing several of these comments when the story came out. Funny to see them again here.
Massive Online Game? That is not true. 16 player lobby, then every match is another lobby. Thats not MMO level. Thats less than matches in COD. R* should be embarrassed.
FORGET ONLINE GAMEPLAY FIRST MAKE PC GAMEPLAY A REALITY .
TO ROCKSTAR DEVELOPERS , THIS IS PRECISELY THE REASON GTA LOST TO TES ON THE GAMESPOT BE SERIES OF THE DECADE BATTLE.ROCKSTAR MAY HAVE SOLD WAY MORE COPIES THAN TES BUT ATLEAST TES DID NOT BACKSTAB ITS PC USERS BY LAUNCHING ALL THREE FORMS OF THE GAME I AM TALKING ABOUT ESPECIALLY SKYRIM WITH PC PS3 AND XBOX 360 VERSIONS ALL LAUNCHED AT THE SAME TIME.
AND WHEN U UPSET PC GAMERS IT WILL HAVE AN IMPACT ON THE NUMBER OF VOTES ONE GETS IN POLLS ONLINE , USING A PC . ITS A GOOD THING THE POLL WAS DONE BEFORE THE LAUNCH AS THE ANGER AND FRUSTRATION OF NOT BEING ABLE TO PLAY GTA V ON PC WOULD HAVE RESULTED IN WAY LESSER VOTES FOR GTA FRANCHISE.
I agree with johnny on this one. I was a bit annoyed at first but with the amount of people that bought this game it shouldn't really be surprising. What aggravated me more was the stupid tutorial that they made you do that basically told you how to play regular GTA 5 over again. I didn't really see the point in it, but yeah johnny's spot on with this one.
I'm getting a bit sick of all these GTA V articles in gamespot, I know it's a stupendous game and of course it's going to win Gamespot's GOTY award judging from the amount of publicity it's receiving from this site, I even agree with Dany's GTA V The Point, but I don't know, ever since Gamespot did that Greatest Game Series of The Decade contest, and they didn't care to show the winner or give it proper recognition (it al seemed to be because GTA didn't win), I been loosing little by litle the respect I've always had for Gamespot, that ,and because of some recent reviews in which I strongly disagree ( years ago I always thought reviews where spot on)
What happened to that contest Gamespot?, I know I didn't came to the site the day the Winner was announced but I did came like 2 days after, and there was nothing about the winner or the contest on the site just a lot of GTA articles.
Hope they do sort out the issues as they did with RDR & that was briliant. Thankfully thus far the only issues I've experienced is online freezing and non connection. However you do have to bare in mind that MP3 had a ton of issues that just got worse the more people played, R* never really did resolve those issues ......
stopped trying to play online after losing my characters twice... what a jugular waste of time spent on loading, downloading, and more loading.
selling off my copy once i'm done with single player. luckily beyond 2 souls is on the way...
I'm pretty surprised that a week later and there are still major issues with the online. I'm not sure how Rockstar can be so caught off guard with the online and how many people wanted to get on it. They probably would have been better off waiting an extra week and doing their own stress tests. When other big MP games come out it's expected to have some big problems, but Rockstar knew for 2 weeks how many people have copies of their game and should have expected that if that many people bought the game in the first day, there would be close to that number that would want to play online the first day they could.
Well, as much as I look forward to GTA V hitting PC, it looks like it won't overtake UT2004 (GOG) nor Left 4 Dead 2 (Steam) as my fav online multiplayer game.
Most of the people complaining and cursing about the way the company makes things and then implements those things have never owned their own company, and have probably never been a creator in the marketplace, only a consumer.
Things don't always work perfectly at first, but Rockstar made a great game, and kudos to them for the work they're doing to correct issues their customers have.
LMAO at the whinners - who remembers server crashing and 90 minute + queues to play WoW an actual MMO? Seems most these people dont have a clue and are too stupid to work out there would be issues. Shame on Rockstar for not getting 25 million people to all sign in at one time to test their servers..........................
@PowerDingALing Keep raging on that keyboard, obviously you're part of the group of people who make this show so great, I'll remain one of the ones who enjoys the show, and doesn't contribute. (I'm a rational human being)
@Shinobi-Neo The new Gamespot broke my chrome install (flash plugin), had to jump through hoops to fix it, but now it works. If you're using Chrome and you get the error (Shockwave flash couldn't load), then google is your friend, lots of methods to fix it, if the video just won't play, no errors, then try disabling adblock, in addition to the flash thing, adblock was blocking the video's, but disabling it made them work.
@skipper847 Yes, and it's fantastic. I ran like 10 races in a row with a random group of 16 people earlier, never played the same race/class/track/vehicle type twice. So much fun.
@HKxps Stop getting so angry, goddamn...
@HKxps With that kind of attitude I debating whether or not to give you a solution to your problem but still...
Go to their Youtube page and download it from there.
@mpritchard7 Are you kidding? Opening the servers gradually? Do you realize how much more of a problem that would have caused? You're telling me that only turning on 1/5th or even 1/4th of the servers, to the 20+ million people trying to log in, would have lessened the problems? Do you understand the concept of a funnel? Take those 20+ million, and think about the problems they had when they opened all the servers... Now imagine taking that 20 million, and only opening a couple servers..... That would have led to far more people having problems, and would have likely fried the servers they did open, completely.
Postponing it for 2 weeks gave them an extra 2 months to work on the online portion, due to it not going gold with the single player, and being locked out from working on it. That 2 week delay probably cut down the potential problems by at least 50%, if not a lot more. There is no answer to these online problems, every single major release has them, there just isn't anything you can do developer side to actually know what will happen when that many unique IP's start flooding the infrastructure, there is no test, or simulation that can recreate that kind of stress on a network, especially one as big as GTAO. 2 weeks is also not nearly enough time to make the kind of changes necessary to accomodate the record breaking billion dollars in 3 days that GTA V sold. The highest projections prior to release were estimating a billion dollars in 2-3 weeks, that's insane, even Rockstar was caught off guard by the amount of copies they sold, and the people who thought that 2 weeks was enough time to upgrade the network infrastructure have no idea what a server even is, let alone what it would take to build a server setup as big as GTAO requires.
@TsK_Makaveli People act like the billion in sales magically showed up in their bank accounts the day after release, instead of understanding that it's coming from thousands of different sources, in all forms imaginable. They didn't release on Sept. 17th, and then get a check for a billion dollars on Sept. 18th, cash it on the 19th, and have access to it on the 20th. Even if they did put that billion into the servers, it would take a long time, and a lot of work to actually build all that extra infrastructure. All the money in the world cannot prevent all problems that can arise from an online game of this magnitude, even WoW still has problems every time a new Xpac is released, or a large patch comes out, and WoW has been around forever, and made far more money than GTA V.
@kargion Are you under the impression that GTA Online is as simple as CoD lobby+matchmaking? For one there are several hundred different lobbies within that one 16 player lobby, and those lobbies all connect with people across the online service, not just your one lobby, and then you have the actual world of GTA V, the entire open world, without a single loading screen, seamless from one end to the other, populated with NPC's, animals, vehicles, buildings, stores, police that spawn and follow each individual player as if they were playing single player. You have those 16 players interacting with eachother, fighting, flying, racing, causing general mayhem, etc. And all the while there is a series of missions being sent out depending on each ones location, progress, level, etc. Plus much more..... And you compare it to CoD? Simple 12 person FPS lobbies? Not to mention, CoD BO2 STILL has lag issues to this day that haven't been addressed, not to mention the day one server BS that every single CoD game has.....
And Rockstar should be embarassed? Hahahaha, if you don't understand what it takes to host an online game as simple as CS, or CoD, that's fine, but don't pretend like you do, and make asinine comments comparing GTA Online to CoD, as if what they're doing, and the infrastructure required are anywhere near similar.
@kargion yeah but cod maps no where as big as the gta 5 map.
@senorpianist Calm down, first. Take a deep breath, and think about Skyrims horrific launch on PS3, and how unplayable that game was, and the months it took to get it fixed.... Yeah, GTA Online having server problems for 3 days is totally worse...
@senorpianist I LOVE CAPSLOCK
@fallin75 Agreed. I think they really need to stop making videos and articles for GTA 5 now. I think everything that could have been said about the game has just about been said.
@retsmot You obviously didn't get the memo that missing characters were not deleted, and only inaccessible because of server problems.... I lost my character twice, it came back each time because I have a brain and understood that if I made a new character, it would overwrite my character when it came back. Most people have experienced this when their character looked to be deleted. Sorry you deleted your own characters though, sucks for you. Oh well, Beyond 2 Souls is literally a movie with optional gameplay that doesn't actually care if you play it or not, so you won't have this issue next time.
@Kurushio There is no stress test that can tell you what's going to happen when you go live with the massive amount of copies that GTA V had sold. There is no amount of money, nor time that can prevent all problems from a massive online launch, people need to understand this by now, why do companies like Blizzard still have these problems every time they have a massive online release? Blizzard practically pioneered the current form of online gaming with WoW, and yet WoW still has these issues when a new Xpac comes out, or a major patch goes live. Diablo 3 had these issues, SimCity had these issues, CoD still has these problems every single time a new one comes out, I could go on forever, but the point is with these online games, there is only so much a developer can do before going live, there just isn't any way to prevent everything, because they have no idea what is gonna have problems, and there are no tests or simulations that can actually recreate what tens of millions of users logging on are going to do. It's time people stop acting like every developer is sitting on their ass not doing anything, like these problems don't matter to them. This is a nightmare for every single company it happens to, you think Rockstar didn't prepare? They had an entirely separate team working on GTA Online from GTA V single player, both working almost the same amount of time on each, the success of the singleplayer was not their only goal, they had 2 goals, the second of which was to have the online be as big of a success as the single player, these problems were the absolute worst thing that could have happened. They prepared, they spent a quarter billion dollars building the game, they spent 5 years on the game, that's a hell of a lot more preparation than a game with the exact same online functions from one CoD to the next, gets, and yet both games experience similar launch issues, and nobody flips out on Activision/IW/Treyarch nearly as much as people did to Rockstar. I've never seen so many people claim they sold their copies....over 2 days of issues? A game that is guaranteed to give you months, possibly years of new content, sold and given up on because of 2 or 3 days of problems logging on?
When did gamers develop this sense of entitlement? When did gamers turn to this irrational group of people who throw tantrums whenever something doesn't go perfect for them? It's embarassing.
@Kurushio think of it as open beta, in this way R* will know what the issues are in order to address them. The more interesting point is are they committed to do so ........... they never did resolve the MP3 MP issues
@nate1222 not the same thing but having played the multiplayer i can honestly say i would rather play that than the sp. the things you can do in mp are amazing
@ggregd They probably thought that *was* a New Zealand accent, doh! :P
@5SI-GonePostal Exactly. WoW still has issues to this day, every major release that has online functions has issues, CoD, a game that has an online component that doesn't change from game to game, still has major issues day 1 every year, Diablo 3, SimCity, Guild Wars, Guild Wars 2, etc. This isn't something developers can control, throwing money at the servers just isn't the solution, and kids now days can't understand this at all. They're all so entitled, it's embarassing, I can't believe how many people seriously sold their copies of the game..... Like, they were so upset about a potential day or 2 of server problems, that they sold a game that Rockstar has already guaranteed to support with new content for at least a year, not to mention the years of user created content we'll get.... I guess I could understand if there was some really awesome game coming out right after GTA V, and someone couldn't afford it, but there wasn't/isn't... The first significant release was Beyond 2 Souls, and that is not even a game, it's a movie with a couple deleted scenes. That game is something you sell after a day or two, not GTA V.