@hapool watch it again in slowmotion then :/ its not hard 2 understand there showin us the multiplayer features this might not be all of them this might juss be the co op side of multiplayer im going to buy this hopefully theres tdm or sumthing like that but yh lookin gd to me
I'm not expecting a whole lot from this game actually. I actually sorta wish the franchise would kind of end. The first was good, but not THAT good, and everything else was trying to live off the fame that the first one got.
I would play the "run" mode just so I could yell that line over the comm as loud as I could, haha = epic!!
@ inveigh64 I'm not saying that the third sequel is too much, not at all. I'm just saying that they should've gone for a different storyline and still kept the FEAR basics. Even all the CoD games at least attempted new characters and heroes (although largely all the same). An original title would be more successful for a title claiming to be original. And that's just my point, why bother with the MP when it's inevitably going to be a failure? Spend all that money and man-hours on developing the story instead. Plenty of games have been successful without a multiplayer. Hell, Fallout and Oblivion were games of the year. So take a page out of Bethesda's book and give all that attention to the game itself
@ -Canas- I do see why you would want a whole new set of characters, story etc. but, saying that a 3rd sequel will be too much doesn't seem that valid of a point to make. With 8 CoDs, at least 7 Guitar Heroes, and 6 or 7 Tekkens (not sure, just know there's a lot) and all of these games using the EXACT SAME FORMULA and still being huge, I think F.3.A.R. can pull it off. I do agree however that the MP won't stand a chance against other big MP games, but I don't care about MP in games like this.
Moreso, they look like they're way behind in the graphics department and really just recycling all of Monolith's original ideas and turning them in to corny gimmicks. I was such a huge fan of the first Condemned game, and the horror genre of gaming is WIDE OPEN for the taking. Those cheesy "pop-out" scare tactics where they rely more on surprise than actual fear aren't going to cut it. I can already tell this game will get a 7.0/10 from gamerankings and disappear in to obscurity.
Wonderful that they're trying to delve in to the multiplayer market, but there's really not much of a point. They'll only ever be going after a small percentage of players since online play will always be dominated by the Halo and Call of Duty juggernauts. I'm more concerned about the single player and whether they can properly pull off the atmospheric horror of the first F.E.A.R. game that Monolith did so well. What they SHOULD've done is abandoned the Alma story all-together and started completely from the ground up. The reason why F.E.A.R was so terrifying is that you had no idea who Alma was, or who YOU were for that matter. The unraveling of the story was part of the tension. How can we be afraid of something we're familiar with?
looks cool, and the original ideas are great...lets just see how it plays out in the end. hope its good
@Jaga_Telesin, I believe it is because footage is not perfected yet, and it's better to show small, working samples than anything that's not perfected and might embarass you. On the game, it looks pretty good I must admit. I like how the weapons have some weighty feel to them, and Soul Survivor/Soul King look intriguing. Need more footage!
While I admit the modes presented in this trailer give a different perspective on multiplayer for F3AR, only giving us 500 miliseconds per shot throughout most of the trailer makes it difficult if not impossible to see what is going on. Premise: intriguing. Trailer execution: failure. If your audience can't watch what's going on because it constantly flips around too fast, you are trying to cover up what you don't want seen. It makes one wonder what that is.