E3 2014: Star Citizen Gameplay

A look at the first-person space combat of Star Citizen for PC.

Discussion

25 comments
DarthRevan
DarthRevan

don't like the music, need scifi feel to it

pezzott1
pezzott1

I'll admit the game might be owkward for the first few flights but who ever is playing this is really bad. lol

Gears_0f_L0ve
Gears_0f_L0ve

Needs sound design (cheesy pew pews  ??  lets get more kinetic ), but graphics are amazing... gameplay however, is still to be desired.

steaminpotatoes
steaminpotatoes

Might invest in a Joystick, Mouse & Keyboard or Controllers just felt wrong to me or i just sucked most likely.

Auriken
Auriken

I'd never be able to play in cockpit view. There's just so much in the way.

Raeldor
Raeldor

Hmm, my version doesn't look much like that.  In fact, I end up walking sideways and can't even get into my ship. :P

vadagar1
vadagar1

cant wait until i get my hands on a super fast interceptor and kill millions of players

hitomo
hitomo

well, still a long way to go ... cryengine looks good though ^^ (who is playin this ?)


check the crossfire.mod for the original freelancer: watch?v=TUvzHPIBtFg

4kgamer_lmxxx
4kgamer_lmxxx

For some reason it reminds me of Mass Effect. :D

Smosh150
Smosh150

@Gears_0f_L0ve They stated that the sounds are placeholders thankfully, they are killing my ears, but I can't wait for better sounds. As for projectile rounds I hope they take some sound effects from how it sounds in an F-15/FA-18/etc when the M-61 is fired(beautiful sound along with the GAU-8, but that may be too much to wish for in this especially since much of what makes that weapon great sound wise will not be heard in space).

hitomo
hitomo

@polirol90210  thanks, thats actually more promising, looks sophisticated and less flashy combat ... dat graphics omg  ^^

jhpiv4
jhpiv4

@havanasammich There's a decent learning curve switching between the two flight modes and figuring out when the targeting computer will hit. It gets fun once you get good at killing.

Carton_of_milk
Carton_of_milk

@Auriken  Its a space sim. If you're not doing cockpit view. You're doing it wrong.



Though the missile lock looked needlessly flashy.

Smosh150
Smosh150

@Auriken In some craft I will agree like the Aurora(cockpit is definitely not for combat scenarios), but with the Hornet and the 300i as well as a few others I believe it isn't bad at all, the thing about space combat is you rely more on your sensors to find enemies than anything else until you are in a situation facing craft that have stealth capabilities or highly advanced ECM suites in which you must rely on visual sight. To add it is just like any fighter sim, tbh I think it is harder to spot a plane that is using the terrain to blend in that it is finding a ship in space, mainly due to the fact that your sensors will eventually pick them up as it is impossible to be hidden from radar 100%.

traitor_651
traitor_651

@Auriken You sort of have to, the minimap and the HUD is only in first person as it's on your helmet. It's not that bad once you get used to it. 

Smosh150
Smosh150

@hitomo Pretty fun mod, though tbh I didn't care much for the combat in it compared to games like Freespace and the like.

Smosh150
Smosh150

@jhpiv4 @havanasammich Yea, a lot of videos of people playing the DFM do not utilize the decouple mode and spend 5-10 minutes hunting a single AI enemy down, however when using decouple it could be in the range of a few seconds to under 1-2 mins unless faced with a good pilot.