E3 2014: Far Cry 4 Behind the Scenes - Designing the Open World

Chris Watters catches up with Far Cry 4's level design director, Mark Thompson, at E3 to discuss the process of creating Kyrat's open world.

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Discussion

10 comments
Rotondi
Rotondi

Here at Ubisoft we find that designing an open world game is a lot like paraphrasing your own work. Just take something you already created, then just delete a couple sentences, change a couple sentences and maybe even add a couple sentences then bang, bob's your uncle, a new open world experience. 

cboye18
cboye18

I have learned my lesson with Ubisoft after Far Cry 3 and Watchdogs. They are good in trying to vary their games as much as possible, I'll give them that. But every game I've played till now felt somewhat generic and they can't seem to implement an interesting, unique or indepth gameplay mechanic. Their games are quite easy to understand and beat, as if they are holding your hands all the way.


I feel their games appeal more for the casual gamers IMO.

cynicritic
cynicritic

So this time you will have moving clouds and a dynamic day/night cycle right Ubisoft? Right? Because in FC3 the day/night cycle was completely static unless you were moving or looking around and the clouds never moved at all which meant when it started raining, the clouds would suddenly POP in.

This kind of nonsense is unacceptable.

Also I still remember the stunt you pulled at E3 2012 with FC3... What you showed there was nothing like the final product we ended up with. 

Basically, I don't trust you. We shall see how the reviews go after release for this one. 

hystavito
hystavito

One thing that worries me, the grapple being entirely or heavily contextual.

dannydopamine8
dannydopamine8

jump up, grapple on to rocks, get in jeep, jump out in midair and deploy your parachute in one fluid motion.. If you tried that in dayz your pc would uninstall windows on itself

Viral-venom13
Viral-venom13

@cynicritic


You can't be serious, of all things to be worried about, this is your complaint?? ...Really???....REally???? REALLY??????????? 

AzureBonds76
AzureBonds76

@hystavito  I agree. At least the animation seems to have some weight to it. The grappling hook in Dying Light is the one that needs some work.

Tuckpoint
Tuckpoint

@hystavito Agreed.  I don't like having to mantle in specific places.  I was going to pre-order Thief until the demos lead me to believe you have to climb only in certain places, it ruins the whole feeling like a ninja thing for me.  Dishonored had great movement within a FPS game, more of that please.