Another weak space strategy game. And an even worse trailer. How hard can it be?... Frustrated as it could get with the increasing micro-management and the 3-directional movement in Hegemonia: Legions of Iron, an obscure release from 2002, I have yet to see a space strategy since that tops even that old game. And it's a shame. I've been longing for such a one, and since then I've only enjoyed space in gaming with DarkStar One, which is of the Freelancer sort and not even that good. Really craving for some good "space" here, by now.
@Roarzz it's turn-based on the map, then realtime strategy-esque in the battle mode. it starts off very basic battles, then you need to get tech to improve command abilities (i.e. a map!). furthermore, you don't have to personally oversee infrastructure development, you simply move a dial based on how fast you want it done, it's a very fun game!
To those who have played this before, is this game a turn based or real time space strat and how would you recommend it if it is turn based because I have had some bad experiences with turn based space strats.
Is this going to allow more planetary control, ie, micromanagment? And will the random encounters suck a little less this time around. I remember just getting started in the first series and getting owned after only exploring a few planets. I would start a new game over and over just to see if I could take them, but they seriously were overpowered from the get go.
Well... every new trailer looks even better than the last one... now it is not only the ships, but the planets too are looking great!