@ Theamazing55 yeah you have to pay a subscription fee every month and on top of that you have to pay towards each game you want.
i hope it doesn't threats consoles, and be like steam, cause physical console is important aspect of gaming.
This can work very well if for demonstration purposes, said servers are on stage or very close by (maybe even in a LAN), and it would be the sensible thing to do for demonstration purposes (as Microsoft did with most of their pre-recorded Kinect games for their Press Conference, where things happened on the screen before the guys/gals demonstrating em did it in real life: http://tinyurl.com/37przv5 )... it's got nothing to do with conspiracy theories but with doing something sensible so it doesn't break in the worst moment possible like it did with Zelda in the Nintendo conference xD Also, this is more of a "PC" than a "Console" killer, as Microsoft, SONY and Nintendo will surely not part with their Exclusives that easily :P There's a reason not that many people tried this before, and those who did failed horribly xD It will be possible in the future, but I don't think this is just it yet...
Yes, I totally agree... everyone should learn the word sience! I know enough about networking to know this isn't feasible long-term at this price. The capacity to run these games doesn't come from the "magic pixel fairy", they need the proper hardware, and they'll need to constantly upgrade it over time, they need maintenance teams ensuring a constant operation of said hardware, they need tech support, they need to pay electricity bills and rent and they need to pay for their bandwidth (apparently they have a deal with AT&T to help them promote, but what after that?) On the network side of things, you need to send an impulse from your controller, then the OnLive software/hardware needs to send that to their server, said server needs to process what you just did and translate it into a movement locally, then send its output stream to an encoding server (which needs to do the encoding real-time - which is hard for fast movement at high FPS) and then send it back to you, so you can see the changes that happened by sending said impulse on your screen at home... Playing on any Multiplayer service would make said chain even longer by adding in the fact that what the players did needs to pass through there and come back also.
All I see is computational power wasted on encoding video and bandwidth wasted on sending them. I still dont understand how people could possibly believe that this is going to work. It takes so optimization to run a render the graphics at proper framerate. Now u have to include rendering, encoding, sending the data through internet and decoding and still maintain that framerate. Even if the servers are powerful enough to pull it off, i just dont see this system as scalable enough to handle increasing subscriptions. Onlive will become synonymous with lag. PS: 720p is an incredibly low resolution that i cant imagine playing on any monitor bigger than 17".
http://www.onlive.com/signup: The OnLive Game Service (the “Service”) Fee will be waived for the first 12 months from the date you activate your OnLive Account. During these 12 months, your access to the Service will include free demos and community features, such as member Profiles, Friending, Chat, Spectating and Brag Clip™ videos, but will not include any games, content or other services that are offered for purchase, and which must be purchased separately.
@Dexter111 You know nothing. You can have your doubts, but until you play it from hands on, you cant say anything, plus they do not have there servers at the show floor.
seriously... people here seem's to live in the stoneage or atleast be so narrowminded that it's actually scary. its like saying innovating doesn't exist's at all. what are phone's? what are pc's? stupidity seems to be the twentyfirst century fashion. like the guy below me, dexter something something, i bet he belive in all those freakin conspircious tv shows about all the worlds governments. just rambling now, but seriously wake up ppl ffs! the guy is specialized in networking and you compare him with gamecompanies that doesn't give a hoot about the servers you are playing in. grow up, stop smoking illegal substances and start going to school or something, and learn the word sience. one thing for sure i wouldn't want to live in a world ruled by these haters, cuz it would be a world of negatism and stagnation. whats the word for it...... fanboyism =)?
One thing to keep in mind... they let those game Demos run on the show floor (e.g. servers are probably right around the corner), that's why it looks smooth... it will be a whole other thing if you're trying to play them from home xD
It is a very interesting concept but i just do not think broadband is ready for it yet especially here in the U.K, and from the sounds off it in the U.S also, so many people complained about drops from ubisoft games needing a constant connection, so for instant if your connection drops or lags it's game over, restart, servers bogged up laggy as hell or visual quality drops, servers go down no gaming till they are back up. Also the pricing does not seem good, im sure they announced it at $15 p/m but now $4.99 but still that only gets you access to the service(around $60 p/year same as xblive) and that only gets you demo's and chat etc etc same as xbl except you get other stuff like facebook etc etc, then you either have to rent or buy the games to play, problem is if you buy 20 games then decide you no longer want onlive and cancel you lose those games so its basically just something like an online gamefly IMO but you pay for the games you want to have for the duration of your subscription, at least with a console the stuff you buy can then be sold if you no longer want it, the only way i see this working is if the games are consiberbly cheaper than ps3/pc/x360 games but i doubt it.
The technological hurtles that need to be overcome just seem too unreal. The cost of 1 computer to run Crysis at 1280x720 at 60fps is expensive, they have to have enough computing power to run it probably thousands of times at any given time, and that's just one game. Also, compressing the stream in real time at their servers then uncompressing at the end user in real time without any lag or latency on a 5Mbps connection? That is plain unreal. That's not even considering the unreliability of commercial internet connections... Ubisoft has already gotten enough flak for requiring a constant connection for DRM purposes. Your connection goes out or even lags and you're done, game literally over. That said, I want it to work sooo bad. I am signed up for the free year and free game and hope to be dead wrong on all these points. But the cost just seems too unbelievable and the technology really doesn't seem to exist yet.
4.95 a month ? i thought it was 15 bucks. And i thought the first year free deal was only for a few people not for everyone.
Sorry I didn't see that they showed someone playing but still I cant see it not being totally laggy and weak graphics.
It sounds like a great idea, cause I have an ok pc but not capable of running games at good enough quality so - best of luck to them. I'm definitely gonna check it out though.
Signed up for the waiting list to get the first year free. I received an e-mail this morning saying those selected will get a 1 free game download. People can say onlive sucks all they want, but if they want to give me Borderlands free for a year without commitment, um, I'm not going to argue. Besides, I still think it has some value toward the beginning of a generation in providing people who don't want to buy $400 new hardware a chance to rent all the snazzy PS4, 720, Wii2 launch games for $50 bucks for a couple months, and avoid the inevitable 7 month drought that comes after that, allowing them to buy the consoles when they've had their price drop.
No one viewing this video and excited for OnLive? ......yea me neither. I cant cee this really succeeding.
VERY interested to see how this plays out. if it actually does what they claim its going too do i can see some big waves being created in gaming industry. and i mean seriously...first year free and only $5 a month after that. peanuts!!