This is an interesting way to create another free-running game. It actually makes a lot more sense than Mirror's Edge, and it's a good idea.
Yes because stranded survivors, who probably suffers from famine and dehydration, have the energy and physical shape to wall-run and parkour like princes from Persia. Oh yeah, it's a video game.
I don't mean to come off as a fanboy here, but I'm pretty sure this favela map looks eerily similar to Call of Duty's map.
Hmm, if I get stuck outside after dusk, can't I just find a small isolated corner, hunker down and just wait it out until daybreak? That's what I'd do if it was real-life, LOL. Unless they can sniff me out of course, THEN I'd be stuck in the middle of a horde frenzy. Remember TWD's Rick in the tank?
Well I hope u can choose when to get up in the morning coz I'd get up at 6 n then go home at sunset like thingy does in I AM LEGEND coz if the time of day isnt scripted it'll be a piece of piss to stay safe at night lol
So pretty soon I guess we will be treated to these beautiful dramatic cut scenes of a man and a women up against incredible odds accompanied by tearful eerie music about to be taken by a ton of zombies. Then their is the actual game. Oh no that's Dead Island sorry
ugh, more fake stinking execuse for zombies. Why do people insist on making zombies basically vampires. Zombies do not have super strength. Their only strength is numbers and that they are basically dead already. Kind of getting tired of "infected" zombie games. Need to make a George romero style zombie game for once.
Undead 101: Zombies are not Vampires. Remember this kids.
@GamerCam_SF Thought of that too (and Tomb Raider's,amongst others). But then again, all favelas look the same, so what do we know? LAWL
@June-GS I was thinking the same thing, like even if they can sniff you out, try to find a secure location and lock yourself in. I highly doubt that will be possible, games like this are emphasizing the core mechanics rather than general realism, they don't want you to be able to do things that might just make sense to you.
I'm wondering along similar lines, can you climb up anything within reason? When you run down those corridors between those small houses, the roofs are very low and often there are barrels and such that would make it easy to climb up, especially given how capable your character is. It would make far more sense to me to try to always stay on rooftops, many were easily jumpable from one to another. Instead, the characters gets down on the ground and runs around and past zombies. I wish they would either let you do those things, or put more work into making it seem like you cannot do them, thus explaining why you need to run down the corridors.
@Stardust7 yea I'm sure girls must fantasize about a French kiss with a side of rotted tongue and maggot breath, and guys must just be dashing out for the bloody limping girl with half an arm and a popped out eye!
you even hearing yourself here?
infected + survivor would never work one would either become lunch or the other would feed em a lead sandwich best they could do is hold the zombie one down for a while but eventually they will lose it.(take note of dead island 1 ending Ryder white and his infected wife pay close attention to how disastrously their (honestly one sided since she was pretty much out of her damn mind near the end) "zombie love" ended
survivor + survivor might work though set it as a side mission or even intergrate it into the storyline but even then if its just story based romance it would be alittle pointless fanservice, unless they added a sort of moral system into it frankly I get tired of games that just have survive/deaths preset, they should make you work alittle bit give it a more interactive touch so instead of the "this one dies that one lives and there is nothing you can do about it!" it makes games more interesting to have players make choices that tare them from a logical/survivalist/combatant judgment/instincts (most probably just thinking of what they would gain or lose from the survivor's survival/death) and there emotional attachment to a character or their moral views and preferences give a probability of survival based on how much work the player puts in (side favors secondary objectives gathering extra food/medical supplies) but don't make it a 100% survival just to keep players on there toes at all times(and with that they could also add another trophy for keeping a certain amount of survivors alive for a certain amount of time or till the end of the game
also something to think about
your waking up and around you, you hear screaming and gunfire you just seen out the window some guy got his throat ripped out and head torn off there is blood and dead bodies everywhere, your family DEAD, your friends DEAD! what is your first thought? I'm pretty sure it wont be "I wonder if any of these zombies are looking for a boyfriend/girlfriend" I don't know about you but my first thought would be "WHERE THE HELL IS THE NEAREST GUNSTORE!!!" or "SCREW IT RUN NOW THINK LATER MOVE!!!" (probably both till I found a proper weapon)
sorry but in a "kill or be killed" game your hopes of a peace love and friendship type thing in a war of zombies vs living would just get 20 grenades shoved down its throat and shot in the face with a chaingun.... only if your lucky! clawed and bitten to death if not.
@Biscuit__Head From what I've heard, the time isn't scripted but it ain't real-time either. Kinda like the TES games. In other words, it's goes fast. So the tiniest mistake or delay like in I Am Legend WILL mean horror.
Nah, this time around the got rid of a trailer that they had no intention of wrapping the theme around.
@vadagar1 Its called parkour..
Because.... shambling zombies.... ain't actually challenging when you can hop on a roof.
@kazama99 So exactly how many zombies have you met?
@hystavitoAllow me to play Devil's Advocate here and "answer" for the developers, hahah. About the "find a secure location and lock yourself in" part, I don't think there's such a place, except maybe the safehouses. Because the developers could easily reason that if ONE mutant zombie in I Am Legend can bash through a heavily fortified military-grade underground facility, then holding off an entire horde in one of those shantytown huts is just out of the question. That's why I said hide quietly instead, because fortifying a rusty tin shack will just make you die tired. About the staying on high ground part--again playing DA here--if you saw the earlier "gameplay" trailer featuring a mutant zombie leaping meters at you (like the Hunter in L4D), you'd know the answer to that question too. So I guess you're right. Even at this early stage in development, they're already "caging" us in, gameplay-wise. Sigh.
@MysteryJ0ker @kazama99 yea, but how long can you stay in one place in a zombie apocalypse. So because people can't stand a slow paced zombie game, they have to turn the zombies into not really zombies, but some hybrid. If you can put lots of thought into a zombie game you can make it challenging without being bored.
Factor in sleep, hunger/thirst. The danger of other survivors who want to dominate the lands. Its not hard to make a game like that. But I guess like I said, I am to old even though I am 31, that traditional zombies aren't appealing anymore.
@hystavitoWell, we WERE talking about after-dark "contingencies", right? At least from my OP onwards. Heh. But don't worry, I do agree with you. Why wouldn't I? As I've said, I was only playing DA. And about the "gameplay" trailer I mentioned, that actually was my number one complaint about it. So thanks for emphasizing that. Yes, it was intense and all, but all through out the clip, I was like, "Well, why the #&@% do you keep running into the middle of those things, you idiot, instead of finding other ways?!" LOL
@vadagar1 @Mingdoni Did you not see Conan O'Brian's AC3 parkour video???? Arguing with you is like arguing with a monkey...
@MysteryJ0ker @kazama99 and I would agree that this game could be fun. I enjoy Left 4 dead, but I honestly find it hard to label a game such as that a "zombie" game. More like just "infected". I just find it frustrating that there are not enough zombie games that stick to the large horde slow moving zombies.
I don't mind fast moving zombies THAT much, but when they start to move like vampires and with vampire strength that's when I call a foul. =P Oh well, at least people are using game engines like half-life to make good zombie mods.
Yeah, but in this game, you can hop roof to roof, on top of shoulders of zombies , etc. There is no real challenge. You can loot, and hop out of danger. That's why you see tons of zombie lore in all different manners.
And I'm not arguing that your idea would be a boring game. Project Zomboid is both frustrating and fun to play with your traditional zombies and a one bite/one kill mechanic. Dead Rising, also loads of fun. That one is more for the fun factor, rather than the challenge.
So yeah, traditional zombies are still around. People are, however experimenting more and more with inducing the fear of zombies by having them be fiercesome and unrelenting.
@kazama99 There is a decent amount of zombie fiction pre-Romero, that are nothing like the slow undead that he worked with. For instance the 'zombie' myths from Caribbean witchcraft, which were often imbued with supernatural powers. There were also a few zombie films from the 30's that are very different in appearance and capabilities.
@pandamonium000 @kazama99 actually there is a "traditional" zombie and it wasn't until the last decade or so that people started making zombies run super fast and have them be super strong. Guess what attributes those go to? Vampires! What the hell makes them any different now.
Maybe I am just older than most people who think there is no traditional zombie. There is actually.