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Take an in-depth look at the multi-faceted combat system of Dragon Age: Inquisition.
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Well, it seems they have finally decided to show some love for the PC crowd. Why anybody would want to play this as they would an MMO, simply running up to things and smacking them until they fall down without any attempt at tactical maneuvers, is beyond me. All you people out there that enjoy MMO combat, why don't you just go play an MMO and let us tactically-minded people have something to enjoy? How many breakneck-paced action games do we really need?
And can I just say, what is with all the spell effects? You can't even see what's going on behind all the flashing lights. I really hope they tone that down in a patch.
Well, the combat has weight and a more realistic speed. That's good. There's tactical combat. That's very good. The animations/abillities still look like DA2. That's bad. For the mage, that's very bad. Who needs to cast magic when they have the magic staff gun? On the plus side, the world looks great and the choices sound fantastic. On the minus side, there's something oddlly stilted about the cutscene animations and the armor design is stilll very DA2. I suspect the story will make up for a lot of annoyances and I don't *have* to play a magic user, after all. I'm still in wait and see mode. I'll wait until some player reviews are out. Can't say I trust 'official' reviews, either, after the initial industry reviews of DA2.
Honestly, the biggest issue with the combat in DA2 wasn't the faster more action oriented mechanics. The big problem was that the enemies weren't balanced even on nightmare difficulty. Weak enemies + faster combat == super easy mode. I'm hoping that with the longer development cycle they had more chance to balance the combat.
Dear Bioware.Please show us a gameplay video that isn't with an Xbox controller. I know you're getting payed a lot to have the Xbox controller scheme in all your videos and I know you're playing this on a high end PC. You've said that you show this game on PC in previous videos for tech demo purposes. Yet still you insist on showing how dumb this game looks by playing it with a controller. Now seeing as DA:O handled like a squid operating a forklift on consoles and nobody really liked the controls in DA:O2 (or the game itself for that matter) you might have considered turning your attention back to the almighty PC master race where most of your fans originate from. You continue to shun us PC users because you had success with the brilliant Mass Effect series on console. The thing about ME is that it's a third person shooter, they kinda work better on consoles. tactical combat games do not hold up that well on consoles (see command and conquer 64 for reference)
It might come as a surprise to you but not many PC gamers play with a controller, we have consoles for that. Just show me that I can happily use the original controller scheme from DA:O (a mouse and keyboard in case you may have forgotten) and I will finally and gladly put down that pre-order for this game.
I think this game is interesting, beautiful to look at and very immersive. All that considered, a plethora of interesting and beautiful games have fallen victim to shoddy controls and never gotten that far off the ground and received panning from critics and consumers alike (see DA:O2, oh wait you made that never mind). They then go on to suffer from poor sales, loss of jobs from staff and sometimes even closure of companies.
I think that sometimes you large developers forget that we can make or break you with one or two bad games. If we're screaming out for something like a return to the old ways and styles of yesteryear maybe you should embrace some of that instead of trying to crush and forget something you used to do so well. Other companies have gone back to this formula (see Divinity: Original Sin) to receive critical acclaim. Imagine what would happen if a company such as yourself announced you were going to do a true sequel to Baldurs Gate. The internet would go into a frenzy!
I suppose the point of this little rant of mine is that don't forget about your old fans, the old guard, the people who put you where you are now. Obviously our opinion matters because we took the time to tell our friends about your games and how brilliant they were. In turn they told their friends and so on and so forth until you have the following that you have today. Without us you wouldn't be able to do what you're doing today.
Don't forget about us Bioware.
Sincerely, Nathan, a devoted fan.
P.S. show me a gameplay trailer without the stupid xbox controller! Seriously!
Cool. I just hope there's enough customisation with skills and party members.
Jesus, this combat system looks so mediocre. It looks like a mediocre action game and a mediocre tactical game at the same time, just like I've feared/expected. Maybe Bioware should have made a full romance simulator instead...
Red Warrior has gained a level.
i don't mind action combat but rly some times u just want to do some sneaky awesome art of war sh!t, pause and like destroy enemies that would eat u alive in a direct approach in 5 seconds
Psyched for this. The postpone will allow me to play Original Sin in the meantime after completing Diablo III
iv seen combat on every video. i want to see some customisation either character or armor just something iv not seen yet
Much better video for combat. I was afraid the super low angle camera in the previous videos was gonna kill any strategy left in the combat. But this looks more promising. I just hope you can stack orders on a character during paused combat. One order per character seems too basic. 2 or 3 orders in a stack would have things play out really well for my squad while I fight with my character real time.
I don't understand why so many people drool over the tactical camera and extended tactical options. I've played every one of Bioware's games on PC and console both and never once did I feel like I needed things to be any more tactical than they already were. Actually, I found the gentler control scheme to be freeing. I'm not liking this, guess that means I'm not a "true PC gamer" if I prefer the controller setup to the keyboard+mouse one
I will definitely play like the classic style, pausing, accessing the situation, queue up commands and let it flourish.
so no spell combos, no poly morph, no ranger summons, no having to find specialization lest you not get them. yes that is some very deep combat that will fuel the desire for discovery.( sarcasm ) all i saw was the same skill tree from DA 2 going down the screen rather the across it the, same fast paced action ( not that i have a problem with that per se) i would rather see a combination of the two styles.
but hey i should look on the bright side you can fcuk everyone.
P.S. i will be getting this day one as it does look cool. its just missing some of the stuff that made DA:O the best
okay, the combat looks very promising, if I can play this strictly turnbased it may delivers the badly needed update to this type of combat in rpgs ...
The ground looks overly flat and even, but overall the visuals are a dramatic improvement from last gen.
DA IQ is a nice looking game. Not sure whether I am going to play this one first or Far Cry 4 on the 18th of November.
Can I adjust AI script: setting target priorities, weapon/kiting restrictions, item or skill usage, etc?
Yeah show it again with a controller instead of m&k interface...bastards! -_-
looks as boring as next gen itself....
I don't need to post as you've said everything I would have said! Divinity Original Sin is the sort of game Bioware should be making. Hope Eternity lives up to the hype also.
@Fartman7998 I hope the PC version supports the Xbox controller. What a rotten surprise it was when I found out that the Mass Effect trilogy and DAO and 2 didn't work with my PS3 controller. So much for being a PC convert.
@Fartman7998 These aren't forced options. they are there to choose or not to choose to use. Bioware has given the gamer multiple options and this is good set experience.
@Fartman7998 If you don't like it you don't have to use it. The game is designed so you can play action oriented, tactical, or whatever mix you prefer. So if you prefer action oriented you don't ever have to use the tactical view.
@suppaphly42 It actually has been stated you have to earn specializations, you don't just naturally have them.
And they blatantly said that you can stop time at any point to give commands and direct your party to do various actions and attacks, and they have said that if you want you can stay in the overhead view never having to go down into the action style if you don't want to but can also switch between the two at will as you desire. So there's your combination of action and strategic.
@hitomo Regardless of how this plays turn based is not an option, there's a difference between turn based and tactical. Turn based would mean you do your actions, then the enemy does their actions and there's generally nothing in between. This just lets you pause and plan but the combat is always flowing.
@hitomo They have said that you can stay up in the overhead view as much as you want without ever needing to go down to action combat.
@youre_a_sheep pff must be a console version, as usual
It does look stunning.
@youre_a_sheep its last gen
@Unfallen_Satan You can set tractics for your party, same as in the previous games. You can see it in action in the vid I believe (or it might have been a previous combat vid) when you see non-controlled party members take potions and such.
@Unfallen_Satan I sure hope so. I can't say strongly enough how much I want to give standing orders and see them followed rather than be made to constantly switch to that overhead camera and micro-manage NPC's. It was terribly frustrating in Origins to give my party health potions to battle the Archdemon only to watch them die rather than use them as I had programmed.
Hhhh...people these days...lack of apreciation and very sceptical..
If u dont find gaming entertainment is not amusing anymore might aswell go find a new hobby
@cboye18 - No one, 2014.
@sonyonly4 "I'm sorry, you've already used your sarcasm for this combat round... would you like to purchase another use?"
@streamline @Fartman7998 Check this out before renouncing:
@styymy @Fartman7998 I know. But lots of Dragon Age fans seem to be urging Bioware to turn Dragon Age into Baldurs Gate it seems like. It's frustrating
@phoenix1289 @suppaphly42 so i'm going to point out with greater detail this time what i mean. stopping time to give commands is not the same as DA:O's stop time. see a choke point cast grease when all the in coming enemies are in the AOE then they all fall down right, next step in the same turn have someone else cast or throw fire of some kind = greasefire now they are taking damage and are on fire which will burn them even after they leave the AOE this makes them less of a threat so you can concentrate on the other enemies or if you froze an enemy solid you could smash them for an insta kill not just smash damage.
not the same thing at all is it
now if you got really creative you could cast icestorm and lighting storm if you have arcane might active you get storm of the century a massive AOE that you would have to run away from. great for static targets like dragons. these are three of ten possible combos i would like to have seen more.
next earn specializations so you got me there didn't know that. but how do you earn them is it like DA2 when you reach level 7, or whatever it is, you have to pick one or is it like say the battle mage, where you have to find a vial with a consciousness inside it that you talk to and have to make the right choice or you won't get it or the bloodmage specializations which you get from entering the fade where you makes a deal with a demon and if you choose to go a different way you can't get it.
not to mention the no poly morph or ranger summons. the first time i called a large spider in and it droped down from the ceiling it freaked me out it was awesome and poly morph had a whole section of the game devoted to its usefulness. i would like to have seen them expand on that. so that at any time you could have made use of it, not just for fighting battles but finding secrets, as this is now an open world game i'm sure a mouse could find a secret way into somewhere that the ironbull would not fit.
this is what fuels the desire for discovery and replay value. a least for me it does i hope i'm not the only one
@yoda101280 yep, what i saw is definitely not the greatness that is turn-based mechanics.
@katerinafm Now that you mention it, I do remember NPC in that dragon fight restoring their health. I also recall the ability to set a character to guard or block a certain position, but we have been wondering what that means. For example, is the character simply restricted in its movement? Is there a different script for, say, guard? Can we adjust the script for guard? Are there scripts or AI behavior profiles? These are questions the videos haven't shown, though certainly I haven't seen NPC just stand there and get killed.
@banderweir I did. This kind of tweaking is what drove me to stick with console gaming because I can't seem to get it as good as true Xbox 360 controller support. Also, the interface/menus are still built with the mouse in mind. I was so pleased when I got my PS3 controller to work with an older game like Fallout NV. Bummed that there wasn't even controller support for ME3. I was so ready to preorder DAI, too. I will just have to wait and see. Maybe I will just get the PS3 version if it doesn't work out and game on the PC when there is proper controller support.
@suppaphly42 But weren't all those spell/abilities combos in DA2 as well? There's no reason to believe that they wont be in DA:I. Although they should've probably taken their time to talk a bit about it.
@Boogy32 @suppaphly42 no they had a token gesture of about 3 if i can recall they were called cross class combos
1) brittle if a mage freezes an enemy then they get hit hard it will cause shatter damage bonus not the same as insta kill and it happens so fast you really don't notice it.
2) disorient enemies that a rogue has DISORIENTED suffer a lager penalty to defense which the other two classes can take advantage of
3)stagger that is the one warriors do it hurts the enemies atk and def rating and can be exploited by the other two classes.
that is it end of fcuking list now does that equate to the giant wall of explanation up above me
sorry if i sound mad at you i'm not and as i said i will buy this game day one and most likely love it i just wish they had brought back some of the depth of discovery as i said above