Dragon Age II: Legacy - Official Trailer
Check out the debut trailer for Dragon Age II: Legacy.
by Mike Tao on
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@RitsukoEX Return to Ostagar , Witch hunt and Arrival say hello. Only Lair of the Shadow broker managed to impress me so far. the rest DLC (such as Kasumi's) are a bit overprised
BioWare should be careful. They used to be one of my favourite devs. I haven't even finished DA2 yet and I bought it on day one. Halfway in the game the repetitiveness was too much for me. Yes that and the fact that the PC version was dumbed down to console standards.
Dragon age Origins was a game for the hardcore PC RPG player. Good revews actually made non harcore players to give it a go. As a gameplay and feel DA2 is great, but as a harcore PC game it is not enough. No wonder console players like it better than the first, it is actually made to appeal console players not PC harcores.
Is this another one of those downloadable contents from bioware that give you an extra 20 minutes of game.
I just don't understand why they didn't make two seprate versions of the game. I thought that was what they would originally do; one for PC, one for console. I haven't played it yet, so grain of salt all around, but from what I've seen, this is a great game...for consoles. Origins was also a decent game, even one PS360, but it really shined on PC. So what do we do? Change the whole darn thing up, and alienate half of the fanbase. The first game was good on consoles, but great on PC. The second game was great on consoles, but good on PC. Yeah.
@edinko. What about pausing the game to select abilities to use? When I played DA2 that is what I did. I didn't use the mapped buttons, simply pausing the game, queuing up skills, and then doing it again. How would that be any different than pausing it on the PC and queuing up skills?
dragon age origins is soooooo much better than this peice of junk game. it really pissed me off when dragon age 2 was so bad compared to the first one. i will not get this dlc
@edinko About thr RS/LS i was referring to the"click" functionality...about games production like all creative work we can expect a lot of experimentation and of course some mistakes coming of it ,if you want to play a game using all of your 10 fingers its alright and relevant too,we as players should welcome this diversity...nice to know your opinion,cheers.
I have nothing against consoles. play many specially old console games. but still think that you are terrible wrong. a gamepad is overloaded just with a simple action game many times. for example when you can have just 3 items mapped (again just to 3 available buttons) and have constantly go to the menu to assign some items just to the 3 buttons. thank you for making a button list for me but that wasnt needed. my gamepad is right here. but yuo are wrong because most of these buttons are used for movement and camera controls so when you subsctract this standard controls you have nearly nothing available anymore. BTW Skyrim looks really oversimplified if you dont want to use the term dumbed down.Note that i say looks and not tha it is. ofcourse then it will have your simple and intuitive controls (a.k.a. 2 button mashing). i never said BTW that i have anything against consoles - that just the perceived idiocy of console players by marketing departments of publishers is killing gameplay depth.like some other guy in some post guy said in the eyes (NOT MINE) of a big publisher console player = "Joe the Moron". you said yourself that DA2 and DS3 are oversimplified. just ask WHY?think logically. cause they think console users are dummies
@edinko I consider myself a reasonable person and have no shame of change my mind if you present me with a good argument,but i didn't get this math of yours,you said you use the xbox360 controller so let's do this count:LB,LT--RB,RT--A,B;X,Y--select/start--LS,RS--them we have the digital pad that have 8 directions so 8 possible path lines of inputs(that's usually used for hot keys and inventory shortcuts as i'm sure you know)so here we have 20 possible path lines for inputs,i can say that's plenty and this without considering button combination...but that's not the most important thing,you seem to believe that a real complex RPG should have lots of inputs but that's not a simple matter as that,there are other layers of in game interaction you should consider...this is a real complex subject to put in a few words...but i do agree with you when you say that DA2 and DSiege are oversimplified and that is a market decision not hardware fault,i just don't like this term "dumbed down"is too pejorative and don't count any points towards your argument,it just makes me think you have some prejudice against consoles,i hope that's not the case cause this would only hold you back...anyway Skyrim is arriving soon and i think this game will be a good example of what i'm trying to say to you,that a complex RPG can have "simple" and intuitive controls
double quantity of 3 buttons is still nothing. for example in DA2 consoles version you can have only 3 skills mapped to the 3 buttons cause there are not more. flipping sets with a trigger of 3s is stupid(i think just 2 sets of 3 in this cas)e.(compare it to 1-0 buttons on a keyboard and the + button to swich sets of 10 buttons) The same dungeon siege (the new one). dummbed down just to be playable with a set of 3 buttons available. even if you dont want to accept this its the truth. inventory management and other more complex RPG aspoects are absolutely clunky with a sluggish analog stick and a few buttons- so what dou they do? dumb down ofc. well the easiest way to understand this problem is this. install a real complex "classic" RPG that s not completely rotten with consolitis and casual appeal like neverwinter nights 2 for example.then use the program Xpadder whoch allows to use a gamepad for keyboard and mouse functions. ANd then try to map this game constrols to a gamepad. try it just for fun and you will se what i am talking about. a complex RPG like this example needs at any given time 20+ buttons (quickslots included). Gamepad when you substract standard movement ,menu controls etc has in most cases 3 available. Its as simple math as that. Gamepad simple doesnt have nowhere near the ammount of buttons needed to control (reasonably and fast) a complex game. and of course the analog sticks are really terrible as a mouse replacement.
@edinko Well i'm a big fan of games and love to discuss about them especially RPGs,i play all platforms(PC included)and i don't see this relation between game complexity and quantity of buttons,can you point some example?...but even if that's the case you/producers can use the old shortcut trick and double the quantity of buttons and i don't believe producers would dumbed down a game because the lack of buttons...from were i stand i only see quality encreasing in various genres(please i'm not talking about DA2)but i don't know,i didn't play all the games in the face of the earth so if you can point some example of this model gameplay consoles should have i thank you.
@psycho75 Dont bash the guy. he is right when you look at things ubiased and without being in denial about consoles. the truth is you are both right. Like you said they are the money train and like he said conosles are killing games quality and ruining franchises like DA. Because of controls and perceived idiocy (by marketing departments) of the console crowd. 1. You cant play a real complex game with a gamepad. Got a xbox360 pad and use it all the time for appropriate genres. The limitations of a gamepad are terrible. very few buttons- absolutely impossible for a reasonable control of a complex game like REAL rpg for example.You have nearly always just 3 buttons available which is simply terrible. the same in DA2. 2.The sad truth is that mArketing departments of big publishers see the console market as some kind of IQ 10 morons who barely can operate a toaster or a microwave oven. This are the main 2 reasons why for example also DA2 was "streamlined" a.k.a. dumbed down. Its sad and disgusting. Console players are not idiots and many of them dont want just a stupid shallow game like this one but the publishers somehow thik that they are. I hape high hopes about the Wii U. finally a gamepad with touschreen which allows basically the same complexity of a RPG like the PC. Inventory/skills on touch screen etc.
I'm not buying any dlc for DA2. The game was a ripoff. If they don't go back to Origins more, the franchise is dead.
@Universalcypher Yeah and I can't tell if they are just passionate fans, trolls, or just sad people. I wasn't thrilled with DA2 as I was DA:O but i didn't see a reason to piss and moan like Bioware or EA kept leaving flaming poo on my doorstep.
@darkali99 Funny thing you saying that,looking at your avatar...must be hard for a PC fanboy to accept that the consoles carry the game industry on their backs for ages...my advise for you is open your mind you will have more fun,this prejudice is getting old.
This version will be so strip´ped down(because of consoles) that you'll be able to play it with a NES controller(just 2 buttons). Consoles killed Dragon Age 2.
@RitsukoEX Actually bioware also shares some guilt. Bioware's top brass is also resposible some of the **** we seen lately, such as the milking of DLC.
Loved the first game, haven't bothered to play this one yet lol. Can't imagine an RPG with no epic storyline,streamlined customization, and lack of world exploration. Streamlined customization works for Mass Effect because it's half shooter and they still offer exploration and an epic story line. Game just looked like a over blown DLC itself, same with AC brotherhood.
I heard in an interview that you can play this at pretty much any time in the main storyline. That virtually screams "SHORT DLC HERE." If it's any good it should be at the END of the game. Like Awakening. I've deleted all my saves except the "ENDGAME" saves so I can just import them into a (hopefully better) DA3. Am I supposed to start all over for this one DLC? C'mon Bioware, knock this crap off.
I'm a big fan of DA:O and i for one thought DA2 was a great game, loved the story line and the graphics, never understood what the fuss was about and i welcomed the new changed to gameplay (although i might prefer DA:O style in DA3) ... But i never BUY DLC's , just never felt it was worth paying for extra missions, etc.
@thien541991 I don't think that's very true - I think the fact that it IS Dragon Age is the reason so many professional reviewers gave it upward of 7-9 out of 10. If it were anything else, I feel it would have gotten a much lower score, considering the boring combat, repeated environments, repeated environments, repeated environments, and the streamlined user interface, among many other issues. As for this DLC - the thought of playing through DA2 again makes me feel sick, so I doubt I will buy this. The trailer was pretty neat though.
I really don't understand where all the antipathy for DA2 from within the community comes from. Is it just because it deviated from the formula laid down by DA:O (unframed narrative; silent, vacant-eyed protagonist; free-form exploration)? In many ways I preferred the stronger sense of purpose put forward in DA2, really -- but I suppose that Mass Effect's Commander Shepard has pretty much made me insist upon having a voiced protagonist. Probably the only thing that I really did find insulting about DA2 was the incessant use of the same, like, six maps. I mean, how many caves in a given region can follow the EXACT SAME LAYOUT. Stop being lazy, Bioware. :p
Thanks for offering more of the same but I'll pass, Witcher 2 until Skyrim hits stores. Hopefully it won't be an insult to RPGs like DA2 is.
This seems to be some "Golem of Amgarrak" thing which does not contribute to the overall story of the game at all but lays the groundwork for yet another hack and slay mission. *sigh* If they would really want to make us fans happy they should bring something interesting with focus on Flemeth' plans, that I would pay for but this?
Haven't even had the interest to finish DA2, why would I go out of my way to purchase a DLC for the game? Especially, since most of the DLC for DA:O was a complete let down. I'll pass until I can get them on sale. Or if they actually do end up filling in holes between DA:O, DA2, and DA3.
Ignoring for a second that I really disliked (hate is just a tad too strong) the second game, where exactly did they pull the story for this dlc from? As far as lore goes, the only "powerful" darkspawn that would fit the description would be the Architect, and he never seemed like the type to get locked away. The ability to kill him in Awakenings pretty much does away with it being him anyway (not that bioware doesn't believe in bringing people back from the dead, even when it destroys the integrity of the story). Why would the Wardens be capable of killing an archdemon and armies of darkspawn, but be so impotent against this one darkspawn? Or is this dakspawn more powerful than an archdemon and legions of darkspawn? The whole thing reeks of lazy writing and even more inconsistencies in the lore. I think BioWare are the ones who are "one Archdemon short of a Blight."
I really feel sorry for DA2, If it is a game with a different name, it will be welcome. But when it bear the "Dragon Age" name, it bear upon it a great pride and a heavy burden. It fails the expectation, so even it is a 8.0 for a game, in our view it's only a 3.5 for Dragon Age. Let's just hope BW will learn from this - we are WILLING and HAPPY to wait for A REAL DA not something like this.
sign even DA2 was a let down,i think i,ll try this pff,and i hope they make DA3 like DA1 but upgraded and some actual changes that make the game better not drag it down.
This obviously won't correct the game, but will add a new quest or a couple... Like every other DLC.
Trailer looks pretty decent, so does the dev chatter regarding 'learning from their mistakes' but how come this isn't free? I mean DA2 really was a huge mess. There's no way I'm touching DLC for it on principle ... unless it's a peace offering ... and thus free.