Developer Demo - TMNT: Out of the Shadows
Max and Chris Frechette take the fight to the sewers in this developer demo for Teenage Mutant Ninja Turtles: Out of the Shadows.
Looks like Insomniac's Overstrike/Fuse but with the Turtles instead. Could be... alright. Could go either way.
Enemy A.I. looks shoddy though. When Michelangelo sneaks up on the first enemy, he turned around, saw him coming, then turned back like nothing happened.
Plus, the combat looks a little sluggish (but has variety). And the comic book cutscenes seem lifeless and a little cheap.
But still, looks like it could be fun (I hope).
Kung Fu flare? I thought the bō staff was a Japanese weapon. Why would he confuse Budō disciplines like Bōjutsu
with Kung Fu? The game looks promising though.
This game's looking like it's got some serious potential, but can't help thinking that a bit of extra work needed to be done on the collision detection. Seemed very disconnected in places.
Well, if they are pulling reference from a ton of TMNT, I'm holding out hope for a hidden updated and gritty Rocksteady and Bebop fight. Sure, I they have other fights from other TMNT hench mutants from the movies of the comics I'm all for that, but a fight between the turtles and those two would bring all the begining memories for me.
....it looks like its focused on combat which is nice i think for some people......for me i really wish if it was Dark and Gory and much more Story Driven......would have been a really unique NT game......
please let us config the visuals. like remove the effects under the turtles, plus reduce the amount of visual on enemy hits man. this isnt japan. keep it real
Honestly doesnt look bad its been sometime since i played a real good tmnt!! though really Keep the eyes and put em always White!!! the face are kinda creepy and you dont have to be Loyal to a damn "new cartoon" really games and cartoons specially tmnt didnt have to be exactly the same style!!! even in the colors just saying plz change the eyes they are really creepy º______º put em all White always!!!
Looks cool http://m.youtube.com/watch?v=TTLkzXlMccc
This was made for the old school fans, but draws a lot of elements from the new Teenage Mutant Ninja Turtles show on Nickelodeon.
What the hell is going on with artwork here? The turtles look more like monkfish!! Nothing will ever compare to the original 1980s cartoon.
I loved seeing how they moved with the pipes and interactive environmental pieces. I also loved the car racing out of the garage! Always had to look out for speeding vehicles. This looks like an awesome throwback and step forward! I can't wait to play it!
I never understood asymmetrical forces in "empty the sacks of HP" games. If it's about emptying the HP sacks, there is inevitably 1 character who does the highest damage/fastest rate/lowest cost. Since I assume the game is balls-easy, and there's no actual consequence for dying, the mini-maxed character is raph, since his slowness won't matter in a system with no consequences.
So, unless you come from a position of "flavors of winning," Raph is the dominant strategy, presuming he does the most damage.
@Rizer god i remember sinking so many quarters in the arcade machine with my little brother trying to beat those two!
@ricmetal Human sized mutant Turtles running around fast and are ninjas trained by a Human sized and talking rat, yet you say keep it real?
@ricmetal i'm guessing probably to differentiate your attacks from other turtles? they seem to clip into each other pretty often during attacks, so i'm assuming it was necessary since the combat system seems actually kinda deep (combos, juggles, etc.)
@DinoFarmBlake I will play Mikey because he's got jokes. I couldn't care less about the high score as long as I am having fun!
@DinoFarmBlake hmm I wonder what does happen if you die?
@wizardboyus @ricmetal the visuals appear in all turtles. theres only two players afaik. anyway, to diferentiate or not i dont appreciate to much flashy going on with attacks. and in a TMNT videogame. this is not Final Fantasy