Denis Dyack: Without Publishers, We're a Lot More Nimble
In the final segment of the interview, Denis talks about working without a publisher and the advantages of the Wii U.
If you cant more support for kickstarter, I suggest rereleasing your older game on STEAM for PC. So more than a few thousand people on this planet that actually owned a gamecube, know what the hell this game was. Also ive been a gamer for a million years and I don't even know what the hell they are talking about when he mentions that this company has had Bad publicity, why?. What did this company do to have bad publicity?
Nice PR campaign Denis. I see you're trying hard to get that game of yours to reach its kickstarter goal.
Thank you for this series of videos.
I found them informative and interesting, and not only because they aligned with that narrative that we are developing for the 21st century in our communities. This open dialogue, even if we can't participate directly, is, if I may be optimistic, the spirit of our times. Thank you for not only asking questions, but also questioning him on those matters where he doesn't have the best reputation (whether that reputation is deserved or now, is beyond me.)
I hope you continue to talk to developers and continuing this dialogue for us. It is a service, and we need it. Thank you so much for adding value into our community.
Yea, and without a publisher Dyack sucks at making games. Some people (like Dyack) need management to keep them in line and focused. Dyack's last good game was Eternal Darkness because Nintendo watched his every move and made him stay on track. Since then, every game this guy has been apart of without someone overseeing his every move and decision has been terrible.
All the immature hate, random insults and non-intelligent answers going on within these comment sections make me realize just how low humanity has sunken.
Is it just me or does this guy have a face that makes you just wanna punch him?? even with his glasses and all.....
Thank god this is the Final Segment of these interviews....
Well, after watching this I have to admit I learned nothing, this guy still comes across to me as some asshat with "all" the answers, any questions he doesn't like he just sidesteps. I'm still willing to bet that he shopped this game around and no one wanted to buy it since his last 2 games flopped. Mind you these last two games had that mentioned publisher feedback/ third watchful eye.
Also would have it killed the guy to speak the hell up?
@AzatiS you didin´t have a wii u or played
@nyran125tk Reports emerged of him mismanaging his studo and just generally being a tyrant. He made a public apology/defense about 2 months ago because the backlash was effecting his current kickstarter campaign.
@Verenti I agree and concur and encourage and hope this level of openness from corporate entities in the future. All companys should be this open, including dodgy ones like Wall Street and the government.
Actually he made MGS Twin Snakes as well, though not only Nintendo but Konami were on his ass to make sure it's gonna be great.
@TheShadowCookie Frankly, its not immature hate and certainly not non-intelligent answers, its information from Dyacks own mouth and provably history, gathered from his 5 interview segments and this website, while you don't agree with the "comedic" terms it doesn't change the information.
The fact is this guy has made 9 games in the last 20+ years, only 3 in the last decade, of those 3 only one managed to score according to this very website above a 5.5, which was a Gamecube game that was released 9 years ago. His last 2 games scored 5.5 and 4 respectively.
Given this "success" his opinion past his own tiny sphere of game development is not really all that expert past the information about the game he, himself is creating. If I made a few games in the last decade that has had very marginal success, would that make me an expert on the trends and fluctuation in the industry, I don't think it would. So pardon me and others who feel similarly that don't believe this man is a proper mouthpiece for the game industry, developers or consumers.
@kade1001 So, you are saying that he acts like any management guy giving an interview in the world and you don't like it? It is their job to know the answers, pretend to know them, or tapdance if they can't do either of the previous. This interview doesn't strike me as being different than any of the others that I have seen. I never feel like I have learned anything. Haha.
@CyberDild It was arbitrarily trying to build tension and suspense I guess.
This guy doesnt deserver a single cent ... He was , is and will be a prick. Being an ass is the right word because he was aiming high , into activision. This guy is bad person all i can say
@nyran125tk I like this developer interview idea, I just don't care for the individual they interviewed this time. Personally I would like to hear what some more mainstream developers have to say on various issues.
@Aphyosemion The way this has gone on, he hasn't given one interview, it has been 5 "mini interviews" that touch on at least 10 different topics in the game industry.
While I would agree with his reply's regarding his company (past and present) as typical managerial statements, his statements concerning aspects completely outside his control is irksome.
@derceto @kade1001 @Aphyosemion I hope he is successful too with this game, since he is making this "spiritual successor" (he said that like 1000 times) for the WiiU, PC, and he said PS.
And you are right, its by my count an hour long interview they've cut up. Still though in that hour he gave maybe 20 minutes of real news.
@kade1001 @Aphyosemion I think this is one interview, that was broken into 5 videos was all. That's the impression I've gotten. Maybe this guy has learned a thing or two. I just don't know enough about him to make any call on him. I don't think the interview was awful or anything though. It's obvious that this guy has made some lackluster games recently, however, maybe returning to something he is familiar with, and with no restrictions, may be yield something rather good. He seems a touch humble at times, and slightly arrogant at others. Again, I just don't know enough about this guy. That is just what I got from these videos.
All in all though, for the sake of fans of Eternal Darkness, I do wish this project success. I'm sure fans have been wanting a continuation of the series for many, many years now.