Dark Souls II: No Rest for the Wicked
An axe-wielding knight proves that slow and steady is the proper approach.
the game interface has been improved, little bit better graphix, enemies look more chalenging, better particles, I played it on xbox which was a bit slow, I wonder with this graphix update, will it work well on the same platform?
not that impressive...nice cloak...this new director is good at artwork...hope the gameplay has some innovation as well, rather than one new jump attack, or kick. looks like all the same old attacks
@SevenStyx You seem to forget the dual swordsman and the new bow mechanic
@SevenStyx I think it's the same director