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Take a look at the Dark Launch Trailer.
Did you enjoy this video?
Dated graphics aside, bad story aside, this is not a good game, and not fun to play.
from the trailer this game looks good to me
It's Tom Cruise's outfit in Ghost Protocol. What a lack of originality. Developers go out there buy yourself a brain, and a personality.
Judging by this trailer it looks like more of an action game then old school stealth. Old skool stealh was actually about getting in and out unnoticed and preferably without leaving ANY evidence... While in Dark it looks like you're killing every single enemy in sight, that isn't stealth. Essentially it's about as stealthy as AssCreed or Far Cry 3, it lets you slink around in the shadows and get a jump on unsuspecting enemies. So it's still a murder game first, stealth is just a catch word they're using to ramp up the sales.
Either way, I've been watching this game pretty much since they announced it. I'm not exactly happy with the end product, at this point, because it's so far away from what they supposedly set out to do. But I specifically said 'at this point' cuz I haven't had a chance to play this game yet. I'll probably be back here or the review page (or forums) and post more once I could actually get some time in the game.
This games looks really good to me. I am fed up with the kids saying that this is a terrible game and judging it by the graphics. Yes it is rough around the edges but this game is all about old style stealth, if you get caught you're screwed and the game mechanics are also satisfying for the stealth genre lovers, so in conclusion if you don't like stealth this is not a game for you.
@MorisePro As the game itself is my friend
@1wikkid1 genius i play the game and its not an action game,its so hard.The only way to complete it is to be superrrrrrrrr stealthy
@k0k066 It's not "old style" stealth, it's piss poor level design. The graphics aren't even that bad, especially for a low-budget game. The game hits a wall at about an hour in and is just awful from that point forward.
@bowlingotter I reply now cause I've been playing it myself these few days and after 5+ hours (I like to squeeze every little thing I can out of these games) of gameplay I have t tell you I have no f#% idea what you're talking about as do you. When I say old style stealth I mean that if you get caught you're pretty much screwed, and taking out every single enemy is hard-impossible. The game makes you be smart and thoughtful about how you're going to get through each lvl. About the lvl design I don't see anything wrong, maybe you're complaining because there are no vents or such things that let you get past your enemies easily but that is another thing that makes it an old-fashioned stealth game you have to be patient and learn the patterns in order to succeed.
As for the graphics I never said there is anything wrong with them, and last I really have no idea whatsoever what is this wall that you're talking about.
@bowlingotter First of all I want to congratulate you for your taste of old-school stealth games and I'm serious.We agree on that (except mgs and de never got my hands on these ones) one those where games that the player had to plan every move in order to success and getting caught or alarm was equal to failure and killing everyone in order to progress wasn't a choice like in this case.And THAT exactly is what I believe makes a good old-school stealth game detection=failure and overkill not an option.
Now to address your problem. You believe that stationary enemies that do not move make it a good old-fashioned stealth game? I don't think so every game that you mentioned has those. So what I get is that you believe that putting too many stationary enemies looking the direction you have to progress and not allowing you to do so is the matter am I right? Well I just finished it and had a hard time,getting through tight spots with many enemies but eventually I did it and many times I HAD to use different tactics for example times I could just shadow leap my way but others I was forced to use other powers in a more complex game. The fact that there are so many guards I don't believe make the lvl desing poor instead it forces you to think deeply each move you make and in the end there is a feeling of satisfaction that you got everything right. I just finished the game and I am telling you that there was no place that the stealth element was broken it is possible to through every single place (except some few moments where the game gets more action-stealth) in full stealth
So what I believe is that you did not do very good in the game because you didn't think according to the tools in your disposal and that's why the game has that many guards to make you think that way. What I would advise you is play it one more time with that into account.
P.S. Another thing to say is that these many guards that don't let a clear path is more realistic I mean when a place is guarded every single space must be watched right? I don't think fisher could get through all those guards and vamps alive without his own vamp powers :P and as I read in a vid and I agree if Sam Fisher had been a vamp this game would come out of it. Hope you make a good review :)
@k0k066 Condescending much? "maybe you're complaining because there are no vents or such things that let you get past your enemies easily" Are you kidding me with that?
There are enemies placed that do not move, do not turn, and stare permanently in certain directions. This is often done to the point that these enemies literally cover all paths, effectively breaking the stealth element of a stealth game. This sort of thing is considered a bug in most games. Here it's a "design feature." And when they can't figure out how to creatively place enemies, they just cram a whole bunch in there.
This doesn't even approach being awarded with the title of "old school stealth." Old school stealth is Thief. It's the original Deus Ex. The first titles in the Hitman, Splinter Cell, and Metal Gear Solid franchises. Dark is sloppy stealth, not old school.
Ultimately, to each his own. Everyone can say a game is crap but if you like it, more power to you. But it's utterly contrarian to not admit that this game has many technical reasons for it being called bad, flawed, or sloppy. It's really just up to whether or not the problems with the game outweigh its strong elements for you (which is true for any game at all). Personally, I only finished it because I had to review it, and I didn't enjoy it at all.
@bowlingotter P.S. I forgot to mention the story is intriguing as it begins with a struggle to save yourself and then while the danger of the protagonist to lose himself remains it evolves into something very different which I haven't really figured ( haven't finished it yet :P)