Creating BioShock Infinite's Elizabeth

Behind the critical success of BioShock Infinite is the game's heart and soul, Elizabeth. Not only did Elizabeth carry the narrative weight of BioShock Infinite on her shoulders, she was also a robust AI that allowed for many systemic interactions.

Discussion

7 comments
55584623
55584623

great video! i'm really digging those GDC streams!


interesting how often devs prefer manual keyframing instead of mo cap for facial animation.

nameaprice
nameaprice

Sorry but this game AND Elizabeth left a LOT to desire for me, IDK maybe it was all the hype but it was just never that good of a game or story, BS1 just somehow captured my imagination/interest SOOOO much more . hate away turkeys

PsV1710
PsV1710

One of the most awesome characters to have come in a lot of years.

senorbusyman
senorbusyman

man i loved bioshock infinite & prefer it over the 2nd which was done by arkane studios bleh! thank u ken levine for ur hard work & design in games. bioshock infinite is/was my goty for 2013

MrWhalo
MrWhalo

@PsV1710  I disagree, to me she felt like a missed opportunity. I didn't see her much more than someone who throws me ammo every so often.

phoenix1289
phoenix1289

@senorbusyman Arkane didn't make Bioshock 2. 2k Marin did. Arkane's only involvement was helping with the water effects.