Changing Locations - The Witcher 2: Assassins of Kings Trailer
Hear level designer Jonas Mattsson describe how each environment changes according to the choices that you make, rendering otherwise peaceful cities into fiery ruins, affecting the characters in the world and determining the conclusion.
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This was one of those rare games where choice played a big role from a narrative and gameplay ( which side you fight in 2 act) standpoint. I love CD RED and looking forward to their games in the future. They have won me as customer.
Compared to most other companies, that concentrate on squeezing every penny of gamer with least effort possible, CDProject seems really fair and cool... Keep it up guys! :)
For some reason I'm thinking of Gothic I and II. Are European developers outside the American marketing bubble? If so, perhaps they are able to focus more on the experience and creativity of gaming.
Love those minor differences in how the locations can look. I think that more developers should utilize such techniques more often. They can't be that expensive or resource intensive and yet, they can improve the atmosphere and enhance the feeling, that the choices actually do matter, quite a lot. And I am not even talking about bigger choices that can affect who will live or die or objectives or even the whole campaign in the game.Bravo, CD Projekt ! Good luck in future and also, hopefully, more X box fellows will find their way to this impressive game.
Very refreshing to play an rpg that treats you like an intelligent adult. The Witcher 2 is a classic. Cd projekt ftw!
@Getbacktogaming Completely agree. This how you make your decisions matter. This is the kind of thing that makes your decisions carry the weight they should. Bioware has a lot to learn in this department. Don't get me wrong. I love Mass Effect, but the ending was a travesty.