Catching up with Chris Taylor - GDC Interview
Chris Taylor talks about Kickstarter, Gas Powered Games' surprising acquisition by Wargaming.net, and the future of PC gaming.
When I saw the preview picture for this video, I thought Kevin had grown a pointy devil beard. I think this needs to happen.
Interesting personality. But if you think about it, TotalA and DS are his greatest achievements, all the other projects he has been involved are mediocre. And some are just terrible, like Age of Empires Online. However I still have faith in him creating something revolutionary once more.
I love Chris Taylor, very inspiring and has amazing creative vision. I am disappointed they were acquired though by Wargaming and now are making a MMO... that's just ridiculous. Maybe one day when Chris and his great team actually work on a game I want to play I'll go back to supporting them. Damn, I was really hoping Gas Powered would get their independence, such a better alternative imo.
Chris seems really uncomfortable I think. Hopefully what he's saying is all true and that he's creatively free to do what he wants.
I'm glad that he's finally landed on his feet. Dungeon Siege was one of my favourite hack'n'slash games back in the day. And thanks for another insightful interview, Kevin. I enjoy seeing this glimpses into the hearts and minds of developers.
I'm very happy to see him get back up after all the misfortune of the past couple of months. The game industry truly needs people like Chris Taylor. Best of luck to him!
@twistyanddark AOEOnline was a fun game and did what it was supposed to; free multiplayer rts!
@Lord_Python1049I agree. Veeery uncomfortable. Like a politician defending something he doesn't believe in. The fact alone he is specifically focusing on that team being 'on his side', makes me doubt the positivity here. Of course your team and boss need to be on your side. How else would you get work done? It must be hard to build up a company, bring out successful games, almost fail and be responsible for the jobs and lives of dozens of artists, only to be acquired by someone else.
Not the most inspiring situation.
Also seeing him stating he's 'excited about the free-to-play model' while being taken over by an MMO factory, and obviously being not excited makes me fear the outcome.
Ah well, all things change over time, so this might turn out ok for them somehow.
@Lord_Python1049 @twistyanddark I can accept the fact that you found it fun. I should define that finding it terrible was a personal opinion. But AoEO is by no means free. It is the definition of pay to win. Its model resembles a free demo for a pay to win game. It was marketed as a free game which of course doesn't make it one.