Blur Gareth Wilson and Jed Talbot Interview
We head to Liverpool, the home of Bizarre creations, to chat to lead designers Gareth Wilson and Jed Talbot about the powered-up racing game Blur.
It'd look even better if they added roof or bonnet-mounted auto-cannon, but that aside it still looks fun. Definitely one for my collection.
Seems like stupid "pander to the ADD types" of gameplay. A game for people who can't drive a sim. And yes, the steering looks pathetic.
I hope the PC version has all the same features as the Xbox version. My main problem though is the steering. In all these videos cars keep crashing into the sides, it doesn't look like they take corners very well. I also hope the PC version has 2-player split screen, I doubt it would have 4 unless it incorporates some kind of external controller compatibility.
I hope the PC multiplayer functions in the same way as Xbox live. As i may be getting it for PC and save £15 and the cost of an xbox live subscription.
I thought the game would be simple and idiotic, but after playing the beta, I will have to say I'm really anticipating it.
Biggest difference between Split/Second and Blur seems to be that Split/Second focuses on environmental hazards you have to get past while Blur focuses on performing tricks to earn fans. Both allow you to attack other cars. Anyone seen any videos of Blur with environmental hazards other than falling into the water? Does Split/Second mention tricks to earn fans like Blur does?
I dropped midnight club , NFS , and Burnout in a bottle, and out came Blur.... The 20 player M/P seems the key power of this game.
Honestly thought I was watching a video for Split/Second there. I really want to get a racing game but don't know which of these two I want to get. =/
Well started tracking this game a long time ago. Then Split/Second came on the scene and it looked like Blur was going to end up as the poor relation but with the last couple of videos for this it is looking better and better and I'm thinking I'm going to end up with both games!!!