Blizzard Takes a Year to Make the Perfect Cinematic
Shaun McInnis and Mark Walton talk about Blizzard's take on storytelling and cinematics at GDC 2013
The quality of their games have nothing to do with the production of the cinematics, they are TWO DIFFERENT TEAMS....omg wake up people. And yeah they f*ck up on D3, WoW is getting old (still with 7.7million players tho), SC2 is one of the best rts, they are like any other company they fail they succeed...
now if you could take half the time you took on that, to think of something better than what battlenet is now...
frankly I think diablo 3 was done wayyyyyyyyyy before the release date
like 3-4 years early, they just held back to figure a way to make it into a cash cow
Of course it will take to make the movie in 1 year.
As we all know none of the Blizzard games got differences in the series.
So they make the SO-CALLED "new content / new game" in 1 week and trying to trick us it takes 1 year to make it.
But now we all know how Blizzard works.
I disagree. I think the best games can tell an engaging and emotionally moving story THROUGH their gameplay.
Ha, if I was Blizzard I would have fired everyone at the cinematic department and get Carbot to do my vids. Really, spending a whole year to create a cinematic is a huge waste of time and resources which would have been much more useful if used elsewhere (like play testing, new game modes, new features, ect..... And I haven't even mention the fact that the final result isn't half as good or as funny as the Carbot's version.
Cool, now how about taking your time to put some emphasys on stuff that actually matters, like... huh... making your games looking good???
what kills me is that diablo 3 WAS a good game at some point in time, then they added 3 years to its development time, removed all the fun stuff, added the AH and pretty much balanced the game into a nauseating wow clone wannabe, even the art design REEKS of wow comic BS.
you want to make a wizard in plate armor and wielding a battle axe???!! sorry we allocate points for you so you would avoid having fun, you want skill trees with a massive variety of spells and skill to pick from???
sorry you can only have 6 active ones at a time and lets just remove any chance you might make something YOU want
well I say FUUU blizzard and F diablo 3, you won't see a single copper coin from me ever again
Maybe next time they could hire someone with the skills to write something worth creating such a ridiculously costly cinematic for. The narrative of Diablo III barely exceeded the stuff you'd find in your average He-Man episode.
Blizz cinematics are the best.I don't know why they haven't released a movie already :P But back on the topic,the cinematics for WoL and HoTS were mind-blowing.
Heh, visually I would agree that the Blizzard's cinematics are absolutely amazing, and arguably some of the best around. As for the stories they are conveying... Well... they're something, I guess.
The one problem with Game Developer Studios is that they tend to suck their original IPs completely dry. Its sad to see a wonderfully created IP being treated as yet another corporate money making machine.
The reason the gaming industry became so huge was because of hardcore gamers. As early adopters we loved the heart and soul that developer put into making these games (in fact we still do). But today that heart and soul seems missing. Its become a business. (some exceptions still exist)
Warcraft introduced me to RTS games. It was one of the first games I played.
Warcraft III was epic. I loved the cinematics (The scene where Thrall and Grom take on Mannoroth still gives me goosebumps. Me and my friend were up all night trying to clear some tough levels before that. The cinematic was an amazing treat). The frozen throne was a great expansion as well.
But then Blizzard hit a goldmine in the form of World Of Warcraft. It made millions for the company but completely destroyed the warcraft lore. What we have pandas now!! Seriously? We went from night elves and blood elves, heroes like Thrall, Arthas, Illidan to PANDAS who do kung fu. I am sure some there must be some WoW fans who also loved the Kung fu Panda movies, but it just ... leaves me flabbergasted and a little sick.
The Starcraft lore was very well developed as well. The circumstances that gave rise to Jim's and Kerrigan's personalities and set up Mengsk as the enemy was awesome. The cinematics were pretty grand in SC2. But as I played HoTS, no matter how awesome the cinematics looked, I couldn't shake off the feeling that I was being cheated out of a much better story, just so that Blizzard can make some more money. The cinematics seemed like a shiny cover on a dull story.
I was very saddened when WoW ended the RTS genre of Warcraft and killed the story. And with Starcraft being one of the last remnants of that genre, it will sadden me tremendously if the multiplayer component will completely eclipse the story.
I am desperate to see a developer actually take a story and end it. Even in the Metal Gear series, MGS4 ended Snake's character perfectly, but now he is back again !!!
I am sure these game developers can afford to take more risks, end a story on a perfect note and then go on to develop a completely new and awesome lore. The industry can seriously do with some freshness and passion.
Blizzard still remain kings in terms of CGI story telling and I can't wait to see more of them in their future games.
I recently started reading all the novels from Starcraft lore they just gives me so much more information on who those characters really are and makes me sympathize more. This is especially in Arcturus's and Valerian's case because I know their history now.
Hopefully I'll finish reading all of them before Legacy of the Void is launched.
No wonder they are best in that department . Mark Skelton (Former Blizzard Employee who works at CIG on Star Citizen now) said that there are over 300 people in Blizzard that are hired to work on Cinematics . I hate Blizzard for DRM in Diablo 3 and for the game to be not as awesome as previous games in the series but other games they made are masterpieces specially Starcraft and Warcraft .
@bernardonevesSo? Focus on hiring a good team to actually make some good gameplay, instead of hiring a team to "ZOMG DEN CIENMATICZ"!
Cinematics are to impressionate little kids that are easily impressed and sold over pretty pixels of a friggin trailer that doesn't bring anything, besides cute graphical animation...
@foxhound_fox Watch the video again. You didn't pay enough attention the first time. They said cinematics are still the best story-telling method in RTS games, not games IN GENERAL.
@foxhound_fox both good points.
One hand a good developer will be able to tell a great story by having you play through it....not watch it. I mean its a video not a movie.
Other hand...its an RTS. That aint going to happen outside of cutscene.
But blizzard...spending years developing CG only to have you play a cloned copy of their previous title made 10+ years ago
@foxhound_fox They are talking about the RTS genre.
@foxhound_fox <-This guy knows what he's talking about.
@solid_snake1461 glad your not blizzard....
@AzatiS Diablo III was doing fine, untill it took a Jay Wilson to the knee
@vadagar1 Try playing Path of Exile. For me, it's an awesome game. AND you can have an axe-wielding spell caster. WAY better than D3 was in my opinion.
@Sp8cemanSpiff "ridiculously costly cinematic?" They didn't say anything about it being ridiculously costly, just that they revised this ONE animatic over one year. Think that's all they were focusing on? Think again, that was just one piece out of many. They probably prioritized other parts over this, causing the time of the revision to take longer. That doesn't mean they were working on this non-stop for that period.
@Gagomkd I know why they haven't released a movie: THey just said it: They take a frickin year to produce a 2 minute vid...I can imagine them not spending 45 years on a 90 minute film..
@northArrow What digirave said. northarrow you're a moron. Just ask yourself, would they really stop making their games just to make a cinematic? No. Learn to think.
@northArrow this is the art department, they work on the animations, models, and cinematics, they don't do the programming or level design, there are different departments for those things. The other departments work WHILE they do.
@pr56 yah blizzard just got greedy
And speaking of Arthas, Illidan and cinematics, I still remember how disappointed I was when the fight between Arthas and Illian was not a cinematic. Later on I found out this was due to time constraints. I wouldn't mind they taking another year to do a great cinematic because that scene deserved one, simply because of how good the story was.
PS. I still hate WoW with a vengeance for destroying the Warcraft experience !!
@jack00 everyone is looking at them
D3 was a frigging auction house simulator
@Darkhol0w CGI yes, story telling, no.
Don't make me go Abed on you.
@grove12345 Different genres tell story differently . On other hand different devs have their own unique way to tell story . Not every game need to have scripted events during gameplay . As for story telling during gameplay , no game have achieved that since Half Life 2 .
@dkade @northArrow If they actually had bothered to hire a good programming team, instead of worring about stupid pretty pixels, then yeah, things could be really different, and yeah it's still their fault.
You're the one that should learn to think for a bit before throwing insults like a little 11 years old kid
@Deadly_Nemesis Yup, their CGI's a good, story telling sucks