BioShock 2 Interview: Hacking
Lead designer Zak McClendon goes in depth on the changes to hacking in BioShock 2.
I think it will be a good change. Although I love the old hacking system this way to remotely hack it and in real time too, sounds like a great idea.
I personally think the change is great. I really didnt like the 1st ones hacking. I love that you can do it remotely and then it goes into a minigame that is alot like Fable 2's jobs.
That is a great idea, sounds better than i thought it would be. Maybe easier and less risky in certain situations but a very good change.
i think hacking will be a fine change...i think anyway i cant wait for this game...such a sick franchise
Glad to know that Bioshock 1's story writer is back on board because at first glance they made the story look bad until he came back and fixed it up. Still on the edge whether to get this or not cuz my 360 just broke that's my 9th one due to RROD. Yes they're made in china look on the back.
It looks better but makes it maybe too easy. Bioshock 1 was hard trying to fight splicers and getting to the turret and either short circuiting it or slowing down the fuel by freezing pump lines. Wondering about safes though if its the same. Kinda doesn't make you stop and think should I take this risk and hack it maybe get health kits and money or fail and lose health a lot of health.
Good news. Hacking was fun when you first did it in Bioshock 1, but it got incredibly tedious as you kept playing. Anyway, I'm getting this. first day.
This will defenately be one of the areas where Bioshock improve and evolve to a better game. Dual wielding is also a great new improvement and I hope it does well and not only is a trailer showoff.
It seems like they made hacking easier, although it does seem that it will make the game flow better, seeing as how you won't be pausing all the time to hack something. Looks like an interesting change and I look forward to playing this game.
It's gonna be tough picking up this game and not wanting to play all day long b/c I'm getting quite a few games ofr xmas ill still be playing. I was, at first, worried about 2K Marin designing this game instead of 2K Boston(?) and Australia. This looks going to be great. I ope these guys at Marin make the right choices, because everyone whpo played the first game knows," A ,an chooses, a slave obeys..." Andrew Ryan
@Eazy1891 Yeah mgs was on the nes, i have a emulator and it was on there. haha indeed, he even put a Apple laptop in one of the games. I forget. I'll still be getting mgs peace walker and mgs rising :P
First one was piece of art! When I first played it through and watched the credits I've started from beginning.. Nice to see new things. This new hacking system will make the game more dynamic instead of pausing game play like before..
I enjoyed the old hacking system, but toward the end of the game i was no longer into it. It was repetitive and tedious to hack things and frankly I began to wuss out on the harder hacks b/c SOME of them were unsolvable at times. This new system will fit my play style better it seems.
oohh man I love this new way. gonna be alot of fun.. haha strange but the simplest concept in the game in this video has convinced me to buy the game .. wow. well done 2k
I loved the hack mini game in the first, except when it would give you a unsolvable puzzle. This looks a lot better though.
BIOSHOCK IS THE BEST GAME PERIOD WE ALL MAKE CHOICES BUT IN THE END OUR CHOICES MAKE US " ADREW RYAN"
I really enjoyed hacking in the first one, but this seems pretty promising. I like the idea of hacking in "real time" and doing it from a distance. It will definitely offer more strategy.
I never even bothered with hacking in the first one, I just collected Automatic Hacking Tools and used them throughout.
I think this is only referring to the online component of hacking. Why would you need a gun that can hack in single player? That would defeat the purpose, like in Bioshock, some of the things you had to hack were in locations where there were a lot of turrets, enemies, and trip wires, that you had to get through to get to the safe or whatever. What fun would it be to just point a gun and press a button on sequence?
I liked the original hacking... Quite a lot really. I didn't mind being taken 'out of the action' because hacking a gun turret or camera, knowing that the difficulty is at max and that if you screw up you're most likely going to be booted out to a face of lead and die nearly instantly, was still very, very tense... So you weren't really being taken out of the action, just to a different kind of action. The new minigame doesn't seem as interesting. It's much more simplistic obviously. The actual gun thing, I'm not sure what to think. This could make things very easy in some places. I mean, being able to hack a turret before the splicers nearby have even seen you, likely for it just to kill everything in the room on its own? Well. Bioshock 1's gameplay balance and difficulty levels were just about perfect. I can't think of any place in the game that was too easy or unfairly punishing. So I shouldn't be concerned about balancing a ranged hack... I'm sure they'll do just fine with that. The question is, though, what happens when you fail a hack? Obviously you won't take damage anymore...
Niiice! I hope this version of hacking will be fun like the original. I like the way that it's real time, that you have to watch your back while hacking, instead of being taken out of the action/battles. the old way of hacking was fun, but also frustrating when you couldn't move fast enough and would get locked out and lose health. This should be better, and if not...then I guess the singleplayer and multiplayer will have to make up for it. The story looks like it could be a winner; we'll just have to wait and see.
For anyone concerned, this is not the Bioshock 2 feature we've been teasing all week. Check back later for the main event!
I enjoyed the original hacking, was something just that little bit different. This new version of remote hacking via a gun looks....interesting. As long as the single player in the game lives up to, or hopefully bypasses bioshock 1 i dont really care lol. have to wait and see
Seems like a good move changing the way you hack things, but I'm still skeptical on the game itself.