Beyond: Two Souls Spoilercast
Warning! Spoilers ahead! Chris, Carolyn and Tom talk about their different experiences, favorite moments and memorable scenes in Beyond: Two Souls.
Just finished it... I reeeally loved it! Just like Tom, to me there was no down side...
The attachment you get with the characters is something amazing! They Really did something wonderfull choosing Ellen Page for the mocap... Few other actresses would give that perfomance for a game...
I made the same choices Chris and Carolyn made, and I wonder if QuanticDream has the percetage of people that made each decision like in Walking Dead....
To me so far, best game of the year...
Completely agree with Carolyn about this game being a constant battle of heart against mind. I think it was that conflict that made the experience so unique.
Now we have a Super Hero Woman in game... Carolyn Petit must love this one...Maybe this game isn't "unffair" with womans.... (But the game, Beyond, deserves a 10, like GTA V).
Why did it take so long to add this to the news feed? (KEEP GOING GAMESPOT, KEEP GOING...)
After the new website everything went to shit.This video has been out for a week and if Tom hadn't tweeted it I would only be seeing it now.Please gamespot do a better job on updating your content.Please don't make me go to IGN.I hate IGN but if that's what I have to do to get my content on time so be it...
I have to disagree with Carolyn saying that Heavy Rain's narrative crumbles according to choices you make. If anything it vastly enhances the story no-end. Same with Tom's problem with TellTales Walking Dead, I have no idea what he is on about there, the game over scenarios are very rare and not frustrating its not exactly a difficult game. My main criticism of Beyond is its lack of story diverting choices. My review -> www.kflap.com/articles.php?id=11
The game sucked.
Whats this dudes deal with rape? Is that his fetish? Its in more then one game dude...thats some Serial Killer shit right there.
I have completed the game and i can say its best game and people just don't like it because it has QTE, please even The walking dead has QTE but still it was called great because in the only the story matters and the impact that it give you.
I remember playing through this game and there was a part where Jodie, during her teen years i think, really wanted to go out but Nathan wouldn't allow her. In my play through, I managed to escape and go to the bar and almost got raped by this creepy old guy. Later on in the game, I wasn't able to "make love" with Ryan during the dinner in Jodie's apartment. But in my friends playthrough, she decided not to let Jodie go to the party by letting herself get caught by the guards. And in her dinner with Ryan, she got into bed with him and she even got the "In Love with Ryan" Trophy.
I really love these type of games which could really change each player's experience of the game because of simple choices they make in their play through. I bought this game because I believed the story was going to be interesting and I love ellen page! I didn't expect it to have great gameplay, which I guess is why I really liked the game and wasn't really disappointed like other gamers.
The Mission(s) were the most boring scenes for me as well, which actually surprised me. And I think the story could go straightforward, without jumping back and forth - wouldn't hurt, in my opinion.
In the end it says: "To Maria and Mercedes" and something else about them being on the other side. And I think I heard David Cage talking about his experience of losing people he loved. Does anyone know the story behind all this?
I found myself both enticed and repulsed by Beyond: Two Souls in its entirety. It was a different kind of experience for me. I believe it stood out from its predecessors: Indigo Prophecy, Heavy Rain, etc. and created both an intimate and distanced connection between us and Jodie. I mean that in the way that she told us her life story in different segments throughout the plot. She seemed to only share with us what she was comfortable with sharing, and as the game progressed we got to dive deeper into the more intimate and sensitive moments of her life as a whole.
Interacting with Jodie through Aiden was definitely the winning paradigm in this game. Controlling Jodie only as a vessel to further the progression of the story-line was not necessarily lackluster, but outside of any sort of dialogue choice, it simply did not carry the same weight that piloting Aiden did. You either felt like the demonic presence that was striking fear into anyone that comes into contact with Jodie, more so, anyone who means her harm... or - as the three of you have recognized - the protective guardian that only few are wary of.
A high-point for me in the game's plot... that would have to be the segment where you go about exploring your home as a child with your custodian mother preparing dinner and father working on the computer. There was not necessarily a great vastness of activities you could undertake, but the freedom of walking around what seemed like your boring household on another boring snow day was simply too easy to relate to. For me, it wasn't as much the snowy weather and kids playing outside (me forced to be excluded) as it was the feeling of "Just another day in the life of a child". You really had to entertain yourself in that segment, and few games allow you to have that sort of realistically bland freedom. Another great aspect of that scene was that your mother then called you to get something for her and you could either choose to be the obedient child that submits immediately or the more realistic and typical child that would rather do a few more things before getting around to listening to their parents. Something about that really captured me and allowed me to feel that much more of a human connection to Jodie for the remainder of the game.
A low-point... The Hunted segment. Not because of its overall concept, but more so its direction. I believe the entire scene was pushed far too quickly for excitement purposes, and although I had an equally bad taste in my mouth after the Tyrannical General speech about how to take over the world with spirit warfare, I found the entire Hunted segment to be far too needy for action. Truth of the matter was; this simply isn't an action game, and although it was rather cinematic and the rainfall was gorgeous to look at, I found it to be a very confusingly guided, yet, free sequence that would have you believe it was a mixture of both when it seemed to be neither and one of the most cinematic and uncontrollable sequences of the game. For what it is worth, the Navajo sequence competes for the low-point position... since, to me, it felt more like I was taking a puff of the magic dragon than anything else. But I did like tending the ranch and riding a horse, so Navajo is redeemed, by that alone.
To close off this wall of text, I'd like to say that I, first, picked Beyond... and I was majorly disappointed, so much so that I ended the cutscene prematurely and restarted the chapter... Life just had so much more opportunity and promise, strangely enough - considering the title. That is a small dose of my overdeveloped opinion, thanks for reading.
I didn't play this game, and I'm still not sure if I will, but I did watch this anyways. I have to say, if I chose that ending, where Jodie's some kind of last remaining warrior or something, that seems very awkward compared to the rest of the game, though I'm not sure.
I love what QD has done with this game.I really felt a connection with Jodie even though she is a female character and it's interesting to finally see female characters in games that are more "real" and not "oversexualized".One thing I'm not sure about is if it really was necessary to bring in real actors.I loved Ellen Page's performance and all but would the experience have had less of an impact on me without the real actors ?
I was finally able to learn a little bit about Tom's thought process when reviewing games as I watched this spoilercast.
It would seem that Tom wishes that the review process would be more feeling-based and less about the "behind the curtain" stuff (controls, graphics, sound, etc.) and averaging out the individual aspects. I tend to disagree because I believe that reviewing a game entirely based on feelings presents a variety of problems. There should be a happy medium between the two styles. But I digress.
It would also appear that if Tom is emotionally invested in a game early on, he is willing to forgive any flaws (consciously or subconsciously) in story, dialogue, controls, or anything else. By contrast, if Tom is NOT emotionally invested in a game early on, he tends to deduct points heavily from a game for even the most minor of flaws. Either way, it just sounds as though Tom has a very difficult time in cutting through his emotions and be able to see the pros and cons of a game as objectively as possible.
Don't get me wrong. Emotional investment is important to a game. However, as a professional critic, shouldn't people such as Tom require the ability to be able to put aside their feelings so they can be able to clearly articulate the flaws and highlights of a game? Again, there is nothing wrong with telling the reader how you felt about a game but at some point, you have to at least TRY to be objective and report on the things that you may not want to.
Overall, I am glad they did this spoilercast. I now have a much better understanding of Tom's perspective. I disagree with his review process on a variety of levels but at least I now know where he is coming from.
Why are story heavy games always "trying to be more"? It always feels to me like an implication that all other games are lesser. If some interesting game comes along with say unique mechanics, it might get some praise too, but it's always described as "different" rather than "more".
Even if you were to say that for me the story is by far the most important aspect of a game, and if it can evoke emotion in me than that is the ultimate gaming experience. Still I feel like only certain types of stories are considered valid.
One emotional experience that stands out in my mind came from a Call of Duty game, believe it or not. When I stormed the Reichstag and hoisted the Soviet flag, that evoked emotion in me. Finally reaching the end, defeating the enemy who had brought death and a living hell to millions of my fellow citizens.
And that's it, that's all I need to say about it. I'm not going to say that you should also have felt that way about it. I'm not going to say that if you didn't feel that way, you need to re-examine your attitudes about history, or games, or life.
I was thinking about this the other day when reading that article about Ryse and how the character was one-dimensional, all about violence. I thought there are people in real life, now and throughout human history, whose lives have been defined by constant violence. There are "warriors" in reality, and during certain times in different locations, violence has been extremely common. The depiction could in fact be a very real representation of a Roman soldier from that time, but regardless it's considered a flaw that he lacks a "softer side". I should note that personally I have no interest in Ryse, it doesn't look like it would appeal to me at all. It's the automatic assumptions that worry me.
I guess if I had to summarize my point, I feel like too many assumptions are being made, too many value judgements are being represented as universal and irrefutable. I feel this was very apparent in the closing comments, if you don't like the game then at least you will find yourself not liking it for the right reasons and rethinking how you evaluate games. I should add that this is nothing new, it happens all the time especially in the arts and especially when art is created as a commercial product through a mass medium. I don't necessarily believe it's intentional or a conscious decision, more like a result of human nature.
If you are going to tell people to be open minded, I believe you must also be equally open minded when they simply do not agree with you. No qualifiers, no special cases, no dismissal, no condescending remarks. You can argue all you want, but ultimately you have to accept that both their and your opinions are just that, opinions.
NOTE: I have made several comments on this subject over the past several months, it's been a growing concern for me. So admittedly some of it is not in direct response to anything this video.
Great job as usual, guys. As I was telling Carolyn on Twitter, I'm glad this segment exists (if I've actually finished the game), as it really provides me with a sense of closure since I virtually have nobody to talk to about a game after finishing it.
Something you guys didn't go over was whether you expect or want a sequel. Opinions there?
Personally, like The Last of Us, I will be in extreme dismay if there was one.
This game single handedly trumps any ps4/xbox one lineup title i've seen in terms of graphical finesse
@majin Dumbasses for wanting to talk about the games they play with other gamers and discuss their experiences and opinions? Okay moron, why are you on a gaming site?
@n1i2z3a4n5 How so? That doesn't even make sense. Man, people need to use these terms correctly, it's fucking annoying.
It's coming back soon.They are just getting some things reorganized according to Kevin.
@AggrandizedUser you're more lactose intolerant than they are.
@rawkstar007 Oh god,just give it a rest already ! If he went with your ideal review process and gave it a lower score I probably would've had doubts about buying this game and I would've missed out on one of the greatest games of the year.You can't review a game like this based on the "traditional" review criteria.
I hate minecraft but I know a lot of people love it.Does it deserve a review score of 5/10 just because the graphics are from the 90's ?
The same with Beyond,does it deserve a lower score just because the gameplay isn't what YOU expect it to be?
@D-MonDRV I totally agree with you.I have no gamer friends to talk to about a game that had such a huge impact on me and it leaves me with a sense of frustration.This spoilercast provides some type of closure for me even if I'm not directly participating in the conversation.