That's a bit sad for a presentation of a lower populated game...it lagged in the beginning! They should've cut that out.....
@rostam93 lol yea man that would be the right way to do it...But, IN TERMS OF THIS DEMO (since that what im posting about) there is no "bakery" to hijack, to use ur metaphor. That's what im saying is the problem here, there are two choices, but only one rewards. But hey, if they release another gameplay video that shows evil/morally questionable actions resulting in SOME benefit to the player, ill gladly retract the statment, until then, it remains true...
hey 1blackone, i believe all of your complaining about lack of a mature morality system really only comes down to your lack of imagination. When there is a choice between anything i want and a specific thing to get a cookie, why not do anything you want and hijack a bakery?
vehicles? from what i remember there was A vehicle in the game, even though the box also said vehicles. Just 1 vehicle in 2 different segments.
I understand the morality system as it pertains to story moments, like the "take the weapons or leave the weapons" trailer. However, how can they pretend that they actually give you a choice in-game? He says that you can "choose" to not kill the civillians or save them and get money for upgrades....thats not choice! its like saying to a child" you can do whatever you want and get nothing or do what i want you to do and get a cookie" of course, the kid is going to do whatever you want. GTA, Mass Effect, Infamous: Why can't any of these game produce a mature "good or evil" system and still keep a realistic perspective? (DGMW Mass Effect is relatively closer than other games)
The masks come off! So incredibly innovative! I think that itself just bought the game for me, the masks come off, *claps*.
As long as Same-Couch-Co-op is still available in this one (i.e. the ability to play me and my friend on the same system in the same room, because so few games let you do that now) like it was in the first one I'll be ecstatic.
I have high expectations from this sequel because the first one was although rich in detail in graphics but was poor in controls like aiming and became a mess.So i hope Army of Two: The 40th Day will have improvements in the control scheme.The details and graphics are still looking awsome after watching this demo and the good thing i like most was the way to tag your enemies before taking action.This strategy mode can bring a great advance in the Co op mode of this game of which it is meant to be.EA did a great job and i hope this will be the best sequel.
I wonder if the 2 characters can hug the wall, when they r taking cover just like MGS4. But at least now salem and Rios run faster than the 1st game. and the co-op is still strong. I hope the end product of this game will satify the fans of Army of Two.
im glad they removed the armor changing because i think it made them look way too bulky and stupid looking. especially for salem because he is suppose to be the little guy and when he has all the giant armor on it takes that away.
Looks Awsome, i think they did get it right to be honist, i spent most of my cash on weapons and upgrades, i never bought masks of gear so i dont think it will be missed, the run n gun was amazing plus that hovercraft mission was really annoying so i dont think ill miss the vehicles.. Did he say winter 2010? thats sooo long away :(
Utterly pumped for this. They definitely cleaned it up nice; doesn't seem to require a cut scene to pass through EVERY single door to another area. And I LOVE that you can switch the camera to each shoulder.
Aw.. I wanted to buy some cool masks and armour, anyway the I loved the first game, it had it's problems but was so over-the-top and amusing, which made the game fun to play. the Co-op was top notch, and was fun to play with a buddy over the net. I'm looking forward to the second one, the co-op looks as good as ever, and the fact that the co-op moves can be preformed at any time is exciting. Can't wait.
Looks btter than the first one, but magazines still dont drop off the weapon when reloading? That's what bugged me the most in the first one.