If I can't see my hands or my keyboard, it will be useless, unless you add in the pack some sort of VR controller, like a motion tracked glove or a Playstation Move stick.
just give us a tentative release date already!!!
all this talk about it and STILL not even a tentative release date....i'd like to get it before i get so old i lose my eye sight thank you very much....
Theoreticaly iff matrix wer true than we would be creating a virtual reality in virtual reality :D multi layer virtual maze thats pretty scary :O
no one really make good games for it. The product is only as good as stuffs made for it. So far nothing is on the market.
I'll be buying this before PS4 if it's out anytime near the PS4 launch.
To anyone thinking this is just a pair of 3D goggles no it's far from that it's full VR with body and head tracking which means you look left and your character looks left, it's like looking through the eyes of the character.
For FPS games and racing games with cockpit view or games like Skyrim or Portal 2 this will immerse you in the world to an extent never seen before unless you tried the old VR at Universal Studios or something.
Also this can be used to replace things like laser tag with a virtual map and make the other real players game characters, just imagine a giant room with corridors that have sensors on every corner and in your eyes all you see is textured walls with incredible detail, and when you shoot someone you see their virtual counterpart get blasted away, the possibilities are grand.
This is a lot more than just a VR headset people.
I have a developer kit, and I can tell you that the direction this technology is heading is revolutionary. Right now it's not extremely compelling: low resolution, a limited field of view (though still impressive), and a lack of software make the current hardware mostly a curiosity. As a friend of mine recently said (who doesn't game, by the way) "it's interesting, but not mind blowing."
I truly believe that when the hardware is ready for the consumer market (likely within the next year or so), motion controls have been efficiently integrated, and developers have figured out how to use this new medium, people are going to go crazy over this thing. This will be bigger than the Wii, in my opinion, and perhaps more revolutionary than the invention of television. Crazy times.
$300 is too expensive for mass adoption.
It might not be practical in the slightest but I don't think VR headsets are going to sell in mass market numbers until they hit the $99 threshold.
Unless you make it a full console too, with a controller, that I can also hook up to my TV and just play that way if I want to. That could work in terms of selling it for $300.
You want to hear something outrageous? I'm actually looking forward for the Oculus Rift more than the PS4 or the Xbox One.. LOL
I watched the movie Johnny Mnemonic yerterday. The main character uses a device so «similar» to the oculus rift its amazing :)
I'm a little confused. They say it will be 1080p, but also say to get 1080p you have to add each side of it. So each eye/lens sees half of 1080p. Is that really 1080p then?
@Kyokamaru Virtception, we have to go deeper.
@plasticreality Interesting, so currently you see borders of the screen? How much of black space is there?
@pcps4dude Actually yes that dude is Oculus. Oculus is the company and that man is the main marketing guy.
$300 is just the emerging cost. The price will come down over time, I guarantee it.
@amaneuvering The oculus is a display only, much like a TV or monitor. You would not have any reason to hook it up to your TV. The power driving the game would be from a PC (and a pretty decent one at that) in the short term. Though it is likely it will be made console compatible with the new generation at a lower rez. (Right now, the PS4 and Xbox One are not thought to be powerful enough but who knows).
In the future, I expect this to be fully compatible with smart phones as they will probably overtake the power of the new generation consoles within a couple of years. That technology is evolving very quickly.
And honestly, once people realize the true potential of such a device I think $300 will be completely reasonable especially at 4k. Think about being able to watch movies in a virtual imax theater with full 3D effects. Or being able to take virtual tours in countries over seas or walk through the streets of ancient greece. You could attend live sporting events virtually. Not to mention the millitary applications in training. Instead of having 15 monitors, day traders could wear one oculus rift to get the information they need. You could go for a jog in the world of Skyrim or The Witcher 3 via the Virtuix Omni(definitely google the kickstarter, it's awesome) and its later iterations.
I'm with @plasticreality I think a realistic affordable VR tech will be bigger than the invention of the television.
@amaneuvering Surely you'd pay a lot more for a TV/monitor and these as far as I can tell are vastly more technologically advanced?
@Vidpci why don't you read up on OC and watch some videos, your comment is just ignorant
@Vidpci The Rift is a lot more than just a pair of 3D glasses. The wider field of view and head tracking, along with the 3D, allow for a more immersive gaming experience than you would ever have with a Flat Screen 3D experience. This is about stepping into the game world, not just looking at 3D images.
@Vidpci Its crazy how little you know.
@wewerethere I've already looked into ways to invest in this besides just giving money to the kickstarter but there is nothing open to the public now. Shame, I can see this becoming huge.
@jookiyaya Not outrageous. Reasonable as all fuck, my friend. <3
@TheOnlyConan Pixel resolution isn't so much of an issue with HMD. Even the consumer kit as 1280 gives good results and spectacular immersion. Most important thing is fast display and lag-free tracking. The overall screen resolution is indeed divided because the Oculus uses a single display. That display is effectively split in half so each eye sees only half the image. 1280/2 = 640 so the dev kit gives people 640 resolution per eye. That doesn't sound much but given the image is stereoscopic 3d and modern displays are bright and clear... it's much better than it seems. Oculus HD will use the same technique.. A single 1080 display divided per eye = 960. It's much better than you would imagine and the most amazing thing you get is a sense of scale. The thing that's missing from conventional TV/Monitor gaming. No real sense of scale for the 3d imagery. With Oculus when you walk up to something very big... it really is very big.
@morenosuba umm... thanks?
@miser_cz @plasticreality I also have a dev kit and he's right, the worst part is definitely the resolution, but it is not a huge issue since they have already created a 1080p prototype and are working on going beyond that resolution. The resolution makes it impossible to see things in the distance and makes the spaces between the pixels much more noticeable. That being said, it is still an amazing experience using just the dev kit, especially with Half-Life 2.
Although...proper VR was actually around in the 1990s too, in the arcades.
It was however pretty crap.
@feathers632 insightful, ty.
@wgerardi @Slade968 @jookiyaya True, and not just the Kinect. Being able to use tech like the Virtuix Omni, Thalmic Labs’ MYO armband, and the Leap Motion controller along with the Oculus Rift could have far reaching results.
I think the true potential of the OR lies outside of gaming but still, if gaming is what gets it there, I'm all for it.