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Vampire: The Masquerade - Bloodlines Updated Impressions

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  • PC

We get a final update from Troika's Leonard Boyarsky and learn of major new developments.

It's been a relatively quiet year for PC role-playing games, but that should change later this autumn when Activision and Troika release Vampire: The Masquerade - Bloodlines, an action RPG set in the rich White Wolf pen-and-paper role-playing game universe. There's been quite a bit of attention focused on Bloodlines, due to the fact that it's the first game outside of Valve to use the Source engine, the same technology that powers Half-Life 2. There's also the fact that it's being developed by Troika, a studio with a strong reputation for role-playing games. Leonard Boyarsky, Troika's joint CEO and Bloodlines' project leader, recently visited the GameSpot offices to give us a progress report on the game, and we have much to report.

To begin, there are two major things to report about Bloodlines. First, the game is currently in the final stages of development. This means that Troika is busy polishing the game and stamping out bugs. Second, Troika was able to reach this stage partly because it removed the multiplayer component from the game. Boyarsky explained the cut by saying that they wanted to focus on delivering the best single-player game possible, and that multiplayer would have consumed time and resources it didn't have. Since Troika's specialty is in creating single-player role-playing games, the omission of multiplayer should hopefully have little impact on the overall game.

Bloodlines will have you play as a recently sired vampire in the gritty underworld of modern-day Los Angeles. According to Boyarsky, your character was sired illegally, which would normally result in your execution, but the vampire prince of Los Angeles pardons you in return for your service. How you serve him, though, is entirely up to you. The game will let you create a male or female vampire from one of seven major vampire clans, so you can play as a smooth, sophisticated vampire in the classic Anne Rice style, or you can play as a demonic-looking Nosferatu-style vampire. Your choice of vampire clan will affect the way you get through the game. For example, vampires of the Brujah clan specialize in combat, while Toreador vampires are good at manipulation.

Boyarsky showed us the game's Chinatown hub, the last major hub to be revealed. Bloodlines revolves around four major Los Angeles hubs: Hollywood, Santa Monica, Downtown, and Chinatown. Throughout the course of the game, you'll be dispatched to combat zones and other locations in Los Angeles to pursue quests, but you'll always return to one of the main hubs, where you can explore and interact with non-player characters. The Chinatown hub showed off the Source engine's graphics capabilities, as it featured intricate architecture throughout the level. Like all the other hubs, Chinatown is populated with random characters you can feed on, such as prostitutes and passersby. However, like all hubs, Chinatown is a masquerade zone, meaning that you must not reveal your vampire nature in public. Vampires have survived for so long because they have masked their existence from humanity--if their existence were revealed, they would be hunted to extinction. Commit a masquerade violation in public, and the police may come after you, forcing you to either eliminate them quickly (before even more show up on the scene) or run away and hide until they call off the hunt. If you commit too many masquerade violations, the game will spawn a powerful vampire hunter who will relentlessly pursue you. Commit even more violations and you'll have multiple hunters on your trail, which Boyarsky said is not a good situation to be in.

In the Chinatown hub, you'll meet Ming Xiao, head of the Kwei-Jin, or the Eastern vampires in White Wolf's universe. The Kwei-Jin are different from Western vampires in that they don't feed on blood but rather on chi, the life force contained in all things. They also view their vampiric nature as a sort of Zen enlightenment rather than as a curse, like Western vampires. As a result, Ming Xiao's approach to your character in conversation can be haughty, depending on your responses to her baiting. Boyarsky explained to us that your character's responses will be based on his or her abilities and the type of vampire he or she is.

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