Some of the best music in any Super Nintendo game and the most intense action imaginable. Contra fans rejoice!
sirbargearse wrote this review on .
Alien Probotector (otherwise known as Contra 3) is a six level orgy of non-stop two player action which will have you in a cold sweat when you play it. First stage though is not particularly exciting and appears to be just another platform shooter with nothing new to offer. Even the first stage boss, the giant mutant alien turtle, is nothing we haven't seen before. Still, the graphics are well detailed and the sound is impressive. The main thing that hits you is how well the control method suits the game, although it seems tricky at first, as all six buttons on the Super Nintendo are used.
In stage two the action is viewed overhead and the left and right buttons on top of the joypad rotate the screen. You must make your way around a maze of streets, destroying the alien gun emplacements. The stage two boss will spin you out, literally, as it come spinning onscreen. It then starts scaling in and out of the screen in an attempt to crush you into oblivion/. The much talked about scaling and rotation abilities are used as a part of just being used for a fancy title screen effect. The third stage is an intense frenzy of alien blasting as you clamber around the remains of high-rise buildings. The backgrounds in this part are some of the best I have ever seen. This stage requires you to swing from girders, jump between buildings, fend off swarms of flying aliens and scale a vertical wall while avoiding the unforgiving jaws! A mechanical alien programmed to turn you into mincemeat. And this is all before you get to the trigger-happy robots and the perverse alien skeleton boss which rips through a wall to get to you! Stage four sees you riding a hovering rocket bike below the alien mothership while dealing with the under-carriage artillery alien soldiers intent on making sure you do not hitch a lift, Spaceship starts flying higher so ditch your hover bikes in favour of a ride hanging below a jet helicopter and then sent towards the escaping spaceship on a missile!
The next stage is viewed from above like the second, and is set the desert badlands at the lance to the alien's underground headquarters. Again the rotational abilities of the Super Nintendo are employed, and the battle with the fifth stage guardian will make you dizzy! Sixth and final stage puts you in the midst of the enemy's underground fortress where you must fight through hoards of aliens and make your way to the heart of the alien's complex. On your way out of the alien hell-hole you are attacked by a flying silver alien that is very similar to the alien in the movie Alien 3. If you survive it you then go on to fight Red Falcon, the alien boss, and its many attack patterns. This game has everything you could ask for, excellent graphics, challenging gameplay, huge explosions, some of the best music in any Super Nintendo game and the most intense action imaginable. And to top it off, simultaneous two-player action with no slow-down or flicker! Hot stuff!
As published in Megazone Feb/ Mar '93