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28Jun 07
Sparked by wildly polarized views of Twilight Princess last fall, there is more focus on what s sequel does to "rejuvinate" or "reinvent" the series than ever. Rehash is the buzzword and longstanding series are the target. This isn't going to be a blog about whether a game qualifies as "rehash" but rather a question about the expectation of a change in a series.

What should a sequel be? Calling for a drastic change in a series is to suggest, in fact, that the franchise not exist at all. Telling Nintendo to make The Legend of Zelda an Elder Scrolls clone is to suggest that the Zelda series end entirely. If you don't want to play the "same thing" then play something that isn't a sequel.

I wouldn't suggest that a developer just slap together some new levels and you're all set, but there are natural extensions to a game that don't mean to entirely change what the game was previously. Being most familiar with Zelda, I can use that as an example. There are many ways to update the series without changing the franchise. Level structure, expanding combat mechanics, even drastically changing the setting -- these things wouldn't change it from being a puzzle-solving, adventurous dungeon-crawler. If you want it to turn into an RPG, or anything else, then buy an original RPG, not a franchise face slapped onto something else.

Drastic changes can be very successful both critically and in the market. Super Mario 64 is a 3D platformer with a Mario faceplate -- it wasn't a Super Mario Bros. game, but did very well in both areas. The same can be said, to a lesser degree, of Resident Evil 4. The fact, however, that these games need a franchise to sell them says that the games didn't need to change at all and that the only people who really care are gamers who are too attached to franchises to let it go, but don't want to play another.

If you feel a series is stagnant, it's time to move on, not complain that the series should be different. You may not like it, but if the series is running, then there are those who do. There's no pleasing everyone.

BONUS RANT: Game threads are now not allowed in the General Games Discussion? If it's not allowed in GGD because it "disrupts actual discussion", not allowed in Off-topic because it's game-related, and not allowed in specific boards because of other systems, what's left? System Wars? What are they doing to the boards? ONLY DISCUSS SERIOUS MATTERS. GAMING IS SERIOUS. FUN IS NOT PERMITTED. GAMES ARE ABOUT DISCUSSION, NOT ENTERTAINMENT. THAT IS ALL.
  • Posted Jun 28, 2007 7:57 am PT
  • Category: Games
  • 3 Comments

3 Comments

  • dannyboy2443

    Posted Jun 28, 2007 8:17 am PT

    Ahh, another editorial, I see . I won't make a huge, long comment about this. Short answer: you're right! I agree entirely.

  • Yarcofin

    Posted Jun 28, 2007 3:23 pm PT

    Games have sequels because the first game was popular. Therefore they shouldn't wildly change the game when they have a winning strategy already. All that is needed are drastically different level designs, new skills and new enemies.

    On the other hand, games can just clone into series, a la the latest Pokémon. Can I feel safe in assuming that you probably aren't going to buy another pokemon game on a portable console?

    All game series end in failure, because the second last one is always the one that disappoints people to the point that they won't buy the last in the series.

  • yodariquo

    Posted Jun 28, 2007 4:17 pm PT

    That's the entire point. Series should end when people stop buying them. If a complete change in the game needs to be made to the point that it's only a game in that franchise in name only, then it may as well be a new franchise altogether. The reason it never is is due to the fact that new franchises fail. This is where the problem is. People buy tired franchises over and over then complain about it not being completely different.

    Pokémon doesn't have the problem of the formula not working, it's that they're not fixing problems that it had in the first place. I'm sure I could go back and really enjoy Pokémon Silver, because that's where the staples were created. Pearl is just worse in many ways. Basically, the difference is that if I were tired of the franchise, Silver would not be MORE fun than Pearl. If the formula itself were the problem, then the point would be to buy a different RPG, not say that Pokémon should change.

    I'll add a bit more. Ocarina of Time was the perfect translation of 2D to 3D as it maintained the staples of the franchise. It really was Link to the Past 3D. Anyone who complains about Twilight Princess being too much like Ocarina of Time should be complaining that Ocarina of Time is too much like Link to the Past.

    At the same time, Mario 64 is the wrong way to bring a franchise to 3D. The quality of the game doesn't matter, it bore little to no resemblance to prior games and was a completely different experience. That is not a reason to create a sequel. If people wanted something different, then the natural course of action would be to create a new franchise, which leads back to the problem of people buying games for the name and not the game.

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