- yeah_write
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Ok so last night after American Idol (which was in my hometown of Charleston) was the premiere of the show Moment of Truth. This show was being tagged as the possible end to our civilization, and the most controversial show ever. Well I watched it, and have no fear folks our civilization is still intact. Yes it is a bit controversial; they ask contestants to answer some very personal questions (have you ever done anything that would make your wife not trust you?) in front of family members to win cash. This is where the drama is of course, as we are supposed to enjoy watching the contestant squirm as he/she struggles to choose money or potentially destroying relationships. In true reality show fashion, there is a ridiculous "tension building" delay between the contestant's answer and the lie detector answer. It's a cheap tactic that tries to make the show more interesting than it is.
I also have problems with the contestants. While I'm sure some of them are great people, they don't come off that way on the show. In most hit reality game shows, you get behind the contestant, but on Moment of Truth, each question reveals more and more of the unlikable side of every person. It gets to the point where you're no longer cheering for the contestant but jeering them. So if you haven't watched it yet, there's no need to, I've already wasted an hour of my life for you, and I've wasted another few minutes typing up this review. That's' all the Moment of Truth you'll ever need.
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In gaming news, I tried the demo for Fall of Liberty last night and I liked it, but only for one specific reason. No, it's not the alternate take on reality, the floaty controls or the somewhat pedestrian graphics. What I liked most was that when I tilted the right stick down, I could see my feet.

Yeah, you read that right. I liked that I could see my feet, and not only that, I liked the that the camera pulled out to a third person view when I climbed down ladders, shimmied across pipes, and grappled with Nazis. "Immersion" is a word we throw around a lot in the gaming world but I think it's been used the wrong way for years now. For most developers, and I'm talking mainly about FPSs here, immersion means a hudless display, and/or a silent protagonist. This is where the Half-Life purists come out and shout about Gordon Freeman and his immersive glory, but I'm going to disagree.
For me, playing as Gordon was the least immersive experience I've ever had in a shooter. Forget about the fact that he doesn't say a word (which seems absurd in the later episodes), what really bothers me is that he doesn't have a presence. When I look down I want to see my HEV suit-covered feet. When I climb a ladder I want to see my hands on each rung, and when I drive a car I want to see my gloved hands grasping the steering wheel.

Now I've heard all the arguments about the amazing immersive qualities of Gordon Freeman (this one is particularly well written), and that's not what I'm here to argue about, so I'll leave Half-Life alone. All I'm trying to suggest is that maybe there is something else to this immersion thing. To me, a well-represented character does a lot more to immerse me in the story than a faceless floating gun. I love when first person shooters pull out to third person and show me the body that controls the hands. Games like Fall of Liberty or Chronicles of Riddick really make you feel like a character in the game world. Riddick is a fantastic example of putting the player in the characters shoes. Not only does it pull out to third person during certain activities, but it also keeps Riddick's hands in the picture at all times. You see him grab shivs, punch inmates in the face, and silently assassinate guards as if you were looking out of his eyes. Now that's immersion!
Adjusting the camera and adding some voice work seem like such little things, but I think they add to the immersive experience in big ways. Why did Bioware finally decide to voice their main character? Because it pulls you in more, makes you a part of the story. In their previous games, the protagonist "spoke" but was never voiced. They were still great games, but they couldn't pull me in as well as Mass Effect. For me, the best experience is when both voice and camera are used, but I'll take either one over nothing. Here are a few examples of good immersion and a few missed opportunities.

-The Halo series, Chronicles of Riddick, and the Metroid Prime series are all terrific games that make the player feel like they are Master Chief, Riddick, and Samus respectively. All three of them feature voice work of some kind and third person elements.
-The third person camera made a huge difference in Oblivion. Customizing your character wouldn't be near as fun if you couldn't pull the camera out and see the sun glistening on his new armor.
-The lack of voice work might have hurt Call of Duty 4. Mid way through the campaign, a tragic incident occurs that results in the end of a character. Imagine how much more impact that death would have had if the character had a personality. Also, towards the end of the game, your squad mates participate in some hilarious chatter, it's a shame that your character doesn't get to take part.
-King Kong was an excellent game that pulled off the hudless view. The action was relentless and the character was well defined. It never pulled out to third person, but the voice work was there, in fact that was the only way you'd know how many bullets you had left.
-Far Cry Instincts used voice work to create an interesting character in Jack. To me, Jack came off as a bit of a tool, but still, his inner monologue was immersive in that it helped the player understand that the strange primal abilities infecting him were freaking him out.

I'm sure there are several other examples I could go through, but I feel like I'm beating a dead horse now. To me, FPS games with third person elements and good voice work are always better than those without (story wise). Do they always have better stories? No, sometimes they throw those things in there to distract you from realizing their story sucks. The quality of the Halo stories is disputable, but at least they do a good job making you feel like Master Chief. Imagine playing that game without his iconic voice, it wouldn't be the same.
I know some of you disagree, and I'd like to hear why. I like to think I have a pretty awesome imagination, but I'd still rather play as a character than have to pretend I am one, or try to make Gordon Freeman my own.
- Posted Jan 24, 2008 7:56 am PT
- Category: Editorial
- 61 Comments
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