- wonzan
- Rank: Paramecium
- Member since: Jul 25, 2008
- Last online: 05/22/13 4:04 pm PT
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All About wonzan
Recent Blog Posts
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25Feb 13
My Review of Metal Gear Rising: Revengeance
Brief: I'm a huge MGS fan. I know most of the little details, played all the games (except portable ops) and I went crazy for the multiplayer in MGS4/PW too. MGS is in my blood. I also adore hack and slash games like DMC, Godhand and Onimusha.
Graphics
The graphics certainly push the ps3 to it's limits. It is running close to 60fps and without ugly graphics. Quite a feat. It reminds me a bit of DMC4's graphics, just better. Which is a great thing! The cutscenes seem to be pre-rendered and look a bit better than that actual in game graphics, but just slightly. The game will undergo slowdown now and then if you excessively cut up an enemy in zandatsu mode. However, if you cut less than 60-70 pieces then the game seems to run just fine. I'm amazed at this feat to be honest and the way in which soooo many things are cuttable.
Overall: Excellent graphics. Not to the level of uncharted or GoW or killzone but understandably so because of the free cutting.Aesthetics/Design:
In this game you go through quite a few varied environment and they all look unique and great. I won't spoil them but they are clearly researched and faithfully reproduced. For example, in one area they use signs native to the place Raiden is in. Another great great great thing is that there are no obnoxious glowy things that tell you where to go next! You have the MGS style map, yes, but things like chain fences do not stand glowing, doorways that must be cut do not glow and gratings that can be cut and traversed through are not highlighted. It makes you turn back into a curious gamer again. Love it!
The enemy design is interesting but there is not much variety. There are the peon soldiers and then stronger variations of them of which there are about 3 or so and they all look quite similar but with some changges. There are basically one or two flying enemies and then finally 4-5 miniboss type enemies. It's a decent number but not impressive. Certainly better variety than a game like DmC but less so than games like GoW, DMC or Onimusha.
The design of the bosses, Raiden, costumes and alternate weapons is allllll excellent. No complaints at all.
I am going to mention the music as well. It is absolutely amazing! One of the best parts of the game. It REALLY fits the scenes/battles/stages. Platinum outdid their selves with this sound track. Bravo!
Overall: Great design. The only minor issue is that a bigger variety of peon enemies would have been nice to have.
Weapons and combos:
The game has a very flowing combo system. It is something in between batman arkham asylum and DMC. A great medium! Love the idea. You can infinitely hit the square button to do a continuous combo and also use the direction button to change the enemy you are attacking, ala batman arkham asylum. However, there are also strong attacks that are activated with triangle which are not infinite and are quite DMC/bayonettaesque. You also have special moves ala DMC (e.g. like a stinger type move).
There are a handful of unlockable weapons but their movesets are very very limited. A real shame as there was great potential there to expand on them. One weapon in particular is relegated to a niche role against certain enemies. But, saying that it still is really fun fighting with what you have.
In addition to the secondary weapons you can get, you can replace your primary sword in an aesthetic/power sense (i.e. your move set stays the same) with quite a variety of swords in the game.
The free cutting mode may seem repetitive to an onlooker but wow, I just CAN'T get bored of it. It is just so fun to use! Love it! The only awkward thing is that it is difficult to move while in this mode because of the controller layout but thankfully you rarely if EVER need to use that feature.
Overall: Free cutting is excellent, combo system is an excellent idea but the one caveat is the lack of moves for the secondary weapons you can pick up.
Enemies:
I already mentioned the design of enemies above. This section deals with what it is like fighting them. In my opinion, this is one of the best aspects of the game. Fighting the enemies in this game is just plain fun. You can approach every enemy in a different way and you can defeat every enemy in multiple ways. It really encourages creativity, a staple of MGS games. I won't spoil any of them to let you find out on your own. There is also the ninja kill aspect which further enhances this.
I played the game on hard mode and found it to be a decent challenge but not completely overwhelming, I suggest you start on that mode too. Normal is a bit too tame in my eyes. Hard mode encourages you to find simple strategies to beat enemies and really makes the game shine.
One minor issue I have is that some enemies can grab you and put you into a "wiggle the stick to break free!" state which is frustrating because wiggling the stick is such an unintuitive thing to do. I wish they would allow us to mash a button instead in a future patch.
Overall:Fighting the enemies in this game is extremely fun. A massive plus in any hack and slash game!
Bosses:
Bosses are some of the best I have ever fought in any game I have played. Even more so than many MGS bosses! I really don't want to spoil the fights but you essentially go through several phases and each boss fight is gripping and action packed. The cutscenes mid boss battle really give you the feeling of this being a fight between you and the boss rather than you, the player, just beating some random enemy in a game. It draws you in. I was happy with the final boss too. It was quite a challenging but epic fight, despite the person you fight being someone who is kind of thrown into the story haphazardly later in the game.
Overall: excellent boss battles!
Story:
The story is an interesting one. It starts off with the namesake angle of revenge, as you can imagine but quickly changes into the typical MGS style politically charged debate. This one is particularly interesting because of how anti american it comes across. I loved the story and I commend KojiPro for penning such a controversial story (don't think that controversy is it's only merit btw). Sure there are cheesy interactions and dialogue (not THAT much though) but that is just the style of MGS. I welcomed it. My only issue is that there is a point where the game suddenly throws these ulterior ideas at you together with new characters. I wished the story was a little more fleshed out....which leads me onto the next section nicely.
Overall: Great story, bit rushed towards the end but ultimately interesting and enjoyable.
Replayability:
Longevity of this game has been a bit controversial. Let me say categorically that the first time you play it, especially if it is on hard mode, you will not finish it before 7-8 hours of actual gaming and more like 10 if you actually play and enjoy the game, just like MGS4.
Saying that though, the game's last few chapters do feel rushed and quite short compared to the first 4-5 chapters. It is quite a stark contrast actually with the first few chapters being quite considerable in length. I wish Konami could have spent more time on development and fleshed that latter half of the game out a bit more. But saying that, what you get is still quite sizeable and very fun. perhaps kojipro even cut off the fat and made the game just a tour de force? Which it really is. There is never a dull moment.
There are a whole bunch of unlockables in this game including VR missions (DLC missions and bonus characters incoming!), costumes, special "cheat" items and weapons. There is a ton of replayability. An excellent sign of replayablitly is when you finish the game you instantly start a new game. I haven't done this for a game in quite a while, I did it for this game though!
Codec conversations are gold too. I love listening to them now and again.They are a great reason to come back and play again to hear them all. BTW, the voice acting in this game is very solid.....but the lip syncing in codec calls is quite off =[
Overall: great replayability but my only gripe is that the latter half of the game seems a bit rushed. Do note though that the length of the game is average at the very least, it's not ridiculously short or anything.
Final opinion:
This is an excellent game. If you enjoy hack and slash games you will love this. It allows you to play in many different ways: cheating, combo maniac, ninja killer and tactician for example. The graphics and design are excellent, the replayability and enemies are also great which leads me to give it a 9/10 There are only a couple of niggles (mentioned above) in this otherwise AAA title.
Wonzan
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23Feb 13
Pros vs Cons: PlayStation 4
I'm also going to rate each of the points I put down on a score scale out of 5 depending on how significant I think each point is and how much weight it carries.
Pros:
-Graphics are powerful, very powerful. And you cannot buy a PC this powerful for this money (rumoured prices) and probably won't be able to for a few years (+5)
-The controller looks nice and has improved ergonomics (the dpad, sticks and triggers). It also has built in PSMove, audio jack and touch pad (I'm doubtful as to what benefit the touch pad will bring though, it is so awkwardly place and right now seems to be a waste of resources but I can't class it as a negative since it is just an addition we may or may not use) (+4)
-PS4 has support from a very wide array of developers already and already has some AAA titles in development for it (+5)
-The console is apparently much easier to develop for. Considering the PS3 was so hard to develop for but still had a market share the size of the X360 this could mean that we will be seeing many more PS3 exclusives and multi platform games...perhaps. (+4)
-Gaikai allows game streaming which means you do not have to actually have the game, saving on hard disk space. It will also allow you to play while you download a game too. However, this obviously requires a fast internet connection and inevitable lag may make some games, like street fighter, difficult to play. (+3)
-Share functionality allow you to "share" the last 10 minutes of your gameplay straight away via ustream. It also allow you to share photos and other video too. It is unclear whether you can save gameplay or video to hard drive and export them/edit them so I will ignore that aspect for now. I also don't really see many casual gamers using this function at all (+2)
-PS4 comes with a headset. This will mean many more people chatting in games, which is a pro and a con but mostly a pro. (+3)
-PS4 comes with stereo playstation eye (+3)
-PS4 can output 4k but only with videos and pictures, not games. Not a con in my eyes since I don't see many people jumping on the 4k bandwagon. HD is good enough until 8K eventually comes around (+1)
-PSvita game play that allows you to stream games to your PSvita so that it acts like a WiiU controller (+1)
-PSInstantON; this allows you to instantly start your PS4 right from where you left off after starting up your PS4. (+1)
-Old PS titles will be available via gaikai in a very limited backwards compatibility attempt from sony, but at least it is something (+2)
overall pros score: +34
Cons
-No real backwards compatibility (-5)
-No ability to keep your purchased games from PSN (-5)
-The addition of PSMove and PSeye may mean many more games with gimmicky last minute gameplay mechanics (-2)
-Cannot transfer PS3/PSN game saves to PS4 (-4)
-Cannot use DS3 controllers with PS4 (-2)
overall cons score: -18
Things that are still missing are the official price, the appearance of the console, details on the next PSN, a final release date and launch lineup.
total score = +16
Overall, a good outing by sony. They could make the PS4 amazing by simply addressing this issue with backwards compatibility. Without doing that they are encouraging players to stick to the PS3 which already does have great graphics and a huge library of games. Sony should seriously consider backwards compatibility, even at the expense of something like touch controls, bundled headsets or even the PSeye. The jump in graphics isn't as significant as previous generations so I think players will be hard to convert. But again, despite saying that, the PS4 is looking very good and is something I will certainly be getting.
what do you think? -
3Feb 13
My review of DmC

Before I start let me tell you about myself so you get an idea of where I am coming from.
I am a huge DMC fan. Have fully completed every DMC game to date, including the Vergil expansion of dmc 3. I love the genre. Have completed many games in the same vein. I like other genres too though, RPGs, shooters, stealth, strategy, fps games etc. I can play most any genre as long as the game itself is an excellent representation of it's genre.
I will review DMC according to whether it is an excellent representation of the genre of action hack and slash games. I'll break the review down to sections for easy following.
Graphics
The game is using the unreal engine, a dated engine that has been around since the ps3 was born. It shows. Graphics look quite blocky at times and the frame rate will frequently dip, particularly during cut scenes. These will bother you at first because it's predecessor, dmc4, and many other modern action games are quite beautiful in comparison but you will get used to it. I have also played the PC version, it can output 60fps instead of the 30fps that consoles do. It also has better graphics in terms of textures. Go for the PC version. If you can.
Overall, graphics wise, this game is passable and on PC the game can be said to have solid graphics.
Aesthetics
This refers to the design of the game. The design of the main characters is controversial but ultimately you get used to it and move on. Would I like to see these characters return? No. But I can bear them for this excursion.
The environments are quite well designed for the most part, in fact the are mostly excellent. You traverse quite a few locals and rarely do you visit any cliche gaming environments; there is no ice stage, no underwater stage, no jungle stage etc. The environments are unique and varied. I won't spoil them.
As for enemy design, wow.....terrible. Absolutely terrible. Completely forgettable and uninteresting. There are also very little few enemy varieties, easily the smallest enemy variety of all the DMC games and too few for any decent action title. This game uses the 'tweak the colour and look slightly to pass them off as a new enemy type' trick that poorer action titles love to abuse. Very disappointing.
Weapon design is great, they all look interesting and I believe you would agree. Not much more to say.
Overall, aesthetics wise, the game is above average.
Weapons and combos
There are a decent number of weapons to use. A manageable amount. All the weapons seem to have their own use too. Which is great. However, comboing seems just uninspired to me. Anything cancels to anything so combo discovery is not really that fun and the combos themselves look extremely jarring. There is very little skill involved which makes comboing less fun. On top of this, it is far too easy to get an S rank, especially with the glaive weapons. Another thing that makes comboing less fun.
Weapon upgrading is no fun either. When I upgrade a weapon to unlock a new move i don't feel like I am improving my weapon much at all. Only some weapon upgrades are useful and increase my repertoire, for example the ability to drag up enemies into the air with osiris or to charge you gauntlet weapons for longer. Most weapon upgrades you purchase purely increase damage or area of effect, which is disappointing. I would have liked to see more unique (and serviceable) moves and different combos unlocked as you progress (every weapon in this game only has two base combo strings or less).Overall I think the game gets a 'good' from me on this section, I was hoping for a very solid or excellent though, given its pedigree.
Enemies
I already mentioned how there is little variety in enemies and that they are aesthetically displeasing well there are more issues..... but starting with the good: for the most part, enemies are fun to fight. This is a combo game that let's you fight the way you want but quite often you will come across enemies who can only be damaged by certain weapons. This is an extremely poor effort at adding variety to the enemies and ultimately takes away player freedom in choosing how to proceed. But, like I said, apart from that, the other enemies can all be tackled in a variety of ways which is something I'm glad for.All in all, this is a very solid section of the game.
Bosses
No idea why capcom put the worst boss in the demo but it did. The bosses in this game are very fun to fight in general. They aren't really challenging but they are fun to fight. Each boss goes through several stages as you fight them and they change their pattern as you do. Apart from the succubus and the mundus boss fights, all the boss fights are quite unique and fun. My favourite being the bob barbas fight.
Overall this section of the game is very solid.
Story
Now, the press rave about the story, about how deep and enthralling it is. BS! Are they seeing the same thing I am?! This is certainly no rewriting of the typical action game story and certainly doesn't have a more in depth story element than the previous 2 DMC games. The story is serviceable. Nothing special at all and unfortunately it doesn't leave you with any characters you are rooting for unlike most action games. The ending has everyone jump to illogical conclusions and assumptions without talking things through. Had this been something that was addressed through the story it may have made sense but it makes no logical sense and shatters the character relationships built through the game. They tried to show Vergil as a more ends justifies the means kind of guy but that doesn't explain the ending at all. It leaves you thinking (BTW spoiler coming up!!!) "wait, why are they fighting? This makes no sense, they just went through all of that and now they're going to do this??? I don't even know what to think or who to root for.....". A shame.The story, overall, is serviceable. Average. Even with the odd ending.
Replayability
There are many difficulty levels and lots of collectibles for you to get. To upgrade weapons to max will probably take 2-3 replays. It took me under 8 hours to complete the game and I completed the game on normal and hard mode. I don't see many people loving the game enough to replay it so many times to complete all the difficulties though.......overall, replayability is solid.
Final opinion
This is a solid game. Not amazing. Not terrible. Just solid. This is another dmc2 of the DMC series in other words, although perhaps a bit better than dmc2. Would I recommend you play this? Sure, it is fun. But I would suggest you rent it or borrow it rather than buy it. I would give this game a 6.5/10 I would suggest buying metal gear rising revengeance for your action game fix, I have yet to play it but from the ogling I have done and trying the demo it it is looking like a great game. Look forward to my review of it ;D
Wonzan x
My Recent Reviews
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Metal Gear Rising: Revengeance
"Amazing" This is an honest and objective review of the game listing positives and negatives if applicable only. Continue »
- Posted Feb 25, 2013 8:14 pm GMT
- Recommended by 5 of 5 users.
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DmC: Devil May Cry
"Mixed reactions" This is an honest review of DmC with reasons for every judgement made. DmC is good....but not great, read why below. Continue »
- Posted Feb 3, 2013 4:15 am GMT
- Recommended by 1 of 4 users.
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